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Messages - AbyssalDragon86
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141
« on: July 06, 2016, 12:35:12 PM »
Thanks! I felt a bit like shit, but I had a coughing fit last night and yeah... Damn stress! Anyway, I got my new PS4 and sat down with that, tonight. I played Doom, first.  I haven't fingured out Snapmap, yet. I wish the shoot button was R1 and not R2, though. I've been so use to Call of Duty and Bad Company with those bindings. But, I can deal with it. I'm not on MP, yet. I have to download an update and it was like 15 hours at some stage...  Maybe I can download it in bits, I don't know... PS4 is a lot different. It's the One Terabyte and also came with Bloodborne, Uncharted, Heavy Rain and GTA 5. When I got DOOM, the guy offered me the UAC pack version at the same price. Hopefully I can get that download to not take so long, but I'm still trying to figure out the game play and story, first. I see that the weapons come with attachments. Already got two on my trusty shotgun. Also, I fell off the cliff like twice in the area where I took the screenshot. xD
142
« on: July 06, 2016, 12:11:14 AM »
Thanks! It takes forever to kill a bunch of Cyberdemons, though. xD I wish the flames came in blue or there was a way to edit that texture. I might have to think of a proper Black Hole themed level. I don't know... "The Event Horizon" or "Shadow's Edge"? Shadow's Edge is actually the name of a Demon realm outpost (ruled by Samael) on Darksiders 2.  That world is also on the edge of a Black Hole, only it's caused by an entity called "Corruption" (Absalom).
143
« on: July 05, 2016, 11:05:23 AM »
I need to add cracks in my floors, like you have, but I can wait until I've roughly created more areas. I'll definitely play that one, when you're finished. I saw yours and I was also going to make a thread on Steam, but haven't yet. I did post an image in the group comments.  This map was out of boredom and feeling the need to massacre some demons with all weapons and invincibility cheats on. There's a legion of 200 Barons in this one. xD Even with the BFG and having to reactivate the weapons cheat for more ammo, takes a while to kill them all. I even tried 1000 or I think 2000 Cyberdemons. The map name is "The Event Horizon" because it reminds me of a Black Hole. As for my Abyss map, I'm trying to figure out how to make a more complex area, now I'm further into the map. Doom maps often get you to backtrack, unlock stuff and find keys, as I took note after playing the Dark Citadel earlier. I have a way I want to get the blue key, but I need to lock it and set a switch for it. I did make a pillar that has four sides you "Use" and a Hell Knight Spawns, but I need to think of how this should be... Maybe it should open doors with the Hell Knights behind them and one room leads to the switch that unlocks the blue key cage. Of course, you need to visit the other rooms to open up the next. There's no sequence breaking on my map, unless you want to "BetrĂ¼ger" your way through the map. xD I haven't played the game long enough or taken notice, but can platforms be set to raise after an enemy death? I want to do that like in Turok, like you see with the first lava pit in the first level. Make like a small staircase. - Well, it's my birthday today and I might be getting a PS4, later. My brother is going to take me to the shops. I need to get a new PS3 controller, while I'm at it. I'm still keeping my PS3. I got quite a few games and I'm not the type of person who trades old games. I still play them when I decide to.
144
« on: July 03, 2016, 03:49:19 AM »
My quick Photoshopping. I can do a lot more on PS, though. I couldn't find glasses for cyclops like creatures, so I improvised. xD
Where can we pit WIP threads to whatever games we're making levels on? The mods section is only for finished things or are you changing that?
145
« on: June 30, 2016, 11:58:56 PM »
Some weird thing happens when testing out this way of spawning enemies. I kill a Cacodemom and then he comes back to life when I step over the same area that alerted him to teleport. This is as soon after killing him. EDIT: I think it's because I made a square in the floor (with all sides set to trigger the demon) and before I stepped over it again to resurrect the demon, I noticed that one side was still yellow, until I crossed it. I wanted to be 100% sure that picking up the Chaingun would require a test fire. xD I'm thinking of replacing it with the Double Barrel and making it the next pickup. Also, making Imps spawn for the Chaingun. I going to think about adding more pickups and maybe only having three Nightmare Imps, because it was quite hard when I tried on a higher difficulty. Dodging them in that small area is also hard and they're faster with their fire attacks. I didn't want to make it too easy, though. It's hard to find a balance that will make it a challenge, without being impossible. I'm not sure if I'll use all weapons. I think a Rocket Launcher is good enough for killing the powerful demons and it will be a challenge to use, because of the close quarter ambushes. I played Vital Fluid on "I Own Doom!" mode, last night. The first time, I died and ran out of ammo, but got it the second time. EDIT:Enjoy! xD
146
« on: June 30, 2016, 06:45:44 AM »
I don't know him, but his videos came up. As for that Pinky, I changed the ambush, although it's still the same. I moved the room more off the main map. I made another video and it's my 13th upload!  Outside "The Abyss", I have a few other ideas (like the Mayan Temple of Tikal that had blood sacrifices to their Gods, but instead opened a gateway for the Demons). I just realized the skybox setting and it looks better as I look up. These sky textures are good, but I wish I could preview the thumbnail so that I can select the one I want. This video was more practice and I'm starting to understand the settings more. I tagged all the Cacodemons and the tripwire "666", but the portals still needed their own number. I can't seem to spawn two things through one portal. xD Another good idea for a map would be portals, inspired on the game, only without GLaDOS... Or the hot protagonist, Chell.  LOL! And I know you have Portal 2 from seeing your Steam profile, Duke, so you'll know what I'm talking about. I always liked making two portals on the wall and being able to see her reflection. *Heart Eyes* xD You need to work on more DOOM snapmaps and I'll remember to play yours, when I can.
147
« on: June 28, 2016, 06:06:36 AM »
It's not meant to be tall, but just reminded me in Visual Mode. Maybe I'll try to make something like that at some stage, even if on a new map. All I need is the four almost indestructible Leapers! xD I like the Chaos Symbol (Arms of Chaos) because it kind of reminds me of a diagram of the Big Bang/Universe's expansion. I love The Ruins because it has some of the most trippy looking things. The column of water that defies the laws of physics, which is my favourite and the invisible path that gets you the Grenade Launcher. I created my first teleport ambush. I watched Chubzdoomer's video and also looked at some of the hidden rooms on your map. Do you know how to script an enemy spawn on weapon pickup? Sadly, I couldn't find a video on Doom 64, only the older game. It would be quicker than making a whole room. I'm happy with how it's working and I did get most of the wall texture seamless, save for the bottom where I put one of my blood candles. xD I saw the map you played. Too bad you didn't have a Chainsaw when fighting those Pinkies. That's the best weapon for that job and why a Pinky spawns on my map. I may have to check out that map you played, too. EDIT: I figured out another way of spawning enemies and not having the extra rooms anywhere near, by using the "Alert Thing" on a tripwire and tagging a certain number. I'm going to get rid of that Pinky room and place it where it won't interfere with where I want to build. I should've thought of this earlier.
148
« on: June 27, 2016, 05:04:46 AM »
I eventually found the Yellow Key. xD
149
« on: June 26, 2016, 04:10:20 AM »
Why does vital fluid remind me of sperm??? All jokes aside, nice mod dude!
There are three types of vital fluid I believe blood, water, and sperm xD Thanks
I just finished it.
I tried to save the game and load it, but I got the error message. Hopefully you find a way where you can save level progress, because mine is becoming a big map and one slip on that jumping puzzle means Game Over! I probably should make an escape teleport because it would be a dick thing for me to not make one, if you can't reload your save. xD
Your map is like the real ones on the game. I can look at this WAD for a reference on how to build things better. I don't really have red lines on my map. You think I need them to separate areas? I know they're usually on the edges of maps where there's nothing. I'm still learning how the the lines work.
Anyway, it was fun to play. I didn't find the Yellow Key, but I'll try again the next time I play. I see those sky textures work perfectly, even though they don't look like it in the editor. I liked the thunder on that one and I just played Alter of Pain, the other night.
Hmm I'm going to have to research how to save mid game I had no idea if you could or not. Yeah this wad should have quite a few references on how to do some things I hope it helps in any way. Thanks for playing yeah the yellow key is a little tricky There is surely some things that I could tidy up on the map still also but I figured I would just release it already before I delay something that wasn't suppose to be to much over the top.
Anyway, thanks for playing there will surely be more of these from me it was very enjoyable to create and hope to see levels from more members.
I'm going to probably use that sky texture for whatever I make after the current one. There's no rush, though and I'll take my time. If you make a bigger map, I'll be happy to play that. Do you know how to make triggered dart traps, yet? That would be a cool addition. I'm going to play it again, now and see if I can find everything. xD
150
« on: June 26, 2016, 01:57:46 AM »
The white page with the links? I'm sort of an artist, so I like to make sure that everything I make looks perfect. Besides, I don't do things simple. Hopefully I don't get lazy on this because it will take some time. The next map I decide to make, I might make another Abyss theme, but without the shape of my icon. I've had to limit the sizes on some areas to conform to this current map. "Abyssal Fortress" might be the name of my next one. There's a whole bunch of other ideas that will come to mind, so it won't be the same thing. I like the colour blue, anyway. Blue fire, water effects, electricity... Anything like that looks cool to me. I might draw some runic symbols in the ground or even a Chaos Star.  A chaos theme is coming to mind. I treat this like my art, so don't expect the normal from me. xD I may give some mercy in that pit area and I might dial down the damage, unless there's a way for save mid game. It's pretty easy to slip, but the key is NOT to sprint. Normal walking speed works. Speaking of that area, my first hallway (which will have Pinky Demons) is on the opposite side to it.  I was looking at it on Visual Mode above the ceiling and it reminded me of the area in the Ruins where you find the Chronoscepter piece. That wasn't intentional, that's just how it went. xD I still don't know how to resize textures, but I learned how to use the offset so that I can make the textures look even. EDIT: Chaos Portal Step into the flame!  It won't hurt. This symbol will be used as a teleport (with the flame in it) and to mark an area (without flame) that might have something significant. As for that cap you posted... I can just imagine how funny this would've looked! Was his body flopping around or did he get staked to the wall as if it were Painkiller? xD
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