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Turok 2 Seeds of Evil Modding/Mapping / Re: Brutal Turok 2 v1.5 [updated:11/28/2017]
« on: November 28, 2017, 09:47:02 AM »
That was pretty awesome and fun I like the hit sounds and cool meat chunks. Good job dude.

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 141
Turok 2 Seeds of Evil Modding/Mapping / Re: Brutal Turok 2 v1.5 [updated:11/28/2017]« on: November 28, 2017, 09:47:02 AM »
That was pretty awesome and fun I like the hit sounds and cool meat chunks. Good job dude.
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General User Mods, Maps, and Content / Re: Turok 3 Weapons in Doom by Raffine52 [Doom Mod] (UPDATED V1.2 Joseph Update)« on: November 27, 2017, 11:27:47 AM »
Just played and that was pretty awesome! Nice work. I'll have to show this to some of my Doom buddies.
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Turok Dinosaur Hunter Modding/Mapping / Re: Turok Dinosaur Hunter WIP Projects« on: November 27, 2017, 09:44:06 AM »
Hope to play your map Coyote should be fun
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Turok 2 Seeds of Evil Modding/Mapping / Re: Doom maps for Turok 2« on: November 27, 2017, 09:42:34 AM »145
Turok Evolution / Re: Turok Evolution Videos« on: November 21, 2017, 03:20:48 PM »Remixed the first chapter with more ammo, wildlife, dinos, and enemies. Mostly just getting a feel for the editor. Yeah that's pretty cool dude a lot more shooting in the first level.
xD he loves that turtle i can tell. Really stupid that they banned this video it in certain countries. 146
General User Mods, Maps, and Content / Re: [Release] Soul Harvest (Blood One Unit Whole Blood) User map« on: November 16, 2017, 01:18:02 PM »
Sorry to bother you here on your map but I was wondering is there a way to copy paste sectors? For example I have a special pillar I made with lots of vertices but instead of creating it 10 times again can I copy/paste it?? Every time I do it it breaks the map it doesn't get pasted correctly like in mapster32.
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Turok 2 Seeds of Evil Modding/Mapping / Re: Can't add weapon to turok (Programming help)« on: November 14, 2017, 09:54:37 AM »
You want to create a mods folder inside your gameroot and zip your contents up in a .kpf file and put the kpf inside that mods folder.
![]() Read Sixty Fours guide here though you may already know. https://turoksanctum.com/turok-2-modding-get-started-basic-guide/ 148
General User Mods, Maps, and Content / Re: Turok 2 Multiplayer Guns in DooM by Raffine52 [Doom Mod] (UPDATED v1.1)« on: November 13, 2017, 10:22:22 AM »
That's really nice going to download now. Good job!
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Turok Dinosaur Hunter Modding/Mapping / Re: Turok: Mountain of the Sun« on: November 10, 2017, 09:46:41 AM »
I didn't think it was that hard so far. I'll get the update anyways but yeah I think the extended draw distance isn't really meant in Turok. I play with it off still to this day because enemies don't have the same behaviors with it on. Even though its a cool feature and a needed one it effects the gameplay of Turok 1.
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Turok 3 Shadow of Oblivion / Re: If Turok 3 was to be Remade« on: November 09, 2017, 11:32:11 AM » |