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Messages - AbyssalDragon86

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151
I just finished it.

I tried to save the game and load it, but I got the error message. Hopefully you find a way where you can save level progress, because mine is becoming a big map and one slip on that jumping puzzle means Game Over! I probably should make an escape teleport because it would be a dick thing for me to not make one, if you can't reload your save. xD

Your map is like the real ones on the game. I can look at this WAD for a reference on how to build things better. I don't really have red lines on my map. You think I need them to separate areas? I know they're usually on the edges of maps where there's nothing. I'm still learning how the the lines work.

Anyway, it was fun to play. I didn't find the Yellow Key, but I'll try again the next time I play. I see those sky textures work perfectly, even though they don't look like it in the editor. I liked the thunder on that one and I just played Alter of Pain, the other night.

152
Other Games / Re: DOOM
« on: June 24, 2016, 06:54:01 AM »
I made another video, even though I wasn't going to. xD



Still images aren't enough.

I'm practicing some lighting effects. I'll still need to make a colour pallet, so I can keep it consistent as I mentioned on my video, so this isn't the final look and I can't forget shadows and adding in some rubble/clutter! I changed the bars textures on the wall features, too. I like that better.

EDIT: A Bloody Secret! >:D



This will be the only secret that I reveal, but I'm sure it will become obvious.

153
Other Games / Re: DOOM
« on: June 23, 2016, 12:00:24 PM »
Nice guide on doors and awesome looking Doom 3 map. Yeah Duke I think we should have a new board in the general category for general user content. Like see how you have "Anything else" and info/help boards? How about making a "general User Content" board then we can make threads inside it? I will make a map in something also probably Doom 64 I already know how to use it I made a map before but I lost my old pc. So yeah I know the concern is will there even be enough posted there but I think you should really do that if possible.  You could release Duke maps, Doom maps, and whatever other editors you use all "Release" user content besides Turok can go in there. Then on that board we can release a map like this.

Thread Name: [Release] A day in Hell [Doom 64 ex wad]
Or...
Thread name: [Release] Wang Nukem [Duke Nukem 3D map]
etc etc. Anyways I do think it should have its own board completely down there under anything else.
Do you mean like this? I just added a new board in the general category as a test run.

http://www.turokforums.com/user-mods-maps-and-content/

I know how to launch Doom 3 Editor, but something wasn't working. I'll try again, sometime because I was more focused on Doom 64.
Also, for the Doom 3 editor try launching the game and making it windowed first. Then re-launch and try it again. Don't get it on steam right now though the summer sale is coming and I would think Doom 3 would make it on there quite cheap. But yeah probably best to focus on the Doom 64 editor since your picking it up there plus I can't wait to see what it eventually turns out to be :)

I don't really want to buy the same game twice and I did that with the editor. I'll give it another try at some point and if I'm having an issue, I'll post what it is.

Well, here's another picture:



Lighting test:



It's the next room at the bottom of the stairs, where I placed the normal Imp. It's quite tricky to cut out a new doorway, then maybe if I had unchecked the "Impassable" option any sooner, it wouldn't have taken as long. xD

Anyway, I was trying out some new wall features (water with blue flames) and I made a good guess to set the cage textures to "Occlusion". Seeming I wasn't quite sure what that word meant, I figured it may give me the effect I wanted. I know how to set up the lighting and it looks pretty cool with flickering. I might make the light beams going slightly wider on the oposite walls, seeming light gets wider at a distance. The second picture is a test. I did a few tests before I built all these wall features. There will be Pinky Demons in that room, too.

I was playing the Alter of Pain before and I was looking at how the textures worked. This has become the first game where I can understand the workings of, because I've never used an editor before, apart from Age of Empires (a Medieval strategy game). Also, I just realized that I missed the secret level. >_<

By the way... How to I un-tile the texture on the doors and make it only one demon face?

154
Other Games / Re: DOOM
« on: June 22, 2016, 04:39:10 AM »

That's what I'm aiming for and I'm in that Adam Savage mindset... Rejecting everyone's reality and substituting my own! xD

I will make areas that look normal, too. I just want to create something so fucked up and then play it.

Sky textures aren't bugs test them out in game I know one of them works. I know in Doom there is some way to make a custom skybox i'm not sure it works with Doom 64 yet though. But those "I suck at mapping" textures I believe work in game and not in the editor. Haven't tested them all I just used the one I first tried which was some purple sky xD Updates on your map looks lot better to.

I almost flooded the thread with another little guide but instead here you go :)

How to make a door in Doom Builder 64 : https://duke64nukem.com/2016/06/22/doom-64-how-to-make-a-door/

To launch the Doom 3 editor just launch Doom 3 and press Ctrl+alt+~ to open the console then type editor and hit enter.

Had a question do you think we should just release the maps in this thread or? I was thinking that because this Doom thread seems to get a lot of post's so if you release a map in here it may be overlooked or drowned out. What if we had a user maps or user content section in general? I don't know just some thoughts maybe it is not such a good thought :)

Hmm do you guys think we should have some kind of General User content board under the general categories for releasing levels, mods, textures or whatever it may be on?

Might as well drop an update on the Doom 3 map :)



I know how to launch Doom 3 Editor, but something wasn't working. I'll try again, sometime because I was more focused on Doom 64.

Thanks for the thing on doors, I'll try that soon. I won't post any previews tonight. Last night, I posted what I wanted to and I didn't die when jumping the pillars because of recording lag. xD

Yeah, make a thread or something. I know there's a few Doom fans and also fans of other games (especially Duke Nukem). I barely remember Duke Nukem 64 from having it hired, but I did play Manhattan Project many years ago on my older computer. I know that wasn't FPS. I remember activating the cheats on that game and then I couldn't turn them off. They still activated by certain keystrokes.

Too bad I can't seem to load the sky textures, because I wanted some open areas, but I might leave that for another map. My current map is more sunken than Atlantis, anyway.

If there's any tutorials on making bridges or midair platforms, let me know. I don't plan on having midair platforms unless I want to make a forming staircase like in the Lost Land (fortress half), but it might come in handy. That's if it can be done?

Once you make your map, I'd like to play it, too.

155
Other Games / Re: DOOM
« on: June 21, 2016, 12:00:24 PM »
Duke:

About texture packages... I'm missing sky textures. The tiles are replaced with "I SUCK AT MAKING MAPS". xD

The error I get when I open up the Doom game normally (with the orange icon) is:

Quote
********* ERROR *********
Exception caught in main: see CRASHLOG.TXT for

I think the map needs to be exported in some way... I'm not at that point yet, anyway. I wish there were more tutorials on Doom 64, because the other Doom games have different settings.

As for opening Doom 3 Editor, I might have to update it because something wasn't working... I did download the game for free (don't judge, I still bought the game! xD) and I can restore it from deletion, from a backup. I should've kept and updated it, even when I bought the BFG Edition on Steam. I prefer the BFG Edition, but not having a map editor with it is the only sucky thing. At least it came with the old games, though.

Doomguy:

I was thinking there should be another thread for that. I feel as if I've posted more about Doom on here, even though I have played Turok games much longer. Then, my map is Turokcentric and it's not feeling like normal Doom, as much. xD

Here's another video.



I won't make too many, but this is my progress. I learned myself how to make the enemies 'Deaf', so that they stay in their positions during the Nightmare Imp fight. I still don't know how to make doors or bridges, yet.

The Chainsaw will be better hidden and some demons like Barons and Knights will be set to 'Nightmare Creatures' mode. I'll call them "Abyssal Knights and Barons"! >:D The basics a pretty easy. Creating the stairs are a bit tricky. The way he slides down stairs is almost like a damn fun slide! xD

156
Other Games / Re: DOOM
« on: June 20, 2016, 06:11:46 AM »
I need to figure out how to make objects like horizontal beams/platforms. Right now, I can only extrude platforms from the floor. I want to have like a top area that hangs out towards the pillar with the key, without having a whole section of wall under it. I'm sure you get what I mean... I'll try and find out by playing around more. I think I might need to make new sections outside the map and change the parameters before placing it inside the rooms?

Once I figure it out, it will look much better.

Anyway, here's a quick Turok inspired map that I made:

 

157
Other Games / Re: DOOM
« on: June 19, 2016, 03:12:23 AM »
Thanks, Duke!



I gave you credit.

I still don't know how to make the maps playable, yet because I went Save Game in the test play and then when I tried to load my saved game, I got an error. For now, I'll just focus on my Ruins level inspired architecture and I'll ask how to make it function properly when I'm done. Warning: I do get lazy but I am enjoying this.

I'll have to reference your post, but I should know after a few times of doing it. Using this is like Photoshop and all the other programs I've used. I get how to do things quickly and only when I'm interested. xD

EDIT: The Bloody Spiraling Pit of Dispair! >:D





I'm still making changes to it, but I'm pretty happy with this. This is a Turok styled platforming and it can be done because I've tested it. I've made it that you have to jump every pillar and the centre pillar has a Red Skull Key.



To avoid making the last pillar (on the left) before the Skull Key pillar completely useless, I've raised the centre pillar so that you can't make that jump, as you can see in the third picture.

Also, if you fall... Then tough titties! :P I've set all the damage parameters (5% %10 %20) on to as much damage as it can do! >:D I don't know why only having 20% damage on, only damages him 10% at a time and when I stack it, it usually takes off 17%... Anyway, it's suppose to compensate for there being no bottomless pit falls in this game and this more of a challenge.

All this will be closed off and for now, it's the bleeding heart of my Abyss map. If there's a way to spawn enemies on a trigger, I might also throw in a few grunts who land on the pillars like the ones at the end of the Ancient City do.

158
Other Games / Re: DOOM
« on: June 18, 2016, 02:08:51 AM »
Yeah, I decided to download the builder last night.

I had a bit of trouble saving my map at first because I changed its name from "MAP01" to "THE_ABYSS". I probably shouldn't have changed that part? I started again and left the name, but named the WAD "The Abyss" and it seems fine. I'm just made a simple room and to go by its name, all the textures are water. I want my first map to be the most creepiest and unusual one.

I usually learn by playing around with settings, but I'll have to watch some videos.

EDIT:

I heard that BFG Edition didn't have a map editor, but let me know if you find something. If not, then it doesn't matter because I'll get to use Snapmap on the new Doom, when I have it.

Anyway, I attached a cap of my start progress. If you can't view it, let me know and I'll upload it to Tinypic. Anyway, it's just a simple beginning area that has a theme that reflects on my username and that.

I need help on understanding how to work teleporters. Since I made this post, I've changed a few things and got the water to work. The room is inspired by those warp rooms in Dinosaur Hunter:




159
Other Games / Re: DOOM
« on: June 17, 2016, 04:59:50 AM »
It's running good. I managed to fin Outpost Omega, so I've already played through a few. I was trying to find Heretic, but couldn't. I found a video on it from TheSeriousCacodemon, so I'll try again next time. I might have to check out and get the Doom Builder at some stage, too.

PS: *Reminds myself to watch that video of your later*

160
Other Games / Re: DOOM
« on: June 16, 2016, 04:14:03 AM »
Oh just play it with Doom 64 ex its not an emulator and its from the same person who made the Turok remaster. Imo runs better then the original. However you will need the rom so you can create the wad file and this is because the game can't be distributed in any way due to the rights. Anyway, this is the best way to play Doom 64 even in 1080 resolution.

https://doom64ex.wordpress.com/downloads/

Thanks!

I just downloaded it and then watched on YT how to install it. I'll do some more tweaks to the settings, later and it's running good.

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