Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Badger

Pages: 1 ... 14 15 [16] 17 18 ... 22
151
Turok Dinosaur Hunter Modding/Mapping / Re: [Release] Turok+ v1.55
« on: October 19, 2017, 02:00:24 PM »
http://steamcommunity.com/sharedfiles/filedetails/?id=1174095864

Openworld/Turok+ patch is here

Nothing too fancy like you'd find in vanilla, but it's there. I have grenades scattered around that you can use as well now.

Keep up the good work smoke!


152
Turok Dinosaur Hunter Modding/Mapping / Re: Cutscene Help
« on: September 27, 2017, 10:56:49 AM »
Quote
2. Level geometry occlusion doesn't always update.  So, for example, if you zoom in, then walk around a corner, any level geometry that was originally blocked will still not be rendered (screenshot).  I think I've only seen this happen on level 5 (even the corridors of level 8 seem fine), but it's a pretty big error to expect players to just re-scope and ignore.

Having worked with cutscenes briefly, all the other code for stuff loading stuff is still relative to turok himself, not the camera. You probably have to have the game itself render more chunks to fix.

Number 1 sounds pretty bad. Does this mean you'd be able to skip triggers?

153
Turok 2 Seeds of Evil Modding/Mapping / Re: Turok Lives Again Mod
« on: September 06, 2017, 05:14:55 PM »
I really love where you're going with this. The gun is a nice touch :P

154
0.43 is here with a new level, enjoy ya'll, along with a new separate music zip to use on your root folder.

155
Turok Dinosaur Hunter Modding/Mapping / Re: RaptorReskin
« on: August 19, 2017, 08:31:02 PM »
Thanks for the support guys. Unfortunately i don't think i'm qualified to do any more texture work other than the raptors. Those robots i originally posted were ugly and they just sucked eggs.

I'll still include them in the pack because i spent hours doing all that already, but i don't feel on doing anymore monster skins than i've already done.

156
Turok 2 Seeds of Evil Modding/Mapping / Re: Doom maps for Turok 2
« on: August 19, 2017, 03:58:19 AM »
You killin it with these maps, Sixty. :]

Just don't make the links to your mod privat

157
Turok Dinosaur Hunter Modding/Mapping / MonsterReskin
« on: August 16, 2017, 04:48:13 PM »


Just posting a forum link of MonsterReskin, a new project that focuses on the retexturing Turok 1 monsters. If you want to help out PM in forums discord, Steam, or in this thread.

Glad to be back in forums, took a little hiatus, but now I'm back and mapping again. Expect to see a post about my new upcoming map soon, too.

Workshop:
http://steamcommunity.com/sharedfiles/filedetails/?id=1111062970

GOG:
MonsterReskin: https://turoksanctum.com/badgers-raptor-reskins/

RaptorReskin (old): https://www.mediafire.com/file/gubk5fg4xru5ghd/RaptorReskin.kpf

More on the way!

158
Turok 2 Seeds of Evil Modding/Mapping / Re: Goldeneye in kex engine.
« on: August 15, 2017, 05:49:32 PM »
Very nice, tell me if you go anywhere with it.

159
All the weapons too? This is too much :P Good job snake!

160
Turok 2 Seeds of Evil Modding/Mapping / Re: Behemoth's Mod (WIP)
« on: June 16, 2017, 10:45:39 PM »
Really enjoyed playing!



Expansion Pack Found

Pages: 1 ... 14 15 [16] 17 18 ... 22
SimplePortal 2.3.6 © 2008-2014, SimplePortal