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Messages - BehemothProgrammer

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151
Turok 2 Seeds of Evil Modding/Mapping / Re: Scripting Guide
« on: November 07, 2017, 06:37:57 PM »
I wasn't sure where to put this additional info I've collected about T2 so I just throw it into a text file here - https://pastebin.com/raw/jjbgSStB

It tells you what the behaviour property values means for EnemyAIComponent. The meaning of EventLink Trigger Types for some components. Mission Objectives. Mission Teleports. Cinema Types. Hidden cvars. and all the mode state values. All stuff for when your making SP maps.

152
Turok Dinosaur Hunter Modding/Mapping / Re: Turok: Mountain of the Sun
« on: November 07, 2017, 06:21:09 PM »
Thanks guys! I had fun making it.

153
Turok Dinosaur Hunter Modding/Mapping / Turok: Mountain of the Sun
« on: November 06, 2017, 09:24:02 PM »
Mountain of the Sun v2.4 is a 18 map campaign that takes place right after the destruction of the campaigner and his fortress. Turok realizes the destructive power of the Chronoscepter must never fall into the wrong hands. Making the choice to destroy it for the good of all the lost land, Turoks path is clear. The metallurgical elements of the Chronoscepter can only be destroyed by extreme heat. The temperatures necessary to complete the task may only be found at the mountain of the sun, the home of the Fireborn.

Special Thanks:  The Turok Online Exclusive Comic for the story. Turok Forums, Turok Sanctum, Badger, and SixtyFour for the support. Iguana Entertainment/Acclaim for creating this awesome game on N64!

* Play Information *

Estimated Playtime : 1 hour 30 minutes
levels : 18
Languages: English - Full, French  - Partial, German  - Partial, Italian - Partial, Spanish - Partial

* Gameplay Tips *

- After shooting an arrow you may pick it back up and shoot it again
- Knife fish to get some extra health
- Mortal Wounds permanently grant you 5 Max Health. Search for them throughout the world. There are a total of 4 to find.
- Coyote Talismans permanently increase your resistance to all damage.
- Cougar Talismans permanently increase your speed.
- There are 4 Icons of Power to collect throughout the world. Find them all for the ultimate power!
- console command "call help"

* Changelog *

Version 2.4
- Fixed some incorrect secret sectors in lost jungle
- Fixed some static mesh placement on map 10
- The fishes no longer reappear after being killed

Version 2.3
- Picking up a second minigun will give you dual miniguns
- New Training Level

Version 2.2
- Changed how the Rope Arrows and Grapple Beam function. Now it's a lot easier to hit those points.
- Hitting a enemy with the rope arrows or Grapple Beam will pull that enemy towards you.
- You can now gapple anywhere you want with Adons Grapple Beam basically allowing her to fly.

Version 2.1
- You can now display the amount of secret items you've found by pressing the map zoom in and map zoom out keys at the same time
- Fixed Anti Gravity Sectors from making water gasp sounds

Version 2.0
- Extended maps with additional secrets and routes.
- Made water areas easier
- Adon is now a playable character with her own unique weapons and abilities.
- Character Select screen Added
- Difficulty Select screen Added
- Other fixes

Version 1.1
- You can now select Easy and Normal difficulty and they both have 50% less enemies on the maps.
- After you beat the game the dismemberment cheat is automatically activated and you warp to the first level of the main game.

Download through the steam workshop now: http://steamcommunity.com/sharedfiles/filedetails/?id=1194039193
Download direct: https://turoksanctum.com/mountain-of-the-sun/






154
Turok 2 Seeds of Evil Modding/Mapping / Re: Scripting Guide
« on: October 23, 2017, 07:27:11 PM »
I added the AngelScript Array class in so autocomplete would work for it and added some more notes on the mainpage of the help to include some known bugs in the game.

155
Nice I like a lot of them. The pistol really needed a better sfx.

156
Theres 3 types of crosshairs you can set for each weapon in weaponInfo and they are:
trackingCrosshair
lockonCrosshair
scopeCrosshair

You can see examples of them for the bore/rocket launcher/plasma rifle/tek bow. I don't see any default crosshair or something like that so you only got those 3 to work with.

Doing this with a weapon forces the weapon to always use the tracking crosshair and it won't actually track because of the maxTrackingDegrees set to 0. But it kinda lags behind like the bore and rocket launcher. Best I could get it.

Code: [Select]
trackingCrosshair       "gfx/hud/crosshair_bore_track.png"
lockonCrosshair         "gfx/hud/crosshair_bore_lock.png"
scopeCrosshair          "gfx/hud/crosshair_tekbow_scope.png"
allowTracking           TRUE
maxTrackingDegrees      0.0

157
I haven't done some animation stuff yet such as importing all the bones on skinned meshes.

158
It was short, simple, and I enjoyed it a lot. Nice work! The pressure plates didn't go down when stepping on them but other than that no problems. Something of note that I don't think any or many people know about is to get the blood on walls from enemies you have to set your sectors to have a wall impact of stone. I only just recently found that out. weird they didn't make it also work for default. And I also recorded a video of the map :)

159
Turok Dinosaur Hunter Modding/Mapping / Re: Cutscene Help
« on: September 27, 2017, 09:36:20 PM »
I remember trying to do a third person thing before. I was only able to Start the cinema again after a certain distance with the fade in effect playing everytime in order to update the static meshes/sectors. Maybe another thing you could try is positioning the player where you're zooming in and try to get it to look like it's zooming in and not use the Camera, but there's no way to change the fov that way...idk. Or just live with it, I'm sure most of the time people won't walk around always scoped. They're more likely to stand or more around a bit in the same area in order to shoot the enemy in the distance then no scope when they got him. I'd probably go with call StartCinema when player moved a certain distance as the best choice I know of to keep scoped movement.

160
o nice looks good. Can't wait to try it out.

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