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Messages - Rok

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151
Postal its better the what I can do. I have to admit im not a mapper. But i will have one map at very least

152
Turok 2 Seeds of Evil Modding/Mapping / Re: Doom maps for Turok 2
« on: July 13, 2017, 06:13:47 PM »
I'm going for map 4 this week "voided infantry" kill them all.
So what I do is start the map at lunch break and then later finish it up.

Step 1 lunch break quick gist build.



I will hopefully update this post when I make progress later when I'm off work :)

Good luck :D you can!

153
Turok 2 Seeds of Evil Modding/Mapping / Re: Doom maps for Turok 2
« on: July 13, 2017, 02:09:06 AM »
Challenged myself to make one of these maps a day until Friday. This one is the third :) and its much more detailed and larger than the first two. I'm right on the dot here lol its before 12 am for me so it counts I still passed today :) Lots of fun.







Read here silly challenge lol https://duke64nukem.com/2017/07/11/doom-maps-to-turok-wip-mod-updated-post/

That looks really fun I would test. I like to play alone though. Looks cool if you do make a map every day of the week that's crazy. Idk how you did more then one but cool stuff damn.

154
With Jay Doom (i have a special screen that enhances saturation and colors btw)

https://duke64nukem.com/2017/07/08/doom-map-to-turok-pt-1/


how to play :)

155
Other Games / Re: DOOM
« on: July 08, 2017, 02:55:58 AM »
45 minutes of more work that equals to an hour:



Message of mine:

Its not necessary to build huge crazy detailed maps for a good time. Gameplay is better than graphics and design. I'm not saying completely disregard design but you know I really like vanilla like maps with just the right amount of extra flavor on them. Anyways, that's just food for thought. Made a map in 1 hour here it is. Almost done :) Its much better when you're not stressing how the architecture will be just build baby build for fun as you go.



As requested here in Turok 2 hehe


Sorry for not answering much lately at all. Even on othere things. Here I added a few structures for the t2 version :) enjoy its in your PM. Might want to revise it a little just in case.

https://duke64nukem.com/2017/07/08/doom-map-to-turok-pt-1/

Wtf??!!! Holy shhit. What is this here exactly??

156
Other Games / Re: DOOM
« on: July 07, 2017, 04:05:42 PM »
45 minutes of more work that equals to an hour:



Message of mine:

Its not necessary to build huge crazy detailed maps for a good time. Gameplay is better than graphics and design. I'm not saying completely disregard design but you know I really like vanilla like maps with just the right amount of extra flavor on them. Anyways, that's just food for thought. Made a map in 1 hour here it is. Almost done :) Its much better when you're not stressing how the architecture will be just build baby build for fun as you go.



I really like what you said there. And the map looks cool!

157
In a way i think thats what happening here except altered models the blue one have new attack and look like one will shocks the player now 8) but never played any brutality or brutal doom before yet

158
It would be cool to have something similar to the extended Doom bestiary, but on the turok games.

What do you mean by this explain a little further? Just curious  what you had in mind for that is all.

Duke the shock enemy shocking others is cool.

159
Turok 2 Seeds of Evil Modding/Mapping / Re: Raffine52's Mod Pack
« on: June 28, 2017, 05:29:26 PM »
Sounds pretty cool I will try it now :)

160
There are people here who i'm sure would help you if you had a question or got stuck Abyssal.

Btw yeah a green variant to add to this mod with sounds cool. And i seen your pictures of your fireborns in mp will you release that or mp version soon? Raptor rok fest!

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