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Messages - Jay Doomed

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151
Turok 3 Shadow of Oblivion / Re: If Turok 3 was to be Remade
« on: November 08, 2017, 01:24:17 PM »
Well considering a remake is different than a remaster I could go along with your suggestions and input. If it were to be a pc remaster I would like everything to be the same as it is. As a total remake though I would like more of the info and story to click and make more sense.

152
Turok Dinosaur Hunter Modding/Mapping / Re: Turok: Mountain of the Sun
« on: November 08, 2017, 12:03:09 PM »
Hell yeah nice job dude!

153
Nice job I'll download this now and start preparing to put the alpha on Turok Sanctum for 64. Don't worry I can update it as you progress also.

154
Turok Evolution / Re: Turok Evolution Models
« on: November 06, 2017, 10:02:18 AM »
I wrote a program that converted all the levels and actors to .obj/.mtl files. They're not all perfect (especially the animated actors), but I uploaded them for anyone who wants them:

Levels: https://www.sendspace.com/file/2bq0fl
Actors: https://www.sendspace.com/file/2cuu9y

The textures are included as .bmp files alongside each .obj file


stinkee you rock thanks dude! Downloading now going to look at these :)





Keep up the good work on the editor there.  :turok:

That's awesome sixty, and yeah fast af I already know its about to be goooood.

Awesome! OwO
This will help me a much in working on retexturing mode. Thank you a lot!


hell yeah can't wait to see more of your textures dude :)


155
Pics look cool bro. Happy Halloween also. Going to play this late tonight :)

I love that its a nod to DOOM 64!

156
Some map i'm working on :)



Nice man.

157
Turok Evolution Modding / Re: Turok ATR viewer/exporter
« on: October 26, 2017, 11:40:16 AM »
Where is the raining slegs?? xD

Here are the three videos I uploaded showing the enemy spawners at work:




I spawned one in the sky and set it to spawn a few different types of enemies, but it might be able to spawn non-enemies as well

WTH how are you doing that?? lmao

158
Turok 2 Seeds of Evil Modding/Mapping / Re: Turok Lives Again Mod
« on: October 24, 2017, 03:28:57 PM »
Is there a reason why the tommy gun looks as if it has the shotgun animations sped up?
How difficult is it to implement new animations for new weapons?

Animations are nearly impossible to do or extremely hard and tedious. Here's to hoping Behemoth updates the fireseed tool to help us with that :)

159
Turok 2 Seeds of Evil Modding/Mapping / Re: Scripting Guide
« on: October 24, 2017, 03:27:29 PM »
I added the AngelScript Array class in so autocomplete would work for it and added some more notes on the mainpage of the help to include some known bugs in the game.

As soon as I get time to check it out I will. Thanks for good work.

160
Turok Evolution Modding / Re: Turok ATR viewer/exporter
« on: October 24, 2017, 03:24:00 PM »
Where is the raining slegs?? xD

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