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Messages - BehemothProgrammer

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161
Turok 2 Seeds of Evil Modding/Mapping / Re: Scripting Guide
« on: September 26, 2017, 06:42:51 PM »
So I finally took the time to get a decent IDE up and running with AngelScript and Turok 2. I've included instructions and download links in the first post. So if you are thinking about working with T2 scripts no matter your skill level, I highly recommend following those instructions.

162
Turok Dinosaur Hunter Modding/Mapping / Re: Smoke's Modding Guide
« on: September 25, 2017, 02:44:19 AM »
Oh wow that sucks. I'm going to have to see if it's the same in T2 since it's pretty much the same.

163
Turok 2 Seeds of Evil Modding/Mapping / Re: Behemoth's Mod (WIP)
« on: September 21, 2017, 09:40:21 PM »
yeah I worked on the second map more and only just started the Jungle map. I put alot of time in to just figuring out how to do SP things like objectives, save points, and all that good sp stuff.

Here's a fly through of the map :) (Still needs alot of work)

164
Turok 2 Seeds of Evil Modding/Mapping / Re: Scripting Guide
« on: September 07, 2017, 06:30:26 PM »
Updated the ScriptAPI.txt file with the additional actor func void AddToGallery(void) added in last update. As well I detailed some of the enemy common flags. And added a few notes here and there.

165
Turok 2 Seeds of Evil / T2 EX - Primagen Boss Stages Explained
« on: August 22, 2017, 09:20:01 PM »
This explains the Primagen boss fight actions in each of his 3 stages. Includes percentages, wait times, Health values, and other info. This data was taken from the Primagen boss script as of version 1.5.6.

Stage 1A
  • 100% chance to wait at computer for 10 seconds
  • 100% chance to drop 3 bombs at random intervals of 2 to 6 seconds in between each with a minimum wait of 10 seconds.
  • 100% chance to spawn 4 drones. You must kill all the drones before continuing and there is a 8 second minimum wait time before continuing.
  • 100% chance to fly out and start his attack patterns.

Stage 1B
  • You must destroy his 4 tendrils with 40 HP each to advance to the next stage.
  • Dealing explosive damage to his head deals 25% splash damage on all tendrils.
  • Razorwind damage is reduced to 25%.
  • Each time a tendril is destroyed he will try to regenerate and cannot be harmed immediately after a tendril is destroyed until the regeneration process is done.
  • You can destroy multiple tendrils at the same time.

Stage 1 Attack Patterns
  • On Ground
    • 100% chance to Swipe Slow
    • 50% chance to Jump Forward
    • 100% chance to Swipe Slow
    • 75% chance to Jump Forward
    • 100% chance to Swipe Slow
    • 100% chance to Jump Forward
    • Repeat
  • In Air
    • None

Stage 2A
  • 100% chance to drop 2 bombs at random intervals of 0 to 4 seconds in between each.
  • 100% chance to spawn 4 drones. You must kill all the drones before continuing and there is a 8 second minimum wait time before continuing.
  • 50% chance to drop 1 bomb with a 5 second wait
  • 50% chance to drop 1 bomb with a 5 second wait
  • 50% chance to drop 1 bomb with a 6 second wait
  • 100% chance to fly out and start his attack patterns.

Stage 2B
  • You must destroy his small claw (100 HP) and his big claw (150 HP). Note: destroying his big claw does not make it disappear.
  • each time a claw is destroyed he attempts to regenerate and also spawns 1 drone.
  • You can destroy both claws at the same time.

Stage 2 Attack Patterns
  • On Ground
    • 100% chance to Swipe Fast
    • 100% chance to Swipe Fast
    • 100% chance to Jump Back
    • 100% chance to Psychic Throw
    • 100% chance to Psychic Throw
    • 50% chance to Psychic Throw
    • 35% chance to Start Flying Attack Patterns
    • 40% chance to Jump Forward
    • Repeat
  • In Air
    • 75% chance to Swoop with 5 second wait delay
    • 100% chance to Throw Fire
    • 100% chance to Throw Fire
    • 100% chance to Throw Fire with 0.5 second wait delay
    • 100% chance to Throw Fire with 0.5 second wait delay
    • 100% chance to Throw Fire with 1.0 second wait delay
    • 60% chance to land and start ground attack patterns
    • Repeat

Stage 3A
  • 100% chance to drop 3 bombs at random intervals of -1 to 3 seconds in between each with a minimum wait of 6 seconds.
  • 100% chance to spawn 4 drones. You must kill all the drones before continuing and there is a 6 second minimum wait time before continuing.
  • 100% chance to drop 3 bombs at random intervals of -1 to 3 seconds in between each with a minimum wait of 6 seconds.
  • 100% chance to spawn 4 drones. You must kill all the drones before continuing and there is a 6 second minimum wait time before continuing.
  • 100% chance to fly out and start his attack patterns.

Stage 3B
  • You must destroy his head (400 HP)

Stage 3 Attack Patterns
  • On Ground
    • 100% chance to Flap Wings
    • 50% chance to Swipe Fast
    • 50% chance to Swipe Fast
    • 100% chance to Flap Wings
    • 100% chance to Jump Random
    • 100% chance to Psychic Throw
    • 100% chance to Psychic Throw
    • 100% chance to Psychic Throw
    • 40% chance to Psychic Throw
    • 75% chance to Start Flying Attack Patterns
    • 100% chance to Jump Forward
    • Repeat
  • In Air
    • 100% chance to Swoop with 3 second wait delay
    • 100% chance to Throw Fire
    • 100% chance to Throw Fire
    • 100% chance to Swoop with 3 second wait delay
    • 100% chance to Throw Fire
    • 100% chance to do Laser Attack with 0.5 second wait delay
    • 100% chance to Throw Fire with 4 second wait delay
    • 50% chance to land and start ground attack patterns
    • Repeat

Ideal Speedrun situation
  • During Stage 1 hope you get the minimum total time of 10 or less seconds between each bomb drop (Good Luck! 55% chance.)
  • Kill the 4 drones as fast as possible (easy)
  • Destroy his parts as close as possible to the computer so it takes less time for him to fly back.
  • Destroy all 4 Tendrils at once to get only 1 regen cycle. (very hard)
  • During Stage 2 while the first 2 bombs drop there's a chance to skip the second bomb if the time to spawn the second bomb is less than 0.53. The bomb timer ranges from 0.0 to 4.0 at this point. So get a value less than 0.53 and you'll skip the second bomb. (Good Luck! about 12.5% chance.)
  • During Stage 2 hope the 3 50% bomb drops never happen to go straight to attack mode. (Good Luck! You'll need it! 12.5% chance.)
  • Destroy both claws at once to get only 1 regen cycle. (hard)
  • During Stage 3 hope you get the minimum total time of 6 or less seconds between each bomb drop (Good Luck! 67% chance.) For the second and third bombs if you manage to get the time between the next bomb 0 or less than it will not spawn the next bomb again. Giving you the chance to miss the 2nd and 3rd bombs entirely. The random value is -1.0 to 3.0. So hit a 0 or less to skip the next bomb.(50% chance each bomb)
  • Kill his Head as fast as possible (easy)

Explanation on why the 100% bomb drops don't always spawn:
A bomb is spawned on the 15th frame(0.5 seconds) of the open door animation. When a timer counts down to zero from a random value it will play the open door animation, but only if it is not already playing the open door animation. So if that bomb timer hits zero before the open door animation is done playing it will ignore it and the door will finish opening skipping the next bomb drop.
This can occur in Stage 2 for the second bomb drop and much more likely in Stage 3 for the last 2 bombs of each bombing.


166
First Blood user map I've ever tried out and loved it. I was able to beat it on Extra Crispy too :). I missed the super secret (that would have helped a lot) and the fire armor secret. Great work!

167
If it's putting you back to the main menu there must be an error message at least in the console. See what it's saying there to understand what's wrong. But my guess is that your in developer mode. To test maps in multiplayer you must make sure you are not in developer mode (developer 0)

168
You create animations as you normally would in your modelling program for any of the supported formats. I haven't done animations yet so it won't work correctly right now.

169
No nothing with animations yet. You can open an existing animation and save it to a new file and edit the values in that animation but nothing else as of now.

170
Turok 2 Seeds of Evil Modding/Mapping / Re: Turok 2 TexturMod "Ultra64"
« on: August 01, 2017, 05:36:00 PM »
Tried it out it really does improve the texture work alot lol. I really liked the poison water and the whole river of souls area the most. I think the brick texture used for Port of Adia should be a different texture though something without the white outline, it was the most annoying since no mipmaps of course. I somewhat mitigated the flickering by doing a batch operation which lowered the dimensions of the textures to a size no bigger than 512 for my 1080p display and it still looked great. Maybe making a 1080p version of the same textures would be good as well for those people. And you could just do what I did, it took about 10 mins for my photoshop to resize it all.

Great work! hope you can finish the rest with some help.

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