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Messages - Badger

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171
It looks like the Muan but rotated??

I'm doubtful anything has been rotated because the correctly placed numbers and the fact that most of the faces turned left like in the texture, but it's one possibility to look at if we cannot see any correlation with the normal glyphs. I looked for matching dates of Muan and Manik recently, and failed to find any (because of my limited understanding of how the calendar works), I want to remain open minded to the possibility that Manik is not the correct glyph as well, so I'll continue combinations.

Quite interesting. The mix looks great.

Thank you. I'm going to try to see if murals have a real life match, if not i can blend in homemade textures. Also doing catacomb bricks as well, so catacombs are going to be mostly good.

Another mural, this one isn't too much of a match as the last one, but it's passible







172
PMed doom marine already, but as reference for anyone else looking, make sure you connect all your verts or you wont be able to walk across sectors :P

173
Update 5/10/17: I discovered myself wrong on the day being the 8th. The moon thing is actually a decorative for a date number, making the day 7 Manik.

Thoughts on understanding the date are more together than when I first started on this side quest.

My objective so far is, now that I've found the day is to find a month, which I'm inclined to believe is what the second glyph depicts being the only other numbered glyph (the bottom glyphs seem related to the long count/not sure).

See, a specific day and a specific month can only occur every 52 years (known as a "Calendar Round")! Finding out what that glyph is out of these 19 months would bring us to a more educated guess at what this glyph is supposed to say to us.





As you can probably see, this is pretty difficult to decipher. Judging by the similarities I say it's either an edited Mac or Muan. This is, of course, only applicable if I'm correct on the glyph being a month altogether, but I think if we experiment we can wing it and see if we can find out anything from it.  :)

174
That's friggen cool dude. People'll be creating some nice things with this. +1

175
Turok Dinosaur Hunter Modding/Mapping / Re: [Release] Turok+ v1.4
« on: May 11, 2017, 12:16:21 AM »
Nicely done smoke!  ;D

176
Thanks guys for liking my raptors :P

Here's something a little different that I've been working on for a while now but haven't mentioned in forums. With BehemothProgrammer's help, I was able to make a very dangerous monster that can 1-hit you. I will update the public version after a little more texture work.





177
Who what mod xD links! Btw wth picture is that how is it nearly identical to the Turok texture? That's really cool what pic is it from?

Yep, I just googled mayan carvings lol. Hopefully as I dig deeper more will surface, I already found another pic, that being similar to one of the statues in the game, just need to put a little texture magic into it. :P


I am currently transfixed on one of the glyph textures used for walls here:



Searching for a matching glyph picture is nearly impossible, so i've been trying to narrow it down translating it.

So what I'm pretty positive is that I believe that this thing is actually supposed to tell a date using the mayan calendar. Apart from finding a source picture, it also interests me what this glyph could've possibly meant. It's actually pretty hard to decipher a 64x64 pixel image, so I've been trying to do the best I can finding this out.

From what I can tell (my amateur opinion backed up with research), the first glyph literally says: "It is the 8th 7th of Manik." Manik being a named day in the 20 day cycle and and the number 8 7 being in the 13 day cycle, both cycles running simultaneously in the Tzolkin calendar.



There are differences between this picture and the texture picture I showed you, but as we saw in the skull carving images, Iguana was keen on making their own differences (possibly due to licensing). This editing is clear with the number 8 in the first glyph, making the dot look like a moon. While that could've left open the possibility of it being a zero number, it wouldn't make sense as you cannot use 0 in these calendars.

Here is some sources that have been most helpful to me figuring this out:

http://www.famsi.org/mayawriting/thompson/index.html - Neat academic papers on this site, my favorite.
https://maya.nmai.si.edu/calendar/maya-calendar-converter - Modern to mayan date converter
http://www.coyote-wind.com/studios/MayaDate/about.html - Basic teaching of mayan dates
http://www.gutenberg.org/files/43491/43491-h/43491-h.htm - Extensive teaching of Mayan Glyphs. Showed me the correct use of number in first glyph.

If I'm wrong about something or know one of the glyphs, point it out in a post below, I want to be on the right road here. :D

178
Other Games / Re: PREY (Game Series)
« on: May 05, 2017, 02:22:15 AM »
I recently played through it again and I was pretty impressed by how well the game holds up.  The game can get a bit meh at times but it's worth sticking with.  Like most games, I've never played the multiplayer.  Is it much different from Doom 3?

I remember my pal having the 360 version but I found my PC version ran a bit smoother though I did run it at a lower resolution.

Nowadays I can run the game maxed out at high resolutions and it looks lovely.

As for the name for the new game.  Yep, that's pretty lazy.  It's so boring that these companies are so hooked on brand recognition that they're too scared to name their games with any kind of an identity of their own.  Stop "rebooting" these bloody franchises - it makes Google searches really annoying!

It's multiplayer was like Doom 3 had a reskin, it had pretty even-handed melee combat than doom though. Now that you mentioned it, it did get a little laggy on some parts, I only had the 360 version of course.

179
Turok 2 Seeds of Evil Modding/Mapping / Re: Retexture
« on: May 05, 2017, 02:14:37 AM »
And none of that matters now, I am going away from home for awhile, thanks all for your interest.

Is it happening again? Please dont leave lol.

180
That looks very good man actually love it really is nice and seems fitting can't wait to see more. very interesting to find a match like that.

Hey 'no credit necessary' that's nice and I know exactly how you feel. But no we won't be having that if users make a map with this if they don't include that you made the textures then sorry I would on Turok Sanctum. I just think this is a bad practice not to credit its simple to do. I'm 100% against that, try that in the Doom, Duke, or almost any modding community and you get thrashed not just by creators but by the community. You could get something snarky like I see you used such and such from this mod so on and so forth.

So I ask all please, for a clean environment always credit if you use something even as simple as 1 sprite.

Thanks for bumping this, and you are right actually. I don't think any modder would like their work plundered like that, (I actually saw a calling out on workshop for Turok already, not mentioning who, just that it happened). I changed the credit status because that'd set a bad example to people.

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