Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Rok

Pages: 1 ... 16 17 [18] 19 20 ... 64
171
You really should add a few enemies :) glad to hear you wrapped up the vanilla version. Congrats

172
Other Games / Re: DOOM
« on: May 28, 2017, 12:20:33 PM »
That's a lot of blood and bodies lmao.

173
Turok 08 / Re: Turok 2008 Game night next week. 2017
« on: May 28, 2017, 12:18:42 PM »
Only the 360 version still has a mp ;)

174
Its a beta release of this map hmm I think its pretty good even with the minor changes. If a change is not good can you tell me somehow? And if I missed something let me know after a while of staring at the same map it becomes 'hard to see'. I added the download to the first post also. I'm updating it now with full details and the link.

Download: https://turoksanctum.com/download/caves-1/






Its really nice though. I like the changes climbing up that wall is a hassle the new portal is convenient.

175
READ FIRST! Turok 2 Modding Get Started Basic Guide: https://turoksanctum.com/turok-2-modding-get-started-basic-guide/

Modding Guides:

How to mod a Mp map into the game and launch it on the server: https://duke64nukem.com/2017/03/30/turok-2-mapping-mod-guide-how-to-get-a-mp-map-modded-into-the-game/

Editor Guides:

Using the Editor Get Started Going over the interface and more basics: https://duke64nukem.com/2017/05/09/turok-2-editor-basics-and-lets-build-a-room-guide/

Creating a Jumpad in the editor: https://duke64nukem.com/2017/04/22/turok-2-soe-mapping-editor-guide-creating-a-jump-pad/

Video Guide Let's Build a Room:


Some actors are missing in the editor some of these include a few ammo and weapon actors, very easy way around that here: https://turoksanctum.com/turok-2-soe-editor-weapons-and-ammo-singleobjecttype/

Yes your op update is much better nice updates :) i'm taking a long time but I did start a map.

176
Like the stuff so far, I'd like to see those weps in action sometime, Marine.

Got my own thread already to post things (2 separate ones actually) but I feel this is a good thread to give inspiration to anybody reading looking to mod.

HD vanilla catacomb textures (stand-alone release upcoming)


I haven't been a modder for very long, if I told myself from months ago that I'd be doing what you see above, I wouldn't believe it. Don't be scared of experimenting with stuff, it might turn into something unique.

That is a nice texture dude. I like how you base them off the actual texture though really cool. Keep up the nice work.

177
Uh oh should we combine wip threads? What you guys think? Its okay if you want your own thread though. All I really know is I'm happy to see somethings being worked.

178
Yeah it looks awesome!

179
Great this level looks nice here. Will you customize it more or going for purist feel? I bet it is a tough question there lol. When will you show all other maps for t2?? You should be sharing more wip and updates...and others well imo
Hey Its not a hard question if you think deep hehe. Here is my plan: Make it purist style mostly and finish the map as vanilla as possible. And then make a customized version which would obviously be more details and knick knack additions. This is my favorite T2 mp map of all n64 and pc lol.
Nice make one nearly exact and then a custom one. I would rather see a custom one just because but I know some would want it more pure. Anyway have fun.

180

Any updates on this one Jay??


Doom 2 level 1 Entryway: Ancient Entryway




64 is letting me finish this level and post it! I wont let you down. Coming Soon :)

Pages: 1 ... 16 17 [18] 19 20 ... 64
SimplePortal 2.3.6 © 2008-2014, SimplePortal