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General User Mods, Maps, and Content / Re: Goldeneye Weapons in Doom by Raffine52 [Doom Mod] 1.5 UPDATED
« on: April 12, 2025, 07:16:04 PM »
Finished this add-on, no complaints, and everything works as intended. Great job once more!

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 171
General User Mods, Maps, and Content / Re: Goldeneye Weapons in Doom by Raffine52 [Doom Mod] 1.5 UPDATED« on: April 12, 2025, 07:16:04 PM »
Finished this add-on, no complaints, and everything works as intended. Great job once more!
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General User Mods, Maps, and Content / Re: Turok 1 Guns In Doom by Raffine52 [Doom Mod] V2.4 UPDATED« on: April 12, 2025, 06:52:32 PM »
Greetings! I fixed the issue using ZDL, which is necessary for running multiple mods and organizing them. But I did have an issue executing the "Turok1GunsInDoomAddon_EnemyMod"
I finished the first episode on Ultra-Violence and encountered no issues. The weapons handled exceptionally well, and the visual effects, especially those of the Pulse Rifle, were stunning. Overall, it's a fantastic add-on. ![]() 174
Turok Dinosaur Hunter / Re: Turok: Dinosaur Hunter Screenshots« on: April 12, 2025, 02:36:21 AM »
Turok: Dinosaur Hunter screenshots of the day!
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General User Mods, Maps, and Content / Re: Perfect Dark Weapons in Doom RELOADED by Raffine52 [Doom Mod] (UPDATED V1.3)« on: April 11, 2025, 08:21:39 PM »
Hello again. just finished the first episode of DOOM with your add-on with the difficulty at Ultra-Violence. The weapons did serve in all scenarios, but the only downside is the player cannot cancel the reload animation when trying to change weapons, adding to that. the shotgun while reloading despite having slugs in its chamber cannot be actioned, another small but noticeable issue is a delayed when halting the shooting, with these issues noted I find myself playing more tactical, which is a somewhat a good thing, I imagine it comes from errors while programing. Something else, could you provide us with console commands.
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General User Mods, Maps, and Content / Re: TurokDoom (Doom Mod)« on: April 11, 2025, 05:14:28 PM »
The add-on "turokdoom_Levelsonly" does not function.
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General User Mods, Maps, and Content / Re: Turok: Legend of the Lost Lands by Raffine52 [Doom Mod] V1.6 UPDATED« on: April 11, 2025, 04:31:55 PM »
The backstory is a good addition, makes it stand out from your previous Doom add-ons. Are there plans to implement a single unique weapon for characters? For example, Pur-Lin Juggernaut carries its great sword, and its primary functions is slashing and stabbing, and for secondaries the laser blast and ground pound shockwave.
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General User Mods, Maps, and Content / Re: Turok Evolution Guns In Doom by Raffine52 [Doom Mod] WIP« on: April 11, 2025, 02:52:13 PM »
This is great! Will weapons without their updates be available? For example, I play Turok: Evolution without the shotgun attachment.
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