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Messages - Jay Doomed

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171
Yep sorry was really busy today. I will update it tomorrow no worries.

No problem its cool, I'm in no rush :)

I just tested the update and the switches do indeed work. Just a heads up when you go to update on sanctum. Cool level Doomed you should make more maps like this great job.

Thanks buddy.

172
Gosh I feel like a noob for not getting those switches to activate. I never made one so 64 helped I didn't know they had to be tagged with a tid to match that sector too. Update coming soon. 64 I sent you the update in pm. Update whenever you can thanks :)

173
Hope that you make another one.

Working on a group map right now, but atm I only know for 100% sure that me and 64 will be on it.

174
Anything Else / Re: Spartan Art
« on: October 09, 2017, 01:00:03 PM »
The New Creature!


Wow that is a really cool creature dude!

175
Turok 2 Seeds of Evil Modding/Mapping / Re: Turok Lives Again Mod
« on: October 09, 2017, 12:13:25 PM »
This is really damn cool dude. I just beat it multiple times, going to make a video of beating it you have good architectures in here. I know you're releasing the Doom version soon so can't wait to play that too. I played on normal and ammo balances and enemies are thought out well. The map has a very pretty atmosphere and layout. This is a good route for Turok to take with maps. Also, I did find the net crates in the trees ;) Very nice Queen and Primagen nice of Behemoth to get those in there. I really enjoyed the Primagen boss battle and can't wait to play the Doom version where I know that will be the Cyberdemon xD

176
Awesome work dudes!

177
Thanks everyone :) glad you enjoyed.

Its a nice map there gj can't wait to play the next. Cool demon village :)
Sixty Four could we add this video to the page on Turok Sanctum?

It was short, simple, and I enjoyed it a lot. Nice work! The pressure plates didn't go down when stepping on them but other than that no problems. Something of note that I don't think any or many people know about is to get the blood on walls from enemies you have to set your sectors to have a wall impact of stone. I only just recently found that out. weird they didn't make it also work for default. And I also recorded a video of the map :)


Thanks a lot for the video. Hmm how come the switches aren't going down? I didn't notice it before but I would like to fix it. Can't seem to figure out what does it.

178
Turok Dinosaur Hunter Modding/Mapping / Demon Village map Turok User Map
« on: October 07, 2017, 01:26:35 AM »
This will be my first Turok map. I used 64's format collect 3 keys to open the exit to the level and he helped a lot in this level thanks.. I like this setup. well i don't know what you will think of my first map I had a lot of help and motivation from other members wanting to play. Anyways...

Other than the 3 keys scripts i don't use anything extra so the level is very vanilla. But some demons might present a new challenge :)



https://turoksanctum.com/demon-village/

Edit Rok: Had to update the link for Doomed he's at work and asked me to.

179
o nice looks good. Can't wait to try it out.

Thanks yeah I know its kind of small with a few areas. But now I know a lot more about the editor and setting up single player campaign gameplay. The next map should be larger :) I will release this map this week I think.

180
Nice seeing the variants in this form I bet the descriptions will be cool. Isn't the pic from possibly the Fireborn strategy guide image that didn't get used in Rage Wars maybe or T2 I forget?

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