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Messages - Badger

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181


On your left you can see a couple docile bubblegum raptors, which are sentient! They have the ability to speak human language as well, leading a mostly cooperative lifestyle wherever there are colonies.



There is also the western jungle raptor, a deadlier and less intelligent species throughout the region, stay clear of this nest!

182
Sorry that I've been neglecting the forums for a while. Went to take a break from modding, as I played almost nothing but the editor ever since the week it came out (also IRL stuff that I still have to deal with for the time being as well). For the past few days I've been working on redoing almost all the landscape textures to a custom set. I started out wanting to stay vanilla textures, but seeing that open world has never been lore friendly and that it's main weakness is empty space, I've been seeking to remedy that before proceeding on with Happy Rock Testing Facility (that scary area).





So the first thing I want to show is biomes, which will be a significant feature that will distinguish the mod. While walking around the world, each biome will house it's own particular set of enemies, ammo (i'm still uncertain about how to go about weapons in this mod :P) and special areas.





Here comes the lore-unfriendly!

The new todo roster comes to this, in order of priority:

  • Re-texture the mod
  • Decorate Skydawn, place a trophy area
  • Continue 0,-1/Happy Rock
  • Do something with that cave in Skydawn
  • Create home warp area that will serve as the "hub"

Edit: Added 0.41 to GOG download, and added steam friends only beta link.

183
Glad you chose this layout, awesome :D

184
Turok 2 Seeds of Evil Modding/Mapping / Re: Retexture
« on: April 08, 2017, 12:27:50 AM »
holy moly that water looks so nice! I've always thought the water quality downgraded compared to T1, so it's refreshing to see.

185
Turok 2 Seeds of Evil Modding/Mapping / Re: Retexture
« on: April 06, 2017, 11:56:06 PM »
See that alien inspiration on that queen mantid :P

186
Turok 2 Seeds of Evil Modding/Mapping / Re: River of Souls DM Map
« on: March 29, 2017, 10:40:08 AM »
I'm liking what I see so far :)

187
Other Games / Re: PREY (Game Series)
« on: March 27, 2017, 01:17:57 AM »
I played the first Prey, and while the concept was great the game play was just meh. After you get the spirit abilities or whatever combat is a breeze, even on hard. I don't know about it's sequel, but it left much to be desired. Multiplayer was alright though.

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Turok 2 Seeds of Evil Modding/Mapping / Re: Retexture
« on: March 26, 2017, 10:29:09 PM »
I like what I'm seeing! Welcome back! I'd like to see more of Turok 1 retexture as well, me and a lot of other people would like to see a release of that thing! I was afraid it was lost for good :(

189
As I've made more and more of the map, i've often pressured myself to place in stuff that was interesting. Nobody wants a large boring jungle with stock enemies. So I've switched up how the game is played on this new part of 0,-1.



It will feature a small, labyrinth village with extremely tough raptors. When it is done, 0.44 will be released.



Saves and checkpoints have also been implemented. I do not see any use for them yet as the mod can be "beat" in 15 or so minutes, but I've placed them in anyway. Keep in mind that because of how the engine works, saves from outdated versions won't work on newer ones.

190
Turok Dinosaur Hunter Modding/Mapping / Re: (Idea) Turok randomized
« on: March 26, 2017, 09:29:26 PM »
"Let's get that level 1 key! Wha....it's...it's a pistol clip..."

I don't think it would be possible without extensive coding. A very quick and simpler related idea would be if someone were to release a mod with keys and chronoscepter piece locations relocated throughout their respective maps, perhaps making some behind new walls that you didn't know you could go through.

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