Sorry that I've been neglecting the forums for a while. Went to take a break from modding, as I played almost nothing but the editor ever since the week it came out (also IRL stuff that I still have to deal with for the time being as well). For the past few days I've been working on redoing almost all the landscape textures to a custom set. I started out wanting to stay vanilla textures, but seeing that open world has never been lore friendly and that it's main weakness is empty space, I've been seeking to remedy that before proceeding on with Happy Rock Testing Facility (that scary area).


So the first thing I want to show is biomes, which will be a significant feature that will distinguish the mod. While walking around the world, each biome will house it's own particular set of enemies, ammo (i'm still uncertain about how to go about weapons in this mod

) and special areas.


Here comes the lore-unfriendly!
The new todo roster comes to this, in order of priority:
- Re-texture the mod
- Decorate Skydawn, place a trophy area
- Continue 0,-1/Happy Rock
- Do something with that cave in Skydawn
- Create home warp area that will serve as the "hub"
Edit: Added 0.41 to GOG download, and added steam friends only beta link.