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Turok Evolution Modding / Re: PC Version Multiplayer - Online Modification
« on: September 29, 2017, 10:04:36 AM »
I see you're making good progress pretty quickly nice job. And cool that Edward helped you in some understanding too.
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Turok Evolution Modding / Re: PC Version Multiplayer - Online Modification« on: September 29, 2017, 10:04:36 AM »
I see you're making good progress pretty quickly nice job. And cool that Edward helped you in some understanding too.
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Turok 2 Seeds of Evil Modding/Mapping / Re: Scripting Guide« on: September 29, 2017, 10:03:05 AM »
Wow that's crazy thanks for this. That's very nice and helpful too.
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Turok Dinosaur Hunter Modding/Mapping / Re: Cutscene Help« on: September 28, 2017, 04:09:13 PM »
I agree with bp not many people will be walking while scoped lol. I say do it!!
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Turok Dinosaur Hunter Modding/Mapping / Re: Turok Dinosaur Hunter WIP Projects« on: September 27, 2017, 03:41:58 PM »Looking niice. Who I learned from? xD Map nearing finish. ![]() 185
Turok Dinosaur Hunter Modding/Mapping / Re: Turok Dinosaur Hunter WIP Projects« on: September 26, 2017, 10:56:00 AM »
I'm working on my map here and it should be done really shortly. I already have Sixty Fours 3 keys to open the portal exit scripts set up and the level can be completed now. Don't have a name yet should be soon. Its a smaller map inspired by Doom 1/2 level sizes. Won't be to big but at least its another map.
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Turok Dinosaur Hunter Modding/Mapping / Re: Turok Dinosaur Hunter WIP Projects« on: September 25, 2017, 12:21:01 PM »187
Turok Dinosaur Hunter Modding/Mapping / Re: Smoke's Modding Guide« on: September 25, 2017, 12:20:41 PM »
Good work Smoke nice to see more helpful info keep it up.
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Turok 2 Seeds of Evil Modding/Mapping / Re: Turok Lives Again Mod« on: September 25, 2017, 12:19:18 PM »I'm liking the colors I see it reminds me of Doom 64 color. Level looks bad ass can't wait to play it on Doom and Turok 2:) Nice the Primagen cool that he will be in the map to replace the cyberdemon part. 189
Turok 2 Seeds of Evil Modding/Mapping / Re: Behemoth's Mod (WIP)« on: September 25, 2017, 12:17:12 PM »
Yeah it won't be the greatest map lol and it will be kind of small sized also. But at least its another map for Turok I'm aiming for a smaller sized map. I'm going to share some screeneshots soon maybe today. Ya thanks keep up this awesome map. Hope to play soon but no rush. 190
Turok 2 Seeds of Evil Modding/Mapping / Re: Behemoth's Mod (WIP)« on: September 22, 2017, 09:58:54 AM »yeah I worked on the second map more and only just started the Jungle map. I put alot of time in to just figuring out how to do SP things like objectives, save points, and all that good sp stuff. Hey that looks real good dude I think youre getting even better at the mapping now, and that combined with your already very skilled scripting set I can see this being one of the very best mods in Turok for sure ![]() |