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Messages - Duke64

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191
Info/Help / Re: Forum Updates
« on: May 29, 2018, 12:29:49 AM »
Sixty Four - Today at 3:27 PM
Fireborn is an admin role. Don't think too much of it. I just added some folks who have been very trusty and very helpful in the community.

New Fireborn Admin Roles in the Discord

Educator: Runs multiple turok2 ex mp servers. Helps with many things on the backend of this forum. I could not have this forum as good alone. Maybe silent type but does a lot more than most know.

Got Vis: Always plays Turok 2 is a Turok 2 mp organizer and trustee and is a community friendly leader and has been doing that for a long long long time.

Jay Doomed: Has done a lot of work for Turok and has had a trusted mutual behavior for community management. Dealing with hard things like bans and other things that he doesn't have to do.

And have been good trusty friends :D

This does not mean that the rest of you have done bad in any case. I really appreciate the moderators and members also and everything others have done I really do. Just know its really not an easy thing to say hey you have some keys to full access. It does not mean I don't like anyone or distrust anyone. These folks have been good folks for years already, and I think you will see that too. Just know I do watch for things and think about new roles even for others. Hopefully we grow more as a community. Keep playing and modding Turok.


Let me tell you I have been a much busier person lately.

192
Turok General Discussion / Re: Turok on Gameboy
« on: May 26, 2018, 01:23:51 PM »

193
Turok 2 Seeds of Evil Modding/Mapping / Re: Coop Mod v0.6
« on: May 25, 2018, 05:00:19 PM »
Sounds like a lot of work went into this update, great job man! I like that note about the Firestorm there.

:raptoid:

194
Info/Help / Re: Forum Updates
« on: May 24, 2018, 12:31:10 AM »
Anything Modding related is now Yellow! All yellow enjoy the yellow.

Admins appear orange now

Other games board is light blue cyan.

Added some board icons to the child boards to further help notice them as well.


 :raptoid:

195
Turok Evolution Modding / Turok Evolution Chapter 1 Remix TTJ-64
« on: May 12, 2018, 12:04:17 AM »
Thought I would make this available to download though. Its an edit I did to Evolution's level 1 pod 1-3 Through The Jungle.

Using the WIP Turok Evolution Editor from stinkee2. I placed more enemies, ammo, wildlife, and dinos. Mostly just poking around the editor. Giant turtles exist ;)

There is a txt file with the zip on how to play. If you get questions feel free to ask. It does not come with the game! Read Instructions how to play you need a copy of Evolution.






Download: https://turoksanctum.com/download/through-the-jungle-turok-evolution-remix-64/


196
Rockets!

197
Thanks everybody! Means a lot i'm just having fun doing these its been a great time for me.

If you have Everdrive64 or another N64 cart that runs roms give it a try on N64!



Update: Starting as of May 8, 2018 Turok Forums is officialy Diddy Kong Forums!!!

Lol never but I actually was thinking about starting a DKR forum but it would have a section for other N64 modding no lie lol. But I think keeping it here and sharing on the other places i'm on is working out fine. But still I do wish there was a DKR dedicated forum spot all about DKR and theme based on. That's how much I like this game lol.

198

================================================================

Title : Sunfire Sanctum
Date Completed : 5-6-18
Filename : Sunfire.xdelta
Author : Sixty Four
Email Address : duke64nukem@gmail.com

Misc. Author Info : I used original Doom textures from Doom 64 and worked with GZDoom Builder to create the layout of the track model.
Before putting it into Blender. I made this so that I could test more fetures and more game mechanics.

Tested: Taj giving the balloon at the end of a race/ what makes it work on the N64.

Description : A Sanctum temple with Doom 64 hellish textures.



Additional Credits : Goldeneye Setup Editor. GzDoom Builder. Blender. And people/places who support DKR.
================================================================

* Play Information *

Race Type: : Standard Race
Adventure Mode : Yes (Taj Gives the Ballon in adventure mode)
Tracks Mode : Yes
Multiplayer : Yes (No battle mode of course lol)
New Sound : No
New Music : No
New Textures : Yes
Vehicle(s) : Car/Hovercraft
Emulator Compatible : Yes (Project 64 2.3.2.202 used for Testing)
N64 Compatible : Yes (Everdrive 64 V3 used for testing)


* Construction *

Base : From Scratch made in GZDoom Builder and modified in Blender.
Editor(s) used : DKR Setup Editor
Known Bugs : I think on hardware some of the textures can show minor visual issue?
Possibly due to the Doom 64 textures being a lot more define than the standard DKR textures. Not sure yet.

Important Notes : The Intro before race is sort of long, but I'm still discovering that mechanic.


Installation : Apply an xdelta patch to the xdelta file and run the rom on your choice of hardware.

Download: http://goldeneyevault.com/viewfile.php?id=461

199
Turok 2 Seeds of Evil Modding/Mapping / Re: Coop Mod v0.45
« on: May 05, 2018, 03:25:33 AM »
BP sanctum should be updated to the latest. Great job so far man. I really can't wait till all levels are done but no need to rush just hopefully keep it up with your updates.
https://turoksanctum.com/coop-mod/

:oblivion:

200
Remember to do this if you can get the balloon first hehh.

https://giphy.com/gifs/diddy-kong-racing-custom-track-5z3SKCZrPEJd6146Sy

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