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Messages - Smoke39

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21
Got a T2 model converted to T1, animations and all.

22
Code: [Select]
kevin@Linoox ~/Games/[extra]/Turok $ ./a.out
materials/mat_dyn_pistol/surf_663_0000A

Loaded the first person pistol model and successfully printed out the first material as a quick test to see if it even remotely worked.  It may not look like much, but shut up it's the first time I've written C++ in years and I'm excited that it seems to be working. O:<

edit: Okay, here, I did something actually useful now.  Finally fixed the backward faces in the offhand knife/grenade in Turok+.

23
Other Games / Re: Strafe
« on: May 11, 2017, 07:22:49 PM »
It sounds a little disappointing.  I might get it when it goes on sale.  I'm keeping an eye on the updates to see how much of the criticism they address.

24
Other Games / Re: Project Warlock
« on: April 27, 2017, 01:48:44 PM »
Flat level design.  Atrocious color palette.  This reeks of nostalgia pandering.  Wake me when Dusk or Strafe is here.

25
As with the first game, I cobbled together some kinda pseudocode for the data structures.  You can find it in my notes, if anyone cares (also linked from my modding guide).

26
I wrote some kinda pseudocode to help me wrap my head around how all the pieces fit together.  If anyone's interested, you can find it in my notes (also linked from my modding guide).

27
Other Games / Re: PREY (Game Series)
« on: March 30, 2017, 04:57:57 PM »
Why they changed Prey 2? I really liked the Bounty Hunter gameplay style

Bethesda/ZeniMax wanted to acquire Human Head, so they started withholding funding for totally arbitrary reasons to try to push Human Head to the brink of bankruptcy so they'd sell out for cheap.  Human Head refused to cave, and so the project imploded.

They pulled the same shit with Arkane and succeeded, so now they're doing Dishonored In Space with the Prey brand pointlessly slapped on.

I don't think I can look at the new game objectively as a result.  I'm so mad about Prey 2.  It was one of my most anticipated games.

28
Turok 2 Seeds of Evil / Re: Turok 2 EX Turok 2 remaster 2017
« on: March 20, 2017, 03:30:07 AM »
Like I said, this is the first time I've really played the game seriously, so I haven't had a lot to say before now.  Also a lot of the conversation seemed to be dominated by bickering over MP, which I haven't played, and am less interested in anyway.

I got it working well enough on Linux with a newer version of Wine, so I gave up on trying to get Windows to behave itself.  Still hoping for a proper Linux version one day, though.

edit: I think the marshes may be the most linear level, but more importantly I think it has the least of that "indistinguishable connective tissue" I was talking about.  Instead of identical hallways all over the place, you have stuff like:
- a broken bridge submerged in sludge
- rocks to jump across
- ledges to traverse
- overhead walkways that you can look down from and see an area you were just in
Stuff like that.  I think pretty much everything in the level is recognizable, instead of just hallway #1234987 and hallway #98453.  Which one goes where?  Better check the map -- whee, it's like I'm playing a top-down shooter instead of an FPS.  Whoops, there's a teleporter, who knows where the fuck that goes.

Okay I'm just ranting at this point I'm going to bed.

29
Turok 2 Seeds of Evil / Re: Turok 2 EX Turok 2 remaster 2017
« on: March 19, 2017, 11:56:23 PM »
Just finished the campaign for the first time ever.  I'm kinda underwhelmed.

The graphics are great, but there are way too many samey corridors.  There are reasonably distinctive locations, but they're all tangled up in loads of indistinguishable connective tissue.

The weapons are cool, but combat seemed to mostly amount to shooting something in the head and then proceeding to the next corridor.

To be honest, overall it kinda felt like a poor man's Unreal.

Would you be able to pin point a favorite level?

Pur-linville.

30
Turok 2 Seeds of Evil / Re: Turok 2 EX Turok 2 remaster 2017
« on: March 19, 2017, 10:09:13 PM »
Just finished the campaign for the first time ever.  I'm kinda underwhelmed.

The graphics are great, but there are way too many samey corridors.  There are reasonably distinctive locations, but they're all tangled up in loads of indistinguishable connective tissue.

The weapons are cool, but combat seemed to mostly amount to shooting something in the head and then proceeding to the next corridor.

To be honest, overall it kinda felt like a poor man's Unreal.

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