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Messages - Duke64

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201
Yeah all of it was cool the driving is awesome like an all new game mode. Great stuff! Should take that and make some Turok racing mod xD There's the counter timer in the training area too for 'race times' even the flying can be one of the vehicles. Just rambling a thought there arghh.

 :treasure:

202
Turok Rage Wars / Re: 'Official' Rage Wars boss profiles?
« on: May 01, 2018, 12:38:04 AM »

203
Turok 2 Seeds of Evil Modding/Mapping / Re: Coop Mod v0.38
« on: April 29, 2018, 02:33:25 PM »
Version 0.38 April 28, 2018
  • The Death Marshes maps 1-5, 9, 10, and the oblivion portal are playable
  • Made 2 new AI Flags for simulating sniper and cloaking enemies
  • Flare gun now also damages the actor who fired it
  • The enemies now have a minimum height of GAME_SCALE * 3 (helps with meleeing those small enemies likes the spiders)
  • Player height is now the same as singleplayer
  • Turok and Tal'set classic skins are now selectable
  • Temporarily removed the Mag60 alt fire as inputs are not in sync
  • Mag60 fire sound reverted back to original
  • Arrow and Spear particle pickups now have a limited lifetime of 3 minutes
  • ...it's a secret

I also created a Patreon page. I don't expect anything, but if anyone wants to help support my works by donating then that would be super amazing! (BehemothProgrammer's Patron Page) If not, no worries, I'll still be working on the mod.

I'm hoping next up I'll be able to get some sort of menu up and running for clients to send taunts and/or vote for things. So that should be awesome.

Great progress man moving along nicely. Hey updated on TS also :)

:chronosceptor: :t-rex:

204


Title: Doom Base
Author: Sixty Four
Date: 4/23/18   
Category: DKR Levels
Level: Ancient Lake
Additional Info:
I used original Doom textures from my Doom.WAD and worked with GZDoom Builder to create the layout of the track model.

Description: Diddy Kong Racing meets Doom


This is a quick experiment track I used to learn how to deal with custom textures.
I also was experimenting with using GZDoom Builder to create the track. I think its cool enough to release for now.
No speed zippers or speed balloons.
Just Rockets!

Download: http://www.goldeneyevault.com/viewfile.php?id=459

205
Just made the video:


206
I was going to ask how do you make tracks. But from pics looks like blender. Looks nice, good idea to switch the texture it does blend better.

Yes personally I use blender still. But I have heard things about sketchup and XSI. They're probably good to use also but personally I know my way around blender. So that's what I use :)

Check out sketchup also I hear its a bit easier to grasp: https://www.sketchup.com/download

207
Turok Evolution Modding / Re: Turok Laucnher Beta 1.5 Download link
« on: April 20, 2018, 10:29:45 AM »
Hey pretty nice launcher you made.

208
Turok 2 Seeds of Evil Modding/Mapping / Re: Coop Mod v0.25
« on: April 20, 2018, 10:06:32 AM »
I would love to play this on weekend nights EST time like 11PM so feel free to invite me guys if anyone is ever wanting to play around that time! Well feel free to invite me any time, but I may not join at certain times. Either due to being at work, working from home, or simply too worn out (i'm busy especially weekdays).

That's fucking awesome! A COOP Turok experience that isnt 5fps with fog up the ass and missing things!

xD

 :primagen: :primagen: :primagen: :primagen: :primagen: :primagen: :primagen: :primagen: :primagen: :primagen: :primagen: :primagen: :primagen:

209
Is it possible to add more complex track shapes with the editor? Diddy Kong Racing DS let you draw new tracks in a pretty complex way, just a shame they all lacked textures.  :grin:

From my little experience with it I would say you could add some loops and stuff which I plan to do. But you really got to be careful or you can overload the memory. This track has sloped areas and a bunch of bumps and with all the buildings its borderline pushing the memory limits. Its best to go with a more simple type, still learning the limits this track taught me some. Maybe sacrificing detail for more curves etc. So while you could get a more complex shape you have to keep in mind there's limitations that will cause issues. But there is no way to draw or create a level in the editor you have to make the model in 3d software.

210
Wow you're on a roll! This one is much bigger than the first. Awesome dinos and I really liked the N64 structures. Great track dude.

Thanks, hey an update for this is incoming because I just figured a few more things out, one being how to make the grass actually slow you down. I couldn't figure it out the whole time lol and finally did a day after release. Should update soon this weekend with the proper grass!

Well here's an overview of my model:


Changed the wall textures in the release final last minute to better blend with cave ;)



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