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Messages - Duke64
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« on: May 04, 2018, 08:51:10 PM »
Yeah all of it was cool the driving is awesome like an all new game mode. Great stuff! Should take that and make some Turok racing mod xD There's the counter timer in the training area too for 'race times' even the flying can be one of the vehicles. Just rambling a thought there arghh.
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« on: May 01, 2018, 12:38:04 AM »
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« on: April 29, 2018, 02:33:25 PM »
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« on: April 27, 2018, 10:31:24 PM »
 Title: Doom Base Author: Sixty Four Date: 4/23/18 Category: DKR Levels Level: Ancient Lake Additional Info: I used original Doom textures from my Doom.WAD and worked with GZDoom Builder to create the layout of the track model. Description: Diddy Kong Racing meets Doom This is a quick experiment track I used to learn how to deal with custom textures. I also was experimenting with using GZDoom Builder to create the track. I think its cool enough to release for now. No speed zippers or speed balloons. Just Rockets! Download: http://www.goldeneyevault.com/viewfile.php?id=459
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« on: April 20, 2018, 03:22:43 PM »
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« on: April 20, 2018, 01:03:33 PM »
I was going to ask how do you make tracks. But from pics looks like blender. Looks nice, good idea to switch the texture it does blend better.
Yes personally I use blender still. But I have heard things about sketchup and XSI. They're probably good to use also but personally I know my way around blender. So that's what I use  Check out sketchup also I hear its a bit easier to grasp: https://www.sketchup.com/download
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« on: April 20, 2018, 10:29:45 AM »
Hey pretty nice launcher you made.
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« on: April 20, 2018, 10:06:32 AM »
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« on: April 20, 2018, 09:55:47 AM »
Is it possible to add more complex track shapes with the editor? Diddy Kong Racing DS let you draw new tracks in a pretty complex way, just a shame they all lacked textures. 
From my little experience with it I would say you could add some loops and stuff which I plan to do. But you really got to be careful or you can overload the memory. This track has sloped areas and a bunch of bumps and with all the buildings its borderline pushing the memory limits. Its best to go with a more simple type, still learning the limits this track taught me some. Maybe sacrificing detail for more curves etc. So while you could get a more complex shape you have to keep in mind there's limitations that will cause issues. But there is no way to draw or create a level in the editor you have to make the model in 3d software.
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« on: April 19, 2018, 09:00:58 PM »
Wow you're on a roll! This one is much bigger than the first. Awesome dinos and I really liked the N64 structures. Great track dude.
Thanks, hey an update for this is incoming because I just figured a few more things out, one being how to make the grass actually slow you down. I couldn't figure it out the whole time lol and finally did a day after release. Should update soon this weekend with the proper grass! Well here's an overview of my model:  Changed the wall textures in the release final last minute to better blend with cave 
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