Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Badger

Pages: 1 ... 19 20 [21] 22
201
Turok Dinosaur Hunter Modding/Mapping / Re: Turok - Wolfenstein3D
« on: March 04, 2017, 12:03:07 AM »
Very original :D

202
Looks like a nice puzzle man I love the catacombs. I can't really tell from the picture layout you drew on the op. But how many levels are you tying to get in this??  Or is it going to be one big giant open world? Keep it up dude.

It's going to be one giant open world, I plan to work on this for many years to come.

203
That's just the iddqd texture pack, not part of the mod :P



More (difficult) platforming for those looking for a challenge! This is part of a set of catacombs that will let you enter the top of the cliffs.

204


Wanted to give an update to let people know this mod is still alive and also give a more clear vision on what future of this mod will be.



Ideally I would work on the road plots (because there's a specific vision i want to implement on those plots) and anyone willing to contribute maps would be placed in the open plots. So you have all these maps connected to each other, literal vast open fields of jungle initially.
Inside those fields could be a mixture of enemy villages, npc villages, dungeons, crypts, alternative homes, resorts, shops, and even battlefields between 2 factions.

What would the lost land actually look like if you had time to explore and look over the cliff? The vast majority of the canon is jungle though it's not hard to imagine other biomes, seeing that this is the lost land.

In any case, 4.0 is coming later next month.  Expect the village caravan to arrive on time (I did mention this in the mod's story in the workshop page :P) and an initial release of grid 0,-1.

Friend and message me on steam for details on adding your own map: http://steamcommunity.com/id/1stbadger/

205
I just got done playing it. I love the layout! Nice to see custom textures too. The enemies are all weird, but that just adds to the charm. The only thing that kinda irks me is item placement, very scarce ammo and weapons. You should make a warp in the hub level to an actual house though, get a mansion full of secrets n all that goodness.

Gazer monkey DLC

206
I hope you get well soon. :)

We gonna build a larger community for sure. I believe in these forums, we're literally going to build the original game 1000x over, not to mention the second installment coming out soon.

207
Getting crash at startup, and it doesn't matter if developer is enabled or not.


Crashlog:
http://pastebin.com/TvFikt23

208
Looks nice, i'll try it out tonight!

209
Turok Dinosaur Hunter Modding/Mapping / Re: Turok HD
« on: February 05, 2017, 11:22:06 PM »
What happened to this? Been exactly a whole year since it was updated..

210
I just spent the better part of 2 days rebuilding a section of that map and I'm still not done fixing it. All for like 5 minutes of gameplay! I gotta finish this sukka. I might need more help.  :D

I'll be here too, if you need help on things.

Pages: 1 ... 19 20 [21] 22
SimplePortal 2.3.6 © 2008-2014, SimplePortal