Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Jay Doomed

Pages: 1 ... 24 25 [26] 27 28 ... 81
251
Too easy 8)


Haha shared the video to some buddies :) Nice job damn that was close at the end. Doing this isn't as easy as you made it seem. I tried, you have to keep alert if you get trapped once by enemies it could be fatal.

252
Turok General Discussion / Re: There aren't enough Turok Remixes
« on: July 14, 2017, 10:51:52 AM »


I do not know if anyone knows this but it is a turok vaporwave remix (:
Pretty funny to listen too, I did not expect Turok in a vaporwave album.

Holy crap lol nice find :)

253
Turok 2 Seeds of Evil Modding/Mapping / Re: Doom maps for Turok 2
« on: July 14, 2017, 09:44:55 AM »
How to combine the two best games, holy shit bro and yes you really should make them work on Doom so we can play them co op on there too. You should also move these posts to your own thread because that's a lot of work and they aren't wip they're done. Up to you doesn't actually matter. Its nice that you will include my Doom map with this and the name you gave it is nice 'Bloodshed Red' love that. Really like the look of the Hell one and the new one I know you had to make an extra border around all the edges of this map to get this outcome! All of them are nice when you're done let me know I can share it with all my Doom buddies. Good job keep killing it good luck today.

Let's make this its own topic I think. I normally wouldn't suggest that but the maps are already done... Call it something like Sixty Fours Doom to Turok maps idk lol.

254
Upon taking the time to go into the game again, i also remembered a few other things.

1. There are a lot of cut features from the game, so if Night Dives wants to add those back in, it'll take time to put those back in place, especially as stated previously, there's 2 sides to the same campaign, so adding weapons and such back into the game, it's a bit of a challenge to see what'll fit.

2. As stated, the multiplayer will need a netcode to be online (most likely using steam's naitive multiplayer servers or GoG Galaxy), and some of the arenas don't appear to look like they'll handle more than four players (Shipping and Receiving i'm looking at you), so having upwards of 8-16 players could be difficult unless there's an overhaul to some of the levels.

3. The single player campaign would also require some redesigns for new features (may not be a surprise considering the changes with Turoks 1 and 2) and visuals. The weapons could also use a few more touch ups, but what i would like to see is Joshua's playable form to have his own dialogue (as he mostly uses Danielle's dialogue, though i believe he uses some of Joseph's lines as well), but i know for that to happen, the original voice actor for Joshua would have to come back, and i'm not sure if he's still around, or at least willing to revoice him if given the option.

The original voice actor is still around! Duke64 spoke to him not to long ago ;) But would he be up to do more Turok voice acting is the real question. That was years ago now so idk if he still would want to do more Turok :) Sounds good. Man Turok 3 would be nice to get.

255
Turok 2 Seeds of Evil Modding/Mapping / Re: Doom maps for Turok 2
« on: July 12, 2017, 11:51:46 AM »
I got another one today I must be on a roll and motivated heh and this one is a bit more detailed and uses Doom 64 styles! Let's go to Hell.

Sacred Place:





Looks really good now love it with Doom 64 aka the best game. Hey could I play these levels on Doom also??

256
Other Games / Re: DOOM
« on: July 10, 2017, 09:51:00 AM »
45 minutes of more work that equals to an hour:



Message of mine:

Its not necessary to build huge crazy detailed maps for a good time. Gameplay is better than graphics and design. I'm not saying completely disregard design but you know I really like vanilla like maps with just the right amount of extra flavor on them. Anyways, that's just food for thought. Made a map in 1 hour here it is. Almost done :) Its much better when you're not stressing how the architecture will be just build baby build for fun as you go.



As requested here in Turok 2 hehe


Sorry for not answering much lately at all. Even on othere things. Here I added a few structures for the t2 version :) enjoy its in your PM. Might want to revise it a little just in case.

https://duke64nukem.com/2017/07/08/doom-map-to-turok-pt-1/

Dude that's awesome even though already told you wanted to say it on here too and you did it sooooo fast. Thanks! wow its really fun in raptor fest. I'm going to make a few more quickies now yes!

I have to try something simple because design can be tedious, but that's me as an artist... I don't know how to make things easier for myself. xD

If I can get this one done and then start new, I think it would be best to start out simple and then add the aesthetics towards the end. Also, not conforming the map to the shape of a symbol because it's more time spent trying to make it all fit.

Do you plan to make some more Doom 64 ones soon, Jay?
Definitely not going to stop making Doom 64 maps its my favorite Doom of all. I feel like playing and working on a Doom 64 map just by mentioning it :D Good luck on your map, remember don't stress so highly in finishing. Always room to start a new one. Yeah limiting to a symbol can be complex actually I like to build free but its no a bad thing to challenge our selves to make something like that. Hope to play soon I'm sure it will be fun its Doom64!

257
Other Games / Re: DOOM
« on: July 07, 2017, 12:13:50 PM »
45 minutes of more work that equals to an hour:



Message of mine:

Its not necessary to build huge crazy detailed maps for a good time. Gameplay is better than graphics and design. I'm not saying completely disregard design but you know I really like vanilla like maps with just the right amount of extra flavor on them. Anyways, that's just food for thought. Made a map in 1 hour here it is. Almost done :) Its much better when you're not stressing how the architecture will be just build baby build for fun as you go.


258
Other Games / Re: DOOM
« on: July 06, 2017, 12:10:01 PM »


Map made in 15 minutes.


259
This is really nice stuff man. Good work that was crazy floating with gravity. And you already know I like that ground slam 8)

260
I was looking at your map in the editor and I just saw your signature on this map. That's nice man bones signature sixty four  8)

Pages: 1 ... 24 25 [26] 27 28 ... 81
SimplePortal 2.3.6 © 2008-2014, SimplePortal