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Messages - Jay Doomed

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261
Turok 08 / Re: TUROK developer is starting a new dino thing!
« on: July 05, 2017, 03:18:10 PM »
Thanks for the heads up I just sent my info in I think. Can't wait to check this out :D

I hope its good!

262
It all started with the icelord/iceborn he is in Rage Wars but definitely different here, attacking you in sp lol. But I also did think about the doom 64 baron of hell and hell knight may have inspired more colors but I forget it, kind of just happened by interest. When these are done they should have a few more features then now. But idk about doing any model changes yet since these are not fully done yet :) played project brutality in mp not to long ago now pretty nice though.
 
The Baron of hell flashes red, throws red fireballs, and is more powerful and hell knight is green! but they are nearly the same.
Boo


I see you are talking about two of my favorite enemies here lol. I think they mostly did it to save some room on the rom. But this hell knight is way better than the new hell knights imo.

The bloodborn i think has a lot of potential! Can't wait to see its updates. Hey I actually saw the Fireborn boss test a few weeks back. You were headed in the right direction with it for a start.


Yeah most likely it will just be them just so its different sounds okay to me. There will be a little twist to it ;)

I have quite a few mods in progress everyone so I need some time because lord knows these turok mods take some time especially including maps :D This isn't the only project there's more. But this is my main project here. Updates will come over time so just enjoy this atm. Thanks :)

Sounds good let me know if you need testing for the mp stuff I'm going to try and be around just pm me on here I got it set to high priority on my email. Nice to hear you have other projects nice.. but still hope you make some progress on this one soon. Want to see all new maps from scratch like this one.

263
Yes Fireborn fest featuring all these variants its pretty fun so far I bet you will like it.

Sounds pretty cool :) will it only have them or it will still have all the other enemies? I think it should maybe just have the fireborns and variants.

264
That looks really cool! Hope to try the update with you :)

265


That looks awesome shocking other enemies for stepping on his toe xD Yeah can't wait to see the updates.

266
Turok 2 Seeds of Evil Modding/Mapping / Re: Raffine52's Mod Pack
« on: June 30, 2017, 10:31:55 AM »
Hey that was nice good job man and yeah normal bow taking off limbs is a new feature that was fun.

267
Other Games / Re: Porting Duke Nukem Zero Hour to PC
« on: June 29, 2017, 12:44:33 PM »
Hey Snake good to see you. Someone should really make a detailed guide how to export models with the textures intact from an n64 rom and have it ready for Turok importing.

Nice btw pretty cool seeing the Zero Hour level in the kex editor too. Keep it up man.

268
Turok 2 Seeds of Evil Modding/Mapping / Re: Behemoth's Mod (WIP)
« on: June 28, 2017, 02:50:38 PM »
Really like how you added monsters in this area and the level changes were subtle yet very notable. Butthis part here is really cool I always wondered why there was no monsters around the pool here. Mix it with some haste its pretty bad ass.

Oh made this :)


269
Other Games / Re: DOOM
« on: June 28, 2017, 09:54:32 AM »






It's been a while but I decided to do more on this room... This map might feel a bit cramped, due to it taking the shape of my dragon icon but I'd rather just work on this instead of start a new one. At least it's easy to remember how I made this.

Yes you should keep working on it, I don't mind cramped. Lots of Doom 64 levels are like that it has some tight spots where demons are. Really like the screens man especially the pillar that looks like it chipped down.

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And lastly, I get an error when I try to open the game with 'Dedicated Server' mode. It says I need some EXE... Sorry for being vague but it's late. If you want a screenshot, I'll make one later. I don't have Beta version, I pretty much got the T2 on the official release. Not sure that matters, though?
Oh it sounds like you just have to right click turok 2 go to properties and go to betas tab. Switch to public beta that will add the dedicated server EXE. Which you only need to have if you are going to host a server :) Dedicated lobbies still show up in the game but you have to be on the public beta right now until they patch the main game which I imagine being soon. (I could be wrong).

 I also hope to see the Doom 64 ex map! I will never change my profile picture ;) I think the Acidborn will be more than happy to join is born brothers xD

Oh made this


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