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Messages - Jay Doomed

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281
Turok Sanctum / Re: Turok Sanctum Published
« on: June 16, 2017, 11:36:50 AM »
Good job with the updates. Soon you will have somethings from me I promise a map is coming from me! A short but sweet one but still. I need to have something out there all the things I work on I never finish. Soon.

282
Other Games / Re: Wolfenstein
« on: June 16, 2017, 11:33:42 AM »
Yeah I'm with you waiting on this October is not to far from now though so that's really cool. If its anything like Wolfenstein NWO then it should be pretty good. Can you believe there are sjw's crying that it offends them. Lol must be nazi sjw's not sure??

Because the world is full of pussies and self owed people who only consider themselves as the only importance, there point of view is all that matters and there vagina hurts about it.




Yeah can't wait for it man looks pretty nice. I'm glad they are quickly getting back to it instead of letting 8-15 years pass by. Classic fps has to stay relevant has to keep pumping.

283
Turok 2 Seeds of Evil Modding/Mapping / Re: Behemoth's Mod (WIP)
« on: June 16, 2017, 11:28:27 AM »
Great stuff dude all around fun mod I really like that ground pound and the Razorwind :o How in the world is it heat seeking. Love it though. I want to make a video hopefully I get some damn time man. What's up with the grappling hook? That sounds interesting since its in Turok 3.

Btw nice Turok 2 cancelled photos added ;)

285
Turok General Discussion / Turok Moddb Started
« on: June 13, 2017, 11:02:10 AM »
So we started this and if you have a moddb account join in the group guys.

http://www.moddb.com/groups/turok-sanctum-moddb

286
Other Games / Re: DOOM
« on: June 12, 2017, 02:20:52 PM »
For those who like VR




287
Turok 08 / Re: Post Turok 08 videos
« on: June 09, 2017, 11:12:10 AM »
Damn really nice video there and with Duke64 :) Looks fun wish I had a xbox 360 I would join you guys lol.

288
A white texture in game means it didn't create a .kmat file. When you imported it did you check the create .kmat file and copy textures checkboxes? Did it look okay in Fireseed and have textures? (if not it should have a white and purple texture) And did you get any messages warnings/info after importing it?

Also note that Turok 2 accepts only .png files for textures, so gotta make sure they are that format in order to successfully copy the textures over.

Thanks dude and it wasn't a problem in your program but a problem on my end not properly setting the model up for importing! Works fine now :) Awesome!

289
Turok 2 Seeds of Evil Modding/Mapping / Re: Turok 2 MP - Dodgeball
« on: June 09, 2017, 11:00:00 AM »
We update whenever the modder updates and yes we host the files. We make a post about the mod and then add a download to it. If a modder updates there mod then we add the new version. Take Badgers Open World mod for example its updated 2-3 times since we started. Even though we have in store all of the versions we just present the latest. We still have some organizing to do but when we are done. Each post will have:

A link to the release threads, a link to the original supplied download (dropbox google drive etc etc), and a current download from the site.

https://turoksanctum.com/open-world-alpha/

This one is close to how we want to have them when finished:
https://turoksanctum.com/fireseed-model-animation-editor/

Btw cool stuff you added dude.

290
Turok General Discussion / Re: Turok Jungle in UDK
« on: June 07, 2017, 02:58:03 PM »
Damn it looks really good to me dude.

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