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Messages - Mon-Ark

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31
Turok 2 Seeds of Evil / Re: New BETA Update
« on: June 18, 2017, 11:03:34 PM »
Im very aware

32
Turok 2 Seeds of Evil / Re: New BETA Update
« on: June 18, 2017, 10:47:10 PM »
Dont worry I was just asking if anyone else experienced that. Next time ill check indepth

33
Turok 2 Seeds of Evil / Re: New BETA Update
« on: June 18, 2017, 10:21:43 PM »
I kept getting connection errors during raptor fest, was it because of the amount of enemies?

34
Turok 2 Seeds of Evil / Re: New BETA Update
« on: June 18, 2017, 05:07:21 PM »
Any big maps works ok for raptor fest, but it seems enemies can climb walls.

35
Turok 2 Seeds of Evil Modding/Mapping / Re: Behemoth's Mod (WIP)
« on: June 15, 2017, 03:00:12 PM »
Would be cool if the sacred eagle feather actually gave skills you can use anywhere. Like the feather in river of souls unlocks that air dash, and things like that.

About the permanent stat boosts, how about being able to upgrade at checkpoint stations? mod would run on a score system where you get points for killing enemies, and a multiplier that increases each time you kill by headshot (explosive weapons would only increase multiplier if they damage more than one enemy at the same time).

Getting hit lowers or resets the multiplier, also entering a station resets the multiplier creation the situation where you have to decide to cash in your points or go further and see if you can get a bigger amount of points.

36
Turok 2 Seeds of Evil / Re: Tal'set Chronocepter Events
« on: May 31, 2017, 10:04:54 PM »
Its said that the chronosceptor's powers can destroy on a subatomic and temporal level, basically erases things from existence.

37
Turok 2 Seeds of Evil / Re: Turok 2 & Multiplayer: Bug Reports Only
« on: May 18, 2017, 06:54:58 PM »
So is it true that tek arrows can trigger any kind of dismemberment death animations in the original game? if so which other explosive weapons do too?

38
Adding a third shotgun really sounds like alot fo balancing issues. Maybe if you could choose between 2 characters, some of their weapons were different between eachother, or somehting like that.

Personally I feel a few of the original weapons could have some new functions. Dual miniguns maybe?

39
So basically the main funciton of this is opening and compilling in wathever format turok2 model files are, right?

40
Turok Rage Wars / Re: Rage Wars
« on: May 11, 2017, 03:47:32 PM »
would be nice if they replaced (or add the option to) the character models with the higher quality versions seen in Turok2 SP. Balance some few weapons, add more match customization options like in T3, the option to play any map on any mode, and more gore (at the very least make characters lose their heads/limbs if they die by a headshot from some strong guns)

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