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Messages - Smoke39

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Turok Dinosaur Hunter Modding/Mapping / Re: [Release] Turok+ v1.9
« on: September 25, 2018, 05:15:30 PM »
I have plans for a number of RW and T3 weapons.  I've kinda been hoping Night Dive would remaster one of them before I finished (or got tired of :b) porting T2 weapons, so I could make clean conversions, but I'll look into ripping them via emulator if I have to.

32
Turok Dinosaur Hunter Modding/Mapping / Re: [Release] Turok+ v1.9
« on: September 18, 2018, 04:21:16 PM »
It's been a while, but a new version is finally up with T2 pistol, mag 60, shredder, and charge dart rifle, some fixes for bugs introduced in the 2.0 game update, and the usual assortment of other touchups.

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Turok Dinosaur Hunter Modding/Mapping / Re: Smoke's Modding Guide
« on: September 03, 2018, 06:30:20 PM »
I update stuff occasionally as I refine my understanding: https://github.com/Smoke39/turok/commits/master

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Turok General Discussion / Re: Lets have a Turok Meme competition
« on: August 31, 2018, 11:09:04 PM »
Feel free to use this if it sparks any inspiration:


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I wrote my own program based on Kaiser's model/anim format notes.  It has no interface, though, so I have to manually program it to actually do anything.

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Model and animations for dual Pistols.

A Weapon Attack 1 animation added to the Mag60 ... that would be like the original Weapon Attack 1 animation but only shoot one bullet and not have near as much of a kickback recoil in the animation. And then add a Weapon Attack 2 animation that’s just like the original Weapon Attack 1 animation for triple firing.

I've already done these for Turok+, but they're in T1 format.  It probably wouldn't be too hard to rework them for T2, though.

Model and animations for dual Mag60s.

Most of my akimboization code is generalized, so this would probably be pretty easy once the previous stuff is done.

A Weapon Attack 2 animation added to the Shotgun which would be a clone of the Weapon Attack 1 animation but with a different name of course.

Attached.

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Turok Dinosaur Hunter Modding/Mapping / Re: [Release] Turok+ v1.851
« on: July 08, 2018, 08:06:31 PM »
New version is up that should fix the issues with loading non-Turok+ saves in v2.0 of the game.

I guess most people using the standalone version of Turok+ are using the gog version, which doesn't have the 2.0 update yet, but this shouldn't have any problems on the gog version, and you'll probably need it eventually, anyway.

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Turok Dinosaur Hunter Modding/Mapping / Re: [Release] Turok+ v1.85
« on: July 06, 2018, 04:08:06 PM »
Just a heads-up, as of the 2.0 engine update, loading a non-Turok+ save in Turok+ seems to cause some major issues.  I'm looking into what changed to see if I can fix it now.

Edit: Did some more in-depth testing, and actually it's even worse than that! If you load a non-Turok+ save, then return to the title screen and try to start a new game, even that new game will inherit the problem from the save you tried to load.

I think I understand the problem now. Workin' on a fix.

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