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Messages - Badger

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31
If you've been surfing around Youtube recently, you might have noticed that the ToS is changing on December 10th of this year, and that COPPA is taking effect January 1st of next year. I was VERY hesitant to make this thread, as I would love to think nothing will happen to Turok videos (or any type of video) on Youtube would be in jeopardy. But, obviously this is the case, and while absolutely no Turok videos could be affected next year, we have NO idea what really is going to happen over time. So, I would like to bring attention to this issue.

There are 2 main changes that are floating in the air.

One is that Youtube will be able to take down any channel it wants to. There has been alot of bad information going around about this, mostly stemming from Youtube's claims that it will only take down "features with low usage".



This is false. If you read the actual ToS, it says the following:





As you may see, the "Service" pertains to the whole platform collectively meaning ALL of Youtube. It does not matter what Youtube intends to do with this *right now*, from here on out, it is open season on every channel as far as the ToS is concerned.

The other issue is COPPA, which some people think it affects videos that are directed towards kids. This is also false.





The law is so vague that video games such as Call of Duty, Doom, and Turok can easily fall under COPPA simply because kids might play them! And while this is a U.S. law, Youtube being based in the U.S. would have to remove videos uploaded from other countries that are not COPPA compliant.

Again, I'm not trying to raise alarm saying all (or any) of the Turok videos are going to be wiped out. What I am saying, though, is now is the time to start archiving and preserving them, because we do not know what is going to happen to Youtube when all these changes start rolling through.

Thank you for taking the time to listen to my rant. Hopefully if you're a video creator that has Turok videos on youtube that you have a backup of them on your computer.

32
Turok 2 Seeds of Evil Modding/Mapping / Twong's Spire MP Map
« on: October 15, 2019, 07:48:29 PM »
Converted the first area of Hive of the Mantids to recreate Twong's Spire, which is an arena map in the PC version of Old T2 MP.

Major thanks to Vis and Jag for helping test and giving tips on what to do as far as spawn and item placement.

Thanks also to BP for bug and gameplay testing.

https://turoksanctum.com/twongs-spire-mp-map/

 :queen:




34
do the maps from the community jam work?

Have not tested out, will have to ask him to try sometime!

35
So some discoveries that we've made:

-some models accept larger custom textures, some models do not. We currently do not understand what qualifies a model to accept larger resolution custom textures or not. Either way, you are still able to have custom textures on all models as long as you keep the textures at the vanilla size/resolution.

-you are able to have custom models (no difficulties noted so far)

-scripts can work as well, we just do not know to what extent they work.



Thanks to poof spell and Doommarine for making the main modding discoveries thus far, very glorious  :treasure:

36
So I'm sitting minding my own business today when my good friend "poof spell" messages me that he's been able to access files on his switch recently! Moreover, he was going to see if he could put in mods on his Switch version of Turok! You cannot believe the excitement I had, so I walked him through it and gave him mods to try out. Here's the results:



Our first success! We were able to get the Hi-Rez Water mod to work!

We tried to get Turok+ running, but he only got a black screen after the loading splash, and he was not able to get a keyboard working to get into console, unfortunately.

But, we managed to get Openworld working:





Except it didn't really work, and instead did something VERY bizarre.



Poof and I have our own theories on what happened here, but we're not 100% sure lol.

This does not mean that custom maps/campaigns are impossible, we used Jay Doom's vanilla Demon Village, which worked out just fine!



Thanks for reading and leave your thoughts below :)

Special Thanks to Poof Spell, while not a Turok modder, has become the first known player to mod Turok on the Switch. Thanks for helping us out pal!

If you want to be able to mod the switch yourself, well, I don't really know how to do that exactly. You will need an unlockable 1st gen switch with firmware that hasn't been updated, you will also have to follow a guide such as this: https://nh-server.github.io/switch-guide/

37
Turok General Discussion / Re: Turok Timeline
« on: September 18, 2019, 12:14:45 AM »
I love this timeline, good resource!

Just a minor quibble, did Syra and her father live in Araissi or did they only sell weapons to Araissi? The wiki article on her leaves this question kind of open-ended. Also how do you figure what her age is during Rage Wars? I know you said in the intro that it's impossible to know when exactly events took place, so im assuming you grouped events together because of that.

38
Turok Dinosaur Hunter Modding/Mapping / Re: Kex Editor Video Tutorial Thread
« on: September 04, 2019, 12:59:31 AM »

39
I'm grateful you want to donate and help out but I don't want it. You can keep the money. A Thanks is good enough. :have a nice day:

And I updated the addon to v0.1.1 which fixes some importing issues and adds some more features in Blenders UI. Next up is the last big step of handling exporting.

Hot Damn BP!

Edit: Sanctum site download updated.

40
Turok Dinosaur Hunter / Turok 1 Magazine Images
« on: August 29, 2019, 05:19:25 PM »
Showcasing magazine scans of Turok 1!

Was planning to take apart my copy of a magazine I got a couple years ago only to find it archived online!

https://archive.org/download/GamefanVolume5Issue03March1997

My copy is a bit more torn, but i think this cover is less compressed than the one on the archive:



Also saw this website with German language magazine scans.

https://www.ninretro.de/game-7-64.html

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