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Messages - Raptor Dan

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31


Remade my old T2 FEAR SFX replacement, changing several sounds around and making liberal use of the .ksnd text editing so there's less conflicting usage of sounds compared to outright replacing them.

- New menu sounds, ammo pick up sounds, and health pick up sounds
- MAG60 has its sound changed to the ceiling turret's firing sound, as it's previous sound had a burst of 5, not 3. Plus it needed some more beef.
- Tranquilizer and Charge Rifle has completely new sounds
- Shredder has an amalgamation of sounds put together (nail gun, metal thunk, cannon rotation), not too sure what to do with it but I'll leave it for now.
- Plasma Rifle had the double sound removed and sounds a lot cleaner.
- Firestorm Cannon had the entirety of its sound overhauled, almost 1:1 to the Minigun from Perseus Mandate.
- Grenade Launcher had its reload sound changed, but I might change it back to what it was previously.
- Scorpion is still WIP once I figure out how its draw and holster servos work, new reload servo sounds.
- Explosions have been tweaked some.
- New impact effects, ricochets, and gib effects.

Cross post from WIP thread.

32


Remade my old T2 FEAR SFX replacement, changing several sounds around and making liberal use of the .ksnd text editing so there's less conflicting usage of sounds compared to outright replacing them.

- New menu sounds, ammo pick up sounds, and health pick up sounds
- MAG60 has its sound changed to the ceiling turret's firing sound, as it's previous sound had a burst of 5, not 3. Plus it needed some more beef.
- Tranquilizer and Charge Rifle has completely new sounds
- Shredder has an amalgamation of sounds put together (nail gun, metal thunk, cannon rotation), not too sure what to do with it but I'll leave it for now.
- Plasma Rifle had the double sound removed and sounds a lot cleaner.
- Firestorm Cannon had the entirety of its sound overhauled, almost 1:1 to the Minigun from Perseus Mandate.
- Grenade Launcher had its reload sound changed, but I might change it back to what it was previously.
- Scorpion is still WIP once I figure out how its draw and holster servos work, new reload servo sounds.
- Explosions have been tweaked some.
- New impact effects, ricochets, and gib effects.

33
I can always make a separate version that's compatible with Turok+ then, which I don't mind because of how much content it has that I can work with.

Been wanting to do a modded play with T+ and some beefy sounds, so at least to me that'll be worth the work. :V

34
Would this be put in the weapon scripts? I was hoping to not tamper with that considering that would cause incompatibilities with other mods that change weapon behavior like Turok+.

35
Been making progress on F.E.A.R SFX for Turok 1, it's a lot harder than it needs to be.


Weapons affected as of rn:
- Pistol
- Shotgun
- Auto shotgun
- Assault Rifle
- Pulse Rifle
- Minigun
- Grenade Launcher
- Alien Rifle
- Quad Rocket Laucher
- Accelerator
- Fusion Cannon (select only)

If you've watched the video, I'm having some issues trying to make the assault rifle have randomizing sounds without them overlapping or go outright missing. Think someone can help out with that with the ksnd editing?

EDIT: Ditched the random sounds for the assault rifle, replaced minigun fire sound with the one actually used in the expansions.

36
Turok 2 Seeds of Evil Modding/Mapping / Re: Turok Lives Again Mod
« on: October 19, 2017, 05:25:58 PM »
Is there a reason why the tommy gun looks as if it has the shotgun animations sped up?
How difficult is it to implement new animations for new weapons?

37
Nice I like a lot of them. The pistol really needed a better sfx.

Thanks!

Honestly, most of Turok 2's arsenal sfx needed to be beefed up some, and I just wanted to stop at just the shotgun because the sounds just don't do its power justice. However, I started to dig deeper into Turok 2's sound directory and kept on picking out the sounds (oh God, why aren't the weapon sounds in a separate folder, it was trial and error trying to find the pulse rifle sound) and ended up replacing most of the arsenal with cleaner and beefier sounds.

38
Sure, here you go!

39
Here is a video why I didn't use the the sounds I mentioned.
Firestorm deafening and ugly to listen to, GL decent but wimpy in comparison with other guns.

Download here with other sounds packaged if you feel like extracting them and making the minigun sound more.. pleasant to listen to.
https://www.dropbox.com/s/ijdmkjb4gbd9twl/fear_guns_alternate.kpf?dl=0

40
Cool Fear is a nice game. Hey you could play it with mp as long as all parties have the same KPF file :)

Edit: Tried to Download got an error on the page. "%22 The Site Can't Be reached"

May want to check your link there. or better yet send your mod to Duke64 to put on https://turoksanctum.com/

Done.

 I was going to go with different weapon sounds for both the Firestorm Cannon and the Grenade Launcher, which would've been the respective sounds of the minigun from the expansions, and the grenade launcher from Perseus Mandate. The former was WAY too noisy and unpleasant to listen to, so instead I opted for the "Vulcan" sound effects which were less of a pain to listen to. The latter's sound was pretty okay, a nice and deep "PHOOMF" and a cycle sound that made it ideal to use initially, but the Cannon sounds from F.E.A.R were much more beefier for both the firing sound and the cycling, so I opted for that instead. If you want, I can include them as a seperate download each, and make a video that previews them.
 Fun fact, the winding sound of the Firestorm Cannon engine is actually the sound of the Assault Cannon from Team Fortress Classic, slightly edited to compensate for Turok 2's sound speed scaling.

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