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Messages - MaxMan

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31
Turok Dinosaur Hunter / Re: Post T1 Videos
« on: October 09, 2015, 04:21:57 PM »
Yeah most Turok 1 videos are people speed running and if it isn't that its someone rushing to beat it in a well fashion and if it isn't that its some dude who is being really annoying with his voice. So yeah Duke please make all of the levels great vids so far :)

32
Other Games / Re: My Need For Speed 4 Tracks
« on: October 09, 2015, 11:02:26 AM »
It is nice, in Turok temples feeling:

Pretty awesome track there, I had no idea NFS had ability to create tracks and stuff? Can you also edit cars and textures for them as well?

33
Other Games / Re: DOOM
« on: October 09, 2015, 11:00:08 AM »
Yeah I played this before man it is a great map tribute to Doom easily one of the best. You should do a Max Payne tribute :P 

Yeah I love the Doom psx soundtrack its so eerie

34
Anything Else / Re: Roland Art
« on: October 09, 2015, 10:57:30 AM »
Looks and sounds cool dude keep it up. Awesome conceptual stories

35
Turok Dinosaur Hunter / Re: Turok EX
« on: October 01, 2015, 09:43:41 AM »
There most likely going to stick to the original game as much as possible so weapon changes most likely will not be made into this. This is an HD remake they most likely aren't going to add anything new to the game play. But I think it is possible to add mod tools and level editing tools then we can have the option to do this stuff on our own! I think they are mostly making sure the game is closest to its original form. I do wonder if mp will be available or if the mod tools we possibly receive could make it so we can implement that. I kind of want some mp for this awesome game!

36
Turok 2 Seeds of Evil / Re: Turok 2 - Electronic Gaming Monthly Feature
« on: September 29, 2015, 11:12:38 AM »
In today's world it would of said "dat booty" instead of "nice ass"  I think she is even hotter when she looks
normal


This is a june 1998 issue featuring Turok 2 as it was being developed. Thought i'd share this with you.



This cover art is unique though. How do you still have this old magazine damn! nice though

37
Turok Evolution Modding / Re: Turok ATR viewer/exporter
« on: September 24, 2015, 10:38:38 AM »
Oh its okay you guys take the time that is needed to make this perfect while setting up your rendering. Hey, the technical stuff is a high priority for this kind of stuff so no need to apologize or rush. From the way it looks, Stinkee kicked out some stuff earlier on to keep us interested for awhile at least for me. Thanks for an update dude.

38
Turok Dinosaur Hunter / Re: Post T1 Videos
« on: September 24, 2015, 10:36:22 AM »
That video is much better then the first I only mean when it comes to exposing what your looking at there. But the other one was more funny :) Anyways, yeah a level editor for T1... I really wish I could play some user made levels on it, I would do it all day but I am no mapper though.

39
Turok Rage Wars / Re: Rage Wars
« on: September 24, 2015, 10:33:30 AM »
Still pretty neat. Would probably hang it on my wall if i owned it.
Yeah man its pretty neat I would hang it up to if I had a poster of it :) But there weapon of choice is kind of weird for the cover there which is the charge dart, I don't think that's the final weapons choice for the cover doesn't it have a few weapons instead of all the same? Or maybe the strategy guide did have it like this I could be wrong..

40
Turok General Discussion / Re: Turok Remake Ideas
« on: September 24, 2015, 10:28:22 AM »
Hey Max Payne is a good reference indeed. Maybe you like the bullet time or the slow mo kill shot. It would be pretty cool to put that stuff in. Turok Evolution had something very similar actually, where you could see the bullet you fired hit the enemy up close and personal.

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