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Messages - Jay Doomed

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351
Updated op and added this: How to create a jump pad in the editor. It should be all of it but you know me heh. Sometimes I miss a step on accident so please let me know if all is well if you get a question or anything...

https://duke64nukem.com/2017/04/22/turok-2-soe-mapping-editor-guide-creating-a-jump-pad/

Something else notable from this guide for other uses is getting a maps x, y, z position.

"Its really easy to get a position on a map. Just use your view point and look at the spot you want and at the bottom of the editor it will give you the position."

Thanks man! I couldn't quite figure out the jumppad this should make it easier when I got back to look at it again. Look forward to more guides ;)

352
Turok 2 Seeds of Evil / Re: Turok 2 EX Turok 2 remaster 2017
« on: April 25, 2017, 12:00:55 PM »
Did the multiplayer release for GOG?
Yes. The GOG Galaxy multiplayer is available on both Steam and GOG.

That was included with the last update a few weeks ago now.. Glad that you guys added that in. I have steam and GoG but i'm honestly more of a GOG player because...drm free. And I understand drm and why its good for companies because people tend to abuse it. But not me I simply just want to have full access to the games I buy. Keep up the good work.

353
I did start it but I'm so busy with Turok 2 atm that its on pause for now. But its definitely a level I'm making got it all planned and stuff.

An Evolution map?  Which game is that planned for?  Is it a new map for Evolution or is it an Evolution map being ported to T1/T2? :)
Evolution to T1 :)

Yeah lol when 64 sent me the Doom 2 map, on accident he included the Evolution map in the zip he sent. So I can confirm its been started and it was already looking familiar ;)

354
Turok Evolution / Re: Evolution First Aid Kits on Ebay (USA)
« on: April 24, 2017, 02:02:10 PM »
Yeah usa shipping is bullcrap...
Yeah usa shipping is *horsecrap... xD

well 64 said he is buying them. Good luck guys nice find one eye


355
This is another good one yeah thank you for releasing definitely hope to see more of these, Acclaim Iguana had some great tracks with pretty much all the games. I'm listening to it now and making a map on Turok 2 feels very nostalgic Sunday night 8)

Lucky ;) I will be buying on Friday too yes payday! Acclaim Iguana and Darren Mitchell have some of the best video games music and very nostalgic indeed.

356
Turok Evolution / Re: Turok Evolution Videos
« on: April 24, 2017, 01:58:54 PM »
Damn that's really awesome dude!

357

Let's do it!

Who wants to help me set up the layout and ways we do this? I could have an artist make some kind of Turok trophy image for winner projects ;) I think there should be separate awards that are very defined. More than one winner each year.

358
Other Games / Re: Super Nintendo Mini
« on: April 20, 2017, 12:23:51 PM »
Hopefully they make a good quantity of them because what they did with the first one results in 1,000$ selling prices on ebay when they run out of stock. Nintendo needs to think and make more quantity! Otherwise I won't pay any attention to this. Even know it is a cool thing...

359
Hopefully someone does this! Go Snake go! Anybody else looking into this? I'm a sprite kind of guy not models so sorry can't do anything here to help :/

360
Well you know Dinomite, we have the tools for co-operative mode in place already with T2 mP. All we need to do is get someone to write the script for "Friendly Fire" no damage to teammates. Then create co-op levels using kexstudio. The levels would have to be mean and nasty of course so that it would take 2 or more players to handle the carnage that might ensue. If we could get Behemoth interested, he seems to like major amounts of carnage, and animal ferocity.

So I don't know about these programmer guys you got here... hmmmmm  ???  lmao Hi djdduty, and I've never met the other guy Perma. I think dj has helped me out a couple times, thanks dj.

gl -hf -Gazer

Hmm Idk I think its harder than that there would probably have to be some serious code to allow co op in Turok 2. A friendly fire would be easy to script... But making enemies spawn in a mp mode will crash the game. Some serious code is needed for that in the engine to allow it properly. I'm under the impression the mp mode doesn't know how to respond to enemies placed in maps neither do certain actors or platforms these things don't know how to register in mp. We will need Kaiser at the end of the day.

After I got in contact with Perma, it seems to have given him a push toward this project. I'm not making any promises toward the state of the project or anything but we have been chatting regularly about the ins and outs of the project and discussing certain goals that need to be set and achieved for the project to make any significant progress.

Again, I'm not making any promises for any time soon but I figured I'd at least keep you all updated after the huge amount of radio silence from us programmers :D .

Don't worry about it I think one day all you guys will have this mp going maybe with an editor too... No pressure just saying it would be cool. I would really like to play Turok Evolution in mp. Seriously its a good game for mp Co op would be cool in it also but that may be really tough and involve cutting flying levels out I don't really know how co op flying would go...Maybe its possible...But all we really need is Rok Match Evolution. I never really got to play much besides when I was younger.

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