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Messages - Duke64

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371
Awesome map. I loved the winter textures you did for everything and also the posters. And I see what you mean about the cliff drops, it does let me know I need to back it up. Good stuff! :t-rex:
Glad you found all the posters hehh.

There should just be a Doom Builder-ish program for Duke 3D already. It's been 20 years.

There's something close to it but Doom builder is still ahead imo. Mapster32 is a pretty big upgrade from just using build though and it comes with Eduke32 http://www.eduke32.com/

Bad ass level dude, merry xmas and soon happy new year! Its funny if anyone plays this map they should be able to tell that you started mapping from Duke Nukem 3D/Doom! I mean I can tell for sure... this map lets me know 100% even know I already know for facts ;) Can't wait to see the normal version great stuff.

Thank you and happy almost new year too. It is mostly DN3D as DN3D mapping even taught me Doom mapping. They're very close but just different.

372
Turok 2 Seeds of Evil / Re: Turok 2 EX Turok 2 remaster 2017
« on: December 28, 2017, 09:16:24 PM »
I see. It's from an old pc MP map. Looks cool. I've never seen that before. Is the mine tracks another mp map?

Same map just the underground part. That's actually the model that made me recognize it personally. I always get lost down there xD


373
Turok 2 Seeds of Evil / Re: Turok 2 EX Turok 2 remaster 2017
« on: December 28, 2017, 05:03:27 PM »
In short: Temple! It is one of 18 rok match map from original pc ver. It have sand and rest. Once i get time to play original sp  ver and compare it with remaster sp, i will know if that elements show there to...

Vis is right.. of course no one would know as well as him xD This is from the pc version mp map called 'Temple'. I still forget that face texture though I recognize others :o The servers on old T2 don't really run those maps too often and stick to a more regular schedule. But there's definitely some oddballs in there. It is that temple level with falling rocks/quakes and its probably the weirdest but its a cool one still. Nice finding traces of it in Turok 2 EX.

Edit:

374
Turok Sanctum / Re: Turok Sanctum Published
« on: December 28, 2017, 12:31:02 AM »
Everythings up to date still I've been on top of things for updates for all mods and stuff.

I also added

Doom Weapon sounds mod for T1

https://turoksanctum.com/doom-weapon-sound-mod/

 :primagen:

375
I found the obvious one. :|

I wonder if that's the sky path one. I kind of wanted it to be a bit obvious for players but at the same time you do have to be looking in a direction you don't have to really go in, nice one.




376
Very nice!
Thanks aye.

So who has found the secrets?? heh

377
Other Games / Re: Resident Evil Series
« on: December 26, 2017, 11:30:13 PM »
I have bought Re7 in the winter sales. Can't wait to try...either tonight or tomorrow. I hope I can eat my words on "how I'm not interested".

378
Turok Dinosaur Hunter Modding/Mapping / Re: {Release} Winter Turok
« on: December 25, 2017, 10:34:54 PM »
I did a small update, since I had no testers (no time to sort that out) I decided to play through a few more times and found a few things that needed little tweaks. I also added it to steam workshop.

http://steamcommunity.com/sharedfiles/filedetails/?id=1244246522

:raptoid:

Working on a normal version of it (non winter). Might go somewhere else..not sure yet.


379
Merry Xmas Turok's

Turok Sanctum Download: https://turoksanctum.com/winter-turok/
Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=1244246522

Info:
I got inspiration from the two winter maps that were made this year. I didn't have plans to make something. I recorded the Iced Lost Land and that really motivated me to make something of my own. But I did start this a bit too late here (not enough time to get all ideas) I made started this 9 days ago though.. I will update this mod next year with more. This was a lot of fun, trying to winterize things naturally and build all of this for the holiday. With more time a lot more can go into this one in the future.

Features:
1 New map in a winter atmosphere. The map got bigger than planned. Collect 3 keys to open the exit portal.

New Pick up/Model: Turok's head is a pick up and it gives you 1 life

New Pick up/Model: Super Mario 64 Star. It speeds the players speed up for about 30 seconds and goes back to normal after that time. (Behemoth Programmer helped me through making my pick up change my players 'speed' for a 'set time'. Thanks! for taking a moment that was pretty tough appreciate that.)

New Textures: Most of the textures are the base games textures but I winterized them to look frosty/icy. (Diddy Kong Racing textures mainly used to help me blend with Turoks to look icy some Banjo snow textures also).

T-Rrex as a normal enemy: Behemoth Programmer's T-rex Normal enemy is used here. I just customized him some to my own needs. But its BP's script that he made for my Ancient Jungle bday map!. (Thanks)

Some other scripts for the level and more....

Secrets : 2

Story:
There has been tales that there is a place where life found a way, Dinosaurs and other creatures have easily adapted to frozen weather. They appear differently now with mostly blueish tints. We can't find out if it is a camo mechanism, that's what it appears to be. But the T-rex even has blue flames now and even fire has changed color. There's something at work here.... These enemies have learned to adapt like chameleons to there surroundings. Turok has to explore this old holiday retreat to clean up the infestation of 'monsters' as some would say. There's a big one located somewhere...




Merry Xmas Turok's and happy holidays!

If you would like to see a documentation of building this just go here: Note that the finalizing stages aren't even noted. I made this pretty quickly.

Documentations (boring hehe): https://duke64nukem.com/2017/12/18/turok-winter-map-wip/

:primagen: :chronosceptor:

380
Turok General Discussion / Re: Lets have a Turok Meme competition
« on: December 24, 2017, 02:32:16 AM »



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