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Messages - Jay Doomed

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391
Thanks xD I actually just learned that also. So skipping a level number in the hub info breaks the flow. Something I also learned today so thanks too. :)

392
Yep you skipped level 10 in hubinfo which breaks the flow change it to level 10 and 11 instead of 11 and 12. And you're good to go. Btw Duke64 helped me to understand all so I thank him myself.

Hub     kHub_Multiplayer
{
    title           ""
   multiplayer      "1"
   
    level_1        klevel_MP_City4
    level_2        kLevel_MP_City5
    level_3        kLevel_MP_Marshes5
    level_4        kLevel_MP_Harbor9
    level_5        kLevel_MP_Mosh_crypt
    level_6        kLevel_MP_Vulcans_Forge
    level_7        kLevel_MP_H_2_Whoa
    level_8        kLevel_MP_Cavern1
    level_9        kLevel_MP_OblivionDM
    level_10      kLevel_MP_gaz01
    level_11      kLevel_MP_GazCity
}

Well I got it in there finally, but only by cheating and swapping my map into another maps hub definition. Jay wtf? did you get it in there? I see your picture but the file I sent you is not named Gazers City?

the comment about the cerebral bore was just to be sarcastic, or ironic. I figure some people will use the editor for that right off.




Yeah I made it myself since yours was not working but yeah its just the level numbers in hubinfo :)

I'm dying to remove the cerebral bore from all maps.

Why don't you just stub out the weapon's pickup actor definition?  Or change its max ammo to 1?

They really need to edit this weapon its completely op and spam. Man give the thing 2-3 shots I'm tired of it. You know there is trolls trolling the servers they really rush to the cerebral bores and troll the fouck out of noobs. If the devs dont care about troll spammers chasing away general users then IDK. but seriously the bore is fucked up but the people who do it are idiots they even send little troll text's after bore kills and winning. They won't beat me though I will shove my shotgun so far up there ass they will wish I used a bore.

393


I'm going through your kpf and trying to figure why you couldn't see.

First things first:

Why did you skip over Level 10?

Hub     kHub_Multiplayer
{
    title           ""
   multiplayer      "1"
   
    level_1        klevel_MP_City4
    level_2        kLevel_MP_City5
    level_3        kLevel_MP_Marshes5
    level_4        kLevel_MP_Harbor9
    level_5        kLevel_MP_Mosh_crypt
    level_6        kLevel_MP_Vulcans_Forge
    level_7        kLevel_MP_H_2_Whoa
    level_8        kLevel_MP_Cavern1
    level_9        kLevel_MP_OblivionDM
    level_11      kLevel_MP_gaz01
    level_12      kLevel_MP_GazCity
}

I don't know if that would effect it but I have a feeling it could. Checking more.....

394
Other Games / Re: DOOM
« on: March 31, 2017, 12:34:34 PM »
Need a DOOM 64 Birthday Cake xD Happy Birthday to this game it really has provided me some really amazing times. Best DOOM game to me.

395


Once again looks fucking PRO man like you been Doom mapping for 20 years. Holy fux that first level in the video I'm telling you dude that's epic. I would say there really isn't that many mappers who can do tht quality. No lie holy shit bro. Sharing with all my Doom buddies and groups!

396
Thanks 64! Worked perfect! Really appreciate that since I was one of the guys who asked haha.



If it didn't work you probably did something wrong? Why isn't it working are you getting an error message or its just not showing?

Be sure where you put the level is correct. Put it in levels/mp because the lines define that's where it is. For this to work you will need a defs folder and a levels/mp folder all in one kpf.

Level kLevel_MP_ROSJ { saturation_color “0.001 0.03 0.02” saturation_power 1.5 maxZDrawDistance 2000.0 scriptFile “scripts/map/generic_script.txt” levelFile “levels/mp/Ros-Jay.map” levelName “River of Souls” }

Also, note that if you are simply taking out cerebral bores you will only need to replace the map files and you wouldn't have to do any new definitions for existing maps.

397
Turok 2 Seeds of Evil Modding/Mapping / Re: Scripting Guide
« on: March 29, 2017, 02:53:24 PM »
Dude! really this is going to save me a bit of time and digging. Thanks a lot which reminds me I still really need to dig in your Wolfenstein Turok kpf files. Madman work. Behemoth Madman 8)

398
Turok 2 Seeds of Evil Modding/Mapping / Re: Skip All Cinematics
« on: March 29, 2017, 02:43:36 PM »
that you've already seen and get straight to the game.

Yes a million times xD Thanks man.

399
Turok 2 Seeds of Evil Modding/Mapping / Re: River of Souls DM Map
« on: March 29, 2017, 12:17:41 PM »
I think it's pretty well known that the editor is unsupported use at your pwn risk - not supported by nightdive or any affiliated group! User beware, it's a large database or 0's and 1's. Only the insane people will try to use it in the current state.

so I'm building a map .... lol.
gl -hf -Gazer

Hahah exactly we are insane xD and you know I did notice my pc getting hot while using the editor I'm about to make some eggs on it. I found that disabling sectors and actors (while not using them) helps keep it cooler a bit but it made a difference for me. My pc is not very good I play the remaster in 1280 x 720.

400
Dinosaur Hunter: I used the grenade launcher to blow up a boar to get health, but I missed and hit a tree which collapsed and knocked me off a cliff.

Turok 2: I Ran out of arrows and got killed trying to shoot enemies with a flare gun instead of pistol.

xD Flare gun.

What is the point of the flare gun btw?

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