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Messages - Mon-Ark

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41
Turok Comics Discussion / Re: Turok Comics
« on: April 18, 2017, 07:08:21 PM »
theres more than ont comic of turok 3?

42
Turok 2 Seeds of Evil / Re: Turok 2 & Multiplayer: Bug Reports Only
« on: April 14, 2017, 04:11:34 PM »
Oh, I see, cool.

It was just that the only time I ever saw an improvement was when I hosted and forced everyone at 30hz. When I was the client I set it at lower than 60hz it didnt show any improvement to my connection.

43
Turok 2 Seeds of Evil / Re: Turok 2 EX Turok 2 remaster 2017
« on: April 14, 2017, 01:38:54 PM »
That switch in the picture is not the one that disables part of the force field. The actual switches are past some area that requires you to have a talisman.

44
Turok 2 Seeds of Evil / Re: Turok 2 & Multiplayer: Bug Reports Only
« on: April 14, 2017, 01:35:56 PM »
60hz is the default, you lower it to see if it improves client's ping at the expense of the host seeing everyone move at a lower framerate.
If everything is fine you leave it at 60.

45
Turok Dinosaur Hunter Modding/Mapping / Re: [Release] Turok+ v1.3
« on: April 13, 2017, 01:08:10 PM »
Yeah, very excited to see this mod get more updates.

Speaking of the humvees, I really think the developers should tweak their AIs a little bit, so they try to go in reverse if they cant reach you because you are inside their turning radius.

46
Turok 2 Seeds of Evil / Re: Turok 2 & Multiplayer: Bug Reports Only
« on: April 13, 2017, 01:03:51 PM »
I dont think theres a fix for the ping you get when playing with someone from another region. Has always been like that for me in other games other than this one.

And I dont think upgrading yout internet speed makes a huge impact. I used to play a half-life1 online mod, and wethever my internet was 100kb/sec or 1MB/sec didnt matter a whole lot in the end.

Only way around this "could" be an option for p2p network, which I believe the online services of some games on consoles tend to use.

I'm not expecting it to be perfect if I get faster broadband, but at least a little bit more improved. My upload speed seems to be slow at times, especially uploading a PS4 game save to a PS+ cloud. I hope they're working on a server, as you mentioned. It might make weapons fire at their proper frame rates for everyone?

I forgot all about the PFM kill animation until you brought it up. When I was last playing single player before the update, I noticed how this weapon can be a bit useless at times and not even kill or hurt the smaller enemies (Mites & Workers) of the Hive. However, it was more effective on others players in multiplayer.

For now theres the "network speed" option.

From what I could see, its exclusively works for whoever hosts the server. You basically compromise your side so the joining players have a lower ping, however on your side their movement will look more or less jerky depiending on how low you set it (also if you use this option make sure to disable enemy motion blur, otherwise other players will look like blurry ghosts whenever they move)

setting it at 30hz is a good middleground (at 15hz the player's movement is like a slideshow), and a player with a ping of 350 got down by 100 (250 ping)

47
Turok 2 Seeds of Evil / Re: Turok 2 & Multiplayer: Bug Reports Only
« on: April 12, 2017, 10:22:45 PM »
The death animations work independently of how explosive weapons deal damage, otherwise I wouldnt be blowing up an endtrail's head with a shotgun's explosive rounds. Also take note how the plasma rilfe's sniper shots blow up heads now.

Yes, im pretty sure this change to explosive damage is intentional and everybody knows about it at this point, and im honestly happy for that. Much better than seeing an endtrail take 3 rockets to kill because the first two landed on the arms/legs, something which you dont have control of.

It just brought upon new problems of balance which have yet to be addresed.

48
Turok 2 Seeds of Evil / Re: Turok 2 & Multiplayer: Bug Reports Only
« on: April 12, 2017, 01:18:49 PM »
I dont think theres a fix for the ping you get when playing with someone from another region. Has always been like that for me in other games other than this one.

And I dont think upgrading yout internet speed makes a huge impact. I used to play a half-life1 online mod, and wethever my internet was 100kb/sec or 1MB/sec didnt matter a whole lot in the end.

Only way around this "could" be an option for p2p network, which I believe the online services of some games on consoles tend to use.

49
Turok Comics Discussion / Re: Are the Dynamite Comics Really That Bad?
« on: April 11, 2017, 04:03:59 PM »
Which are by Dynamite comics? the seeds of evil ones?

50
Turok 2 Seeds of Evil Modding/Mapping / Re: Brutal Turok 2
« on: April 07, 2017, 02:11:47 PM »
Ok I didnt want to ask, but whats this drama between snake and shadow?

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