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Messages - Dakuwan

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41
Turok Dinosaur Hunter Modding/Mapping / Re: Turok HD
« on: January 21, 2016, 01:43:16 PM »
indeed adon, condensed is best.

yeah about the color of the trike, i can adjust to to what it was like originally i just have not got around to doing that.

and incase i forgot check this link to my youtube, and you can check out some small videos i made regarding the development of the textures, and see the creatures or what not in motion.

Its all a WIP

https://www.youtube.com/channel/UCRm-WPOCa_ZTRwBTC4XSCSw

im going to adding the alien grunt to this here in the next day or two

42
Turok Dinosaur Hunter Modding/Mapping / Re: Turok HD
« on: January 21, 2016, 12:26:25 AM »
thanks all for the positivity. I am a father of 2 little ones and  work 2 jobs, i have very limited time to spend doing the retexture, and anytime i am able to get something done its hard earned.
My goal is to get rid of all the old 32x32, 64x64 so on and so forth and replace them with no less than a full HD 2000 pixel image.

This mod will not be for everyone, but i do intend to stay true to the spirit of the settings and characters.

I look forward to sharing my labors with you all in the future.




43
Turok Dinosaur Hunter Modding/Mapping / Re: Turok HD
« on: January 20, 2016, 06:44:51 PM »
Well then.

44
Turok Dinosaur Hunter Modding/Mapping / Re: Turok HD
« on: January 18, 2016, 01:46:31 PM »
@NFSfan83

yeah what i do is this.

-make a copy of "game.kpf"
-make folder in turok called "mods"
-move copy of "game.kpf" to "mods" directory
-change name of copy that is within the "mods" directory to "game.zip" ( if you use winzip )
-now that this file type is associated now with zips, you can rename it yet again to "game.kpf"
-you renamed it back so that Sobek.exe sees its as a folder containing a .kpf file to use overtop of the original game.kpf in the turok directory, this way when you change files your not changing the originals and cleaning up your mod is a simple process

-at that point, go into "mods", open your game.kpf(which is now linked to .zips), open the "textures" directory.
-you can change everything here just make sure to drag and dop the files you want to replace back into the game.kpf located into your "mods" directory

it SHOULD work...if doesnt make sure the game.kpf is really listed as .kpf when you right clikc on the file and go to properties, as long as its listed in the dialog box as "game.kpf" NOT "game.kpf.zip"


in regards to file size, i have yet to see any limit...
its alot of fun to mod the files but there are "OVER 1000!!!" textures. and finding the image you wanna change can be painful and long winded.


45
Turok Dinosaur Hunter Modding/Mapping / Re: Turok HD
« on: January 18, 2016, 09:25:41 AM »

46
Turok Dinosaur Hunter Modding/Mapping / Re: Turok HD
« on: January 17, 2016, 02:00:14 AM »
mon ark, i agree,
ill tweak that down eventually....in the meantime

https://youtu.be/9c7XL9kJtts

47
Turok Dinosaur Hunter Modding/Mapping / Re: Turok HD
« on: January 16, 2016, 05:33:12 AM »
BEHOOOOOLD!!

http://imgur.com/a/LhT4L

https://youtu.be/dC69wdefNo8


thisisaworkinprogressunderstandthatallcontentseenviatheselinksisubjecttochangeatanytimeorberemovedentirelythankyouforyourtimeandenjoy

48
Turok Dinosaur Hunter Modding/Mapping / Re: Turok HD
« on: January 15, 2016, 10:19:16 AM »
@duke
 thanks im still tweaking a few small details on demon but thats pretty much the finished product.
glad you liked the ak.
 i just realized after you said that i changed the dirt weeks ago and never got around actually fixing it, it does looks like crap though.

@adon
over all i would probably say im about 30% done with retex the whole game.
the hub, the jungle, the ruins are almost completely done
i have only dabbled in the ancient city, catacombs and treetop tex wise
lost land(except the dead dino skeleton) and campaigners fortress i barely touched

monster wise
leaper, purlinn, raptor, demon are near completion
working currently on Thunder, poachers, campaigners troops, demon shaman and dimetrodon
i SHOULD in the next two weeks release the first of my enemy tex pack, but that can change depending on how much time i get.

if i had to give an estimate id say complete overhaul in the next 3-4 months. i know it sounds long but im only one person replacing, creating completely new tex of "its over 1000!!!!" textures.

thanks for the positive comments, im glad my iterations are pleasing to the true hardcore turok fanbase. this game brought me so much pleasure as a teen and im honored to be laboring each and every night to improve it

49
Turok Dinosaur Hunter Modding/Mapping / Re: Turok HD
« on: January 14, 2016, 07:01:52 PM »
Reskin of lost land demons,

Still Wip but nearly done with this one
I always felt the faces on them used to be horrendous, using like 3 to 4 pixels to describe the teeth
Always felt that thier armor was to similar to the tribal humans, bone armor, attacks, ext.

So this is my solution for now, have them in imposing armor that actually looks like it could take a shotty blast
Instead of the half naked bullet sponge. The faces are clearly defined, and look pretty good.

I know its not pixel by pixel recreation,  I wanted to make that character seem separate and unique.
Hope you enjoy these images.
http://imgur.com/a/143X8

50
Turok Dinosaur Hunter Modding/Mapping / Re: HD raptor,purlinn, leaper
« on: January 12, 2016, 04:59:06 PM »
Just to keep you all up up to date, in working on lets see...weapons, lost land demons
, thunder, the dino skeleton in the lost land, poachers and campaigners troops...post some in next few days

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