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Messages - Badger

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41
Turok 3 Shadow of Oblivion / Re: The Mutant
« on: August 29, 2019, 03:26:45 PM »
We kind of see now where they were going with this originally, you see the beta oblivion hound as a scorpion type thing, and we have a mutant here with a fly head (which most likely was replaced with the Stryders). Makes you wonder what other enemies originally had different designs, and if any concept art exists.

42
Turok 2 Seeds of Evil Modding/Mapping / Re: Turok 2: Besieged Mod (WIP)
« on: August 29, 2019, 01:29:34 PM »
I was overjoyed seeing you go into Turok 2 on steam yesterday :D

Can't wait to play this again and finish it, the areas are very creative!

43
Turok 3 Shadow of Oblivion / Re: The Mutant
« on: August 28, 2019, 11:39:07 PM »
Looks like it's straight out of a Turok creepypasta.

44
Turok General Discussion / Re: Documentary featuring the Turok series
« on: August 26, 2019, 03:31:46 PM »
Dang! Thanks for sharing this with us.

A 200 page Turok Bible!? :o

That i need to see!

46
Turok Dinosaur Hunter / Re: Turok making of (behind the scenes)
« on: July 20, 2019, 10:51:41 PM »
Operative lm saves the day!  :)

47
Turok Dinosaur Hunter Modding/Mapping / Re: RaptorReskin
« on: July 19, 2019, 08:46:56 PM »
Updated mod to include more monster textures, visit sanctum link for full mod.

48
with the source code, can someone add an quicksave function to this game?

In theory? Maybe. But you'd have to recompile the game and I'm not sure if that is really possible. We don't have tools to decompress the game files, for example.

It would've been epic if the leaker also leaked stuff from the silicon graphics computer, which most likely wouldve had in-house tools the iguana devs used. Alas.

49
Turok Dinosaur Hunter Modding/Mapping / Re: [Release] Turok+ v1.95
« on: July 01, 2019, 07:02:16 PM »
I mean, I'd rather have both at the same time :P. I just wanted to grandfather that one T+ terminal I have in openworld as an antique, so it could remain the last active terminal in Turok modding 0_0

50
Turok Dinosaur Hunter Modding/Mapping / Re: [Release] Turok+ v1.95
« on: July 01, 2019, 02:31:23 PM »
I love this! My only gripe is that the old Turok+ terminals should be grandfathered in as an optional thing for modders, but the save point having t+ menu is a big improvement for sure.

Just a suggestion for a future update, could you make the T+ menu in the save game style, now that you go to the save point to edit the menu?


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