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Turok Dinosaur Hunter Modding/Mapping / Re: Open World Alpha official discussion thread
« on: November 29, 2017, 07:30:23 PM »
Wants to take a dive, it is very similar to the Atlantic Ocean water.
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Turok Dinosaur Hunter Modding/Mapping / Re: Open World Alpha official discussion thread« on: November 29, 2017, 07:30:23 PM »![]() Wants to take a dive, it is very similar to the Atlantic Ocean water. 402
Turok Dinosaur Hunter Modding/Mapping / Re: Turok 1 User Map Ancient Jungle« on: November 29, 2017, 05:41:17 PM »I don't even like steam like that but how come you're not putting things you make on the workshop? ![]() Well I was undecided whether to add this map to something with multiple levels.. or keep it solo, I'll keep it solo since it was a 2 day challenge. Also, I just personally like the outside setup - via Turok Sanctum (I have every mod on my pc) and I just run mods when I please through a mods folder that's how I do them all heh same as I do Doom or Duke 3D. But I'm really glad there is a workshop though and appreciate it too, I check there for mods. Just having fun doing things though. I'm not very much into going all release mode tbh when I think about it I really just made for fun to take my mind off thing and enjoy. Someone else can share there if they wanted. 403
Turok 2 Seeds of Evil Modding/Mapping / Re: Doom maps for Turok 2« on: November 29, 2017, 05:32:30 PM »
Yeah I sent some of my Doom buddies it to help me in suggestions/testing awhile ago, back in august now at least. Its been updated since that one but not enough to let you guys test again. There's a lot to do ye and with my other tons of mods and maps I'm all over the place as usual this will eventually get finished. Its been lots of fun so far.
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General User Mods, Maps, and Content / Re: Turok 3 Weapons in Doom by Raffine52 [Doom Mod] (UPDATED V1.2 Joseph Update)« on: November 28, 2017, 05:52:59 PM »You've done a nice job on this Badger you could while in a level (don't press pause and don't open console) Just type in live game: IDKFA = Give all weapons IDDQD = God Mode ![]() 405
Info/Help / Re: Forum Updates« on: November 28, 2017, 04:57:39 PM »
New Emoticons, they're the Turok remasters achievement pics. All of those were made by Kaiser. And Kaiser approved them to be used here (thanks). Enjoy all.
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Turok 2 Seeds of Evil Modding/Mapping / Re: Brutal Turok 2« on: November 25, 2017, 10:43:49 PM »407
Turok Dinosaur Hunter Modding/Mapping / Re: Turok Dinosaur Hunter WIP Projects« on: November 24, 2017, 09:44:43 PM »That's the thing, ray trace WAS on when I took that screenshot as well as when I built the sectors for the building. It looks like that model doesn't have any ray trace detection on it at all, I never used that model yet. But yeah its going to happen on that model models/city_temple_large04.bin. Gj sticking it out and putting them there, I assumed since you're new to it xD I think I have seen this before on a different model but its definitely more rare, not a common thing. 408
Turok Dinosaur Hunter Modding/Mapping / Re: Turok: Mountain of the Sun« on: November 24, 2017, 04:28:23 PM »
Character Select is nice I AM ADON.
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Turok Dinosaur Hunter Modding/Mapping / Re: Turok Dinosaur Hunter WIP Projects« on: November 24, 2017, 04:27:19 PM »
Always be sure to turn ray trace on xD
Pics look nice, good job can't wait to try it out. 410
General User Mods, Maps, and Content / Re: Turok 3 Weapons in Doom by Raffine52 [Doom Mod] (V1.2 Danielle Update)« on: November 24, 2017, 03:06:51 AM »
I played the first version earlier today and that was pretty awesome keep it up.
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