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Messages - Duke64

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411
Added how to create a local teleport/portal guide: Updated op also.

https://turoksanctum.com/turok-2-creating-a-local-teleport/

412
Turok Evolution / Re: Turok Evolution Videos
« on: November 21, 2017, 12:51:14 AM »
Remixed the first chapter with more ammo, wildlife, dinos, and enemies. Mostly just getting a feel for the editor.


413
Other Games / Re: Blood: One Unit Whole Blood & Blood 2
« on: November 17, 2017, 11:14:10 PM »
How to copy paste a sector inside of another sector for One Unit Whole Blood MAPEDIT.



Post has a little more info's : https://duke64nukem.com/2017/11/17/one-unit-whole-blood-mapedit-how-to-copy-paste-sectors-inside-sectors/

414
Turok Evolution / Re: Turok Evolution Screenshots
« on: November 16, 2017, 11:38:51 PM »




Wait guys don't leave me behind I am your brethren xD




415
Sorry to bother you here on your map but I was wondering is there a way to copy paste sectors? For example I have a special pillar I made with lots of vertices but instead of creating it 10 times again can I copy/paste it?? Every time I do it it breaks the map it doesn't get pasted correctly like in mapster32.

Well already kind of responded to you in discord but wanted to repost here.

Yes there is a way to copy paste the sectors in Blood but its a bit tricky. Mapster32 is an updated build engine of course and operates more free. I'll make a small guide how to do this very soon!

416
Coming Soon.



In the Meantime, Here's V1.2. Some Changes:

Buffed the Plasma Rifle's Main Firing Mode so It does more Damage.
Replaced MP From The Weapon Actors with TK2MP in the Core Mod due to the Expansion Pack Weapons being Called TK2MPEP1 And so on.
Made the Bore's Explosion Larger.
Moved the M_DOOM In the Menus so you can see the Title.
Made the Torpedo's Explosion An little bit Smaller.
Changed the Assault Rifle's Accuracy.
Buffed the Bore so It does 500 Damage if it Phases Through the Players and Enemies before It's Explosion.
Increased FireStorm Cannon's Fire Rate.

Download it Here. https://mega.nz/#!eZ0nmJYD!J7urfnf-ZZABU43MiAQZ9Wa_5OLSQy0un47SVYUS_FA

Cool picture there for it. Keep it up pretty darn cool.

417
Do you have Behemoths Fireseed tool?

This: https://turoksanctum.com/fireseed-model-animation-editor/

You can import an obj as a skinnedmesh or staticmesh using it.

418
Yeah from the looks of this here you have what you need to do that. Possibly packing the .kpf wrong? Doesn't seem like you are doing that wrong either based on the description at least. Yeah I would retrace my steps and do one by one first. Starting with getting the weapon on the weapon wheel and on screen with positioning and then worry about the goodies :)

419
An episode 3 is planned and I have something sneaky started for it :) Don't mind the map it is literally a box test map.



Obviously they're not done with there attacks I just have a fill in attack state atm which is from the liztroop. I'm hoping i can randomize between a violent death as seen in this video and a normal death as I have both set up.

420
Turok 08 / Re: Looking for players to play Turok 2008 PC multiplayer
« on: November 11, 2017, 11:45:16 PM »
I noticed you joined discord feel free to pm me on there it can be through a message if you like. We can try to set up, I watched your video looks like you're good at the game. I never got to play turok 08 pc mp only some time on xbox 360 mp which is hard for me with bad fov and a controller is hard for me I'm not the guy winning the rounds. I like the co op more but pc controls should be better.

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