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Messages - Jay Doomed

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461
Other Games / Re: DOOM
« on: January 16, 2017, 03:09:57 PM »


My wad "Soul Sanctum" is a pretty big project that is in the works.

The project will feature mostly new maps. But here is the thing. The episode will be made for Brutal Doom 64. But it will work on Doom 2 with Doom 64 textures. Plus a bonus add-on that includes a small wad for Doom 64 EX which are completely different maps from the main wad.

Soul Sanctum: I'm on map 5 in the episode already.

Soul Sanctum for Doom 2: Some conversions must be made in order for it to work properly on Doom 2 (separate download)

Soul Sanctum EX: A bonus wad with two maps so far only for Doom 64 EX.

More info going here: https://soulsanctum64.wordpress.com/
Omg this is going to be really good cant wait glad Jay is involved. 64 you are a map machine dude :D

What's up my Doom peeps :)

Doom gameboy that's mighty interesting to say the least.

Yo Revvie where is Deathsphere have you heard from him last week I cant reach him. Well he is going to join this forum but he must be busy his fb says last active 6 days ago.

462
Turok Dinosaur Hunter Modding/Mapping / Re: Turok HD
« on: January 13, 2017, 11:13:36 AM »
He is right you know^^

463
Turok Dinosaur Hunter Modding/Mapping / Re: Serious Turok Mod (Revisited)
« on: January 12, 2017, 03:36:42 PM »
Thanks guys I will send a submission soon as possible 64. I shared on fb ;)

464
Turok Dinosaur Hunter Modding/Mapping / Re: [Release] Turok+ v1.11
« on: January 11, 2017, 04:05:56 PM »
Pretty awesome mod dude

465
I really like the nod to the old symbol of Turok!

And I am now admin dude. https://turoksanctum.wordpress.com/2017/01/11/we-are-doing-maintenance/

466
Other Games / Re: DOOM
« on: January 11, 2017, 11:20:54 AM »
Big update to this site:

https://soulsanctum64.wordpress.com/
The updates include me as admin on both the Doom 64 review site and Turok site. 64 I can't wait to get started reviewing Doom 64 stuff and Turok!

467
Turok Dinosaur Hunter Modding/Mapping / Re: Serious Turok Mod (Revisited)
« on: January 11, 2017, 09:42:18 AM »

Wow this is fucking awesome let's do this shit. I'm working on level 3 Ancient City now will send pics soon. Man but you already knew I was on board with this and you been helping hands on with the mapping. I really like the photo there can I share to the FB group? Okay will show you some pics of the level edits and send you map when done. Nice idea though dude. Lots of action Turok action. It may be like a back end project for you because you are greatest Turok mapper xD but i'm going to push for this one because its more simple to do for Turok mapping ;)
Sixty you really going to like my idea for Ancient City man. Working on it now. So much is going to be added but just so you know I am doing it here is a early pic ;) Yes I copied you on jungle falls by placing the triceratops bone on something haha



EDIT: Merged both posts to prevent double post.

Thanks Dinomite- Hey Sixty lets make Turok run faster also.

468
Glad i didn't have that problem. It would of drove me mad lol! Good job getting solution.

469
This board is for non Turok mods/maps/user content.

Thanks! i'm sorry I haven't shared any maps. I like working on maps with you on Doom 64! Soon we will share more.

470
Projectile attack 1/Projectile Attack 2: Good for enemies with weapons or any enemy that fires a projectile. Monsters are specific to them though, so if your monster isn't firing any projectiles on projectile attack 1 try to use projectile attack 2. While testing switch between them on different attacks to get the correct 1.



Oh man I was struggling with these and you're right the projectile attacks are specific to enemies they don't always work with one enemy so you have to try between them both.

Yes make more videos! Thanks

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