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Messages - Duke64

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471
It should be good to see, when it's done. I have to remember to take the other mod out, whenever I decide to check the multiplayer because it's been some time since I played it.

I like my idea that I gave you but I still like the Iceborn, too because of the colour and the AoE effects that had. You could even do a Radioactive version, if that idea hasn't been thought of?

Acidborn is very similar to the Iceborn right now just think the iceborn with green acid effects instead :D Ahh ahh it burns it burns ahh ahhhhh! xD

472
Well they basically throw acid when they swipe and when running they kind of splash acid heh. That's what he does so far. I plan to have more in the next update as well. Plans are just plans till they're done, but I would like to add a second level to go along with the Acidborn and to continue this one. Well it will happen soon. I'm just having fun on other quick and fun mods heh :)

473
Other Games / Re: Nintendo Thread
« on: September 13, 2017, 06:49:26 PM »
Wut. Links.




474
Turok 2 Seeds of Evil Modding/Mapping / Re: Turok Lives Again Mod
« on: September 12, 2017, 01:07:09 AM »
Looks real cool. Random question. Will the Doom version work also or you just building the new level shells there?

This will answer that question ;)


475
Turok 2 Seeds of Evil Modding/Mapping / Re: Turok Lives Again Mod
« on: September 10, 2017, 02:48:00 AM »
Sky ceilings in doom are illusions, so levels they have to go in blender first and be cleaned up for a few reasons. First remove any sky ceiling surface, for any "transparent" texture some kmat edits are needed for them that's the general. Here's an example of what happens to your model without editing all of the sky surfaces on the level model hehe xD


476
Turok 2 Seeds of Evil Modding/Mapping / Re: Turok Lives Again Mod
« on: September 10, 2017, 12:51:55 AM »
I'm going to show some pics of making the map in Doom builder first this time. Then we can see it transfer to T2 :) I made this map in about 4 hours and that even surprises me! Anyways these certain Blood textures remind me of Doom 64.







This will be added into this mod shortly when the map is done then I port it to T2! Blood has good scenery it changes a bit different styles I love it. I'm just motivated and having good times :)

477
Turok 2 Seeds of Evil Modding/Mapping / Re: Turok Lives Again Mod
« on: September 08, 2017, 11:10:51 PM »
I really love where you're going with this. The gun is a nice touch :P

Thanks mate I'm definitely going to add more to this one as time goes on also and keep up the good work yourself ;)

News(not update yet):

I have a second map made here from scratch on Doom using Blood textures. And in Turok 2 already

I won't update this until I have two maps to update with I've already started the third map. So should be quite soon. Some pics of map 2.







via Imgflip GIF Maker

478
Turok Sanctum / Re: Turok Sanctum Published
« on: September 06, 2017, 12:02:15 AM »
I added another cool page to look at just for the heck of it heh. Under the tab Turok Mods you can select "All Turok Mods/Maps" and you go here.

https://turoksanctum.com/all-turok-mods/

479
Turok Sanctum / Re: List of Mods for Turok Dinosaur Hunter
« on: September 05, 2017, 06:56:33 PM »
Added another one today updated in op also. I also changed the layout of this thread post to just say the author with there mods under.

Mod added today: https://turoksanctum.com/trials-of-the-warrior/


480
Acid burns








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