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Messages - Duke64

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481
Turok 2 Seeds of Evil Modding/Mapping / Re: Turok Lives Again Mod
« on: September 03, 2017, 11:21:54 PM »

I'm an idiot, please pardon my stupidity.



You're not an idiot hehe, why just tonight I was going back and forth because this other mod I'm working on kept crashing. Turns out I had two kpf mods at once xD my own fault. Well nice video good quality! I added you into my featured channels list hehe. Thanks for playing all enjoy. More is to come here this will expand and other mods 
:turok:

482
Anything Else / Re: Spartan Art
« on: September 03, 2017, 07:11:05 PM »



Yeah Duke I dont forget the turtle I promised you, I will make it, but I hope you will like this guy that is a mix of a crocodile and a marine turtle.


Some of the new pics of the game in UE4.



The new layout looks great for starters yeah I like it and very detailed. The croc/marine turtle is really cool has a croc/trex head and a turtle like body. Great description and drawing I want to have him as pet in the game xD Those areas in ue4 look nice also liking the vines and jungle.

483
Turok 2 Seeds of Evil Modding/Mapping / Re: Turok Lives Again Mod
« on: September 02, 2017, 11:18:11 PM »
Awesome downloaded and going to play now :)

You start with the weapon on full ammo so you could potentially use it anywhere even sp. There just isn't any pickups in sp yet so you have one clip for now heh. I'll update a few of the levels with ammo. Since Turok separates the levels out in multiple levels I could just add them in certain spots and only use like 4 small maps. Tommygun was also added in the mp map Caverns on this kpf.

484
Turok 2 Seeds of Evil Modding/Mapping / Turok Lives Again Mod
« on: September 02, 2017, 04:06:38 PM »


Turok Sanctum Post and Download go here: https://turoksanctum.com/turok-lives-again/

Turok lives again and this time takes on the dark side. This is a mini beta v0.1 mod that I will update in the future. It features a Tommy gun and a Doombuilder version of Blood One Unit Whole Bloods level 1 "Cradle To Grave". For those who don't know. In the game "Blood One Unit Whole Blood" the main character Caleb says "I live Again" When you start in level 1, and I've made it so when you pick up the Tommy it says that. This mod was inspired by the game Blood. One of my all time favorite games. And with Kaiser possibly working on Blood ex I'm more hyped. So what we have here is a quick action packed mod with just minor things for now.

This mod features a Tommy gun and a level from Blood that was remade in Doom (no room over room differences)

Updates coming soon:

I will definitely be updating this mod with more things and of course polishes to existing, I'm aware several things are not perfect. I may want to add some WWII style levels and some Chicago style mafia levels (if possible) to cope with the Tommy Gun more. But its mostly headed in a Blood direction. Keep in mind I've only worked on this a few hours spread out on about 4 days. Enjoy for now.

Behemoth and I test playing it in raptor fest.




Update V1



-1 new single player map. Just press start game as if you are starting the game normally. Collect feathers to unlock some doors and progress other ways also. (Nothing will tell you what feather goes to what but it shouldn't be hard. There is only 3 doors that unlock by feathers. Turn off death cinematics. If particles flicker use "r-useocclusionquery 0" before starting the map.

-Custom intro

-Custom ending Cinematic upon beating the level

-Custom Credits

-2 new MP maps

-Old school Blood mp map "Bodies"

-MP version of the new SP map "B464dm"

-Another new map: "Pennywise" cut for now

-New ammo balances to the Tommygun - so we can't spam the weapon on the sp map.

-Primagen added - resourced Primagen thanks to Behemoth Programmer

-Queen Boss Normal Enemy - Thanks again Behemoth Programmer




Too much to type but hey it went from v0.1 to v1 for now enjoy. It was really fun making.

Turok Sanctum Post and V1 Download go here: https://turoksanctum.com/turok-lives-again/


485
That's pretty cool you were able to do that with the original nice job here cool video. Yeah just small info here: as long as files, post's, and links don't include the game then every things cool we just can't be providing links for piracy free versions mods are okay. Well cool how you're spawning things while in game like that also btw.

Might not be a bad idea to split the original and the remaster versions topics. I'll consider it but not sure how I will go about doing it yet if I do.

486
Turok Sanctum / Re: Turok Sanctum Published
« on: September 02, 2017, 12:08:57 AM »
Just so everyone knows everything is up to date. I need to speak with a couple modders to see how they want to go about everything. But everything is pretty up to date. Its a new month time to choose a new video of the month... And we're running out. To any Turok modders just know I support whatever you're making. Keep it up give me more!

487
I only don't release some things because projects are not done though its just a joke around but when I get done with certain things I will of course send links the finished versions :) xD

488
That's really awesome. I checked your updates great progress. Mafia Turok!

Thanks and nice everyone, its pretty much done as much as it can be atm. Later if Fireseed were to get an anim tool I'll come back to this and make animations even better i imagine. I'll release it really soon after I go over some minor things and adding the generator pickups to the mp maps.

489
Glad you enjoyed guys thanks. I got lots of feedback from great mappers from Blood also. So if you played it on DOSBox and you saw there was a level 2 " To be Continued" level. I'm definitely doing a second level. Going to actually take some time on it.

490


Small update since that video last night lol


Can see a small post here about it. Which I will be updating if you want to follow the progress there.

https://duke64nukem.com/2017/08/27/tommygun-mod-in-turok-2-blood-inspired/

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