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Messages - Jay Doomed

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491
Other Games / Re: DOOM
« on: October 25, 2016, 10:47:46 AM »
Yep Snapmap got some updates which included the old school modules now. It also has the ability to texture blocking volumes now so you can nearly create almost anything with it now. ts a little less limited. And its bad ass but if I'm going to build maps its going to be in classic Doom :)

492
Other Games / Re: DOOM
« on: October 24, 2016, 01:26:42 PM »
 
Guys Brutal Doom 64 releasing on OCT 30th!



Also, Andrew Hulshult made a remix of the theme song for the mod :)


493
Turok 2 Seeds of Evil / Re: T2 EX
« on: October 12, 2016, 01:54:52 PM »
Very good news indeed. Funny how news feed websites are sharing today and you and Vis did yesterday xD

494
Other Games / Re: Duke Nukem
« on: October 12, 2016, 01:50:23 PM »
I probably could try but it would be my first Duke map lol :) I know its not much different than Doom mapping though.

495
Turok 2 Seeds of Evil / Re: Post T2 videos
« on: October 10, 2016, 01:06:35 PM »
Looks cool though how colors are reminds me of something but I cant remember what. But is kind of a cool mix up and change here to play in different ways

496
Other Games / Re: Duke Nukem
« on: October 10, 2016, 12:52:27 PM »
Text interview with Levelord about mapping :)

https://duke64nukem.com/2016/10/08/level-design-with-levelord/



Dude you are lucky and this is awesome :) Credit from Levelord?! I seen this everywhere yesterday on my feeds xD Kinda removed his name here.



Can you make an alfred j kwak map for me?
How would we do that what type map? heh

497
Other Games / Re: DOOM
« on: October 05, 2016, 03:17:56 PM »
Sixty all of those are nice you know I been replying on facebook to these but I wanted to say man keep up the awesome stuff. You're taking over xD

498
Turok General Discussion / Re: Turok Discord group
« on: October 03, 2016, 10:09:31 AM »
I joined in the thing haha can't say will be on much but I joined :D

499
Other Games / Re: DOOM
« on: September 27, 2016, 12:37:20 PM »
Thanks dude and some of it was done by Sixty :) I sent it back to him because he wanted to add some more. But this map should take us some time here. After he sends it back I have a few things to take care of like gameplay and stuff. There is only two keys so far, so I will still be looking to see if anyone would like to do another part but if not is okay I can do :) The visual color selecting is easier and faster than scripting it.

500
Turok Dinosaur Hunter Modding/Mapping / Re: Smoke's Modding Guide
« on: September 27, 2016, 12:33:26 PM »
Thanks for doing the guides so you know some people do look :) I would like to know which part Kaiser has wrong on his ksnd guide?

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