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Turok Dinosaur Hunter Modding/Mapping / Re: Turok: Next Generation
« on: February 21, 2019, 02:17:44 PM »
Absolutely wonderful stuff here. I really appreciate that you split the assets into separate packs as well.
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Turok Dinosaur Hunter Modding/Mapping / Re: Turok: Next Generation« on: February 21, 2019, 02:17:44 PM »
Absolutely wonderful stuff here. I really appreciate that you split the assets into separate packs as well.
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Turok Dinosaur Hunter Modding/Mapping / Re: Turok Dinosaur Hunter WIP Projects« on: February 15, 2019, 10:58:09 PM »
UPDATE: Released the second version. Use it instead!
https://github.com/Doommarine23/RocketLauncher2/releases/tag/T-v0.2 I've announced it on the Discord and I'll do it here too. Here is the first release of my extension of Rocket Launcher. https://github.com/Doommarine23/RocketLauncher2/releases/tag/T-v0.1 Turok 1 is fully supported, and right now this is Windows only. There is instructions on how to use on the page, its super simple. 53
Turok Dinosaur Hunter Modding/Mapping / Re: Turok Dinosaur Hunter WIP Projects« on: February 14, 2019, 03:25:59 PM »
I'm working on a project I consider pretty important for Turok right now. I'm taking the open-source Rocket Launcher 2.0 and adding full support for Turok. Later on I will be adding Turok 2 and Forsaken.
Why do I consider this so important? Several reasons. First, there is no good way to control mod load order for Turok. The steam workshop works off your subscription date, and GOG players must use the mods folder, which loads in alphabetical order. Rocket Launcher gives us the ability to load mods in any order we want. This means that mods that require compatibility patches, or unofficial patches, or tweaks, are all fully possible now, because you can control their order. Second, it provides a mod launcher for GOG players, I am not aware if the GOG editor has any kind of mod launcher. So I consider this important for them. So, I think having an "official" launcher for Turok will be a huge benefit to everyone, and of course I plan on putting my code on github soon. ![]() 54
Turok Dinosaur Hunter Modding/Mapping / Re: Play Turok Backwards« on: February 12, 2019, 01:35:02 PM »
Another great project, man. Its a simple idea, executed brilliantly. I think what I find fun about it, is that I naturally want to conserve the better weapons, cause I know the earlier levels you go into later on, won't have ammo for them.
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Turok Dinosaur Hunter Modding/Mapping / Re: Turok Dinosaur Hunter WIP Projects« on: January 14, 2018, 05:08:11 PM »
I use OBS https://obsproject.com/
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Turok 2 Seeds of Evil Modding/Mapping / Re: Fireseed v0.9 - Model & Animation Editor« on: January 11, 2018, 12:30:51 PM »
Great job man, one step closer to world domination
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Turok Dinosaur Hunter Modding/Mapping / Re: [Release] Turok+ v1.6« on: December 09, 2017, 03:18:06 PM »
That is some seriously impressive stuff, my man. You and BP are really pushing what I keep expecting to be possible in Turok.
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Turok Dinosaur Hunter Modding/Mapping / Re: To share or not to share WIP projects??« on: December 09, 2017, 03:16:43 PM »
Personally? I like being public about it. It allows me to breathe life into the community and receive feedback. If I inspire some people? That is awesome.
If someone "steals" my idea? That is fine. All of us have taken direct inspirations from other artists and their works, and I am sure some of us have thought "I can do that, but better". If someone isn't saying my work is theirs, I have no problem with it, because ideas are just ideas. Tons of maps/mods released here for Turok or other games, have totally inspired me, or have done similar ideas that I wanted to do. We're all in this together, so I see no harm, as long as no one has ill intentions. 59
Turok Dinosaur Hunter Modding/Mapping / Re: Turok Dinosaur Hunter WIP Projects« on: November 28, 2017, 06:26:03 PM »
Gonna see if I can figure out anything to fix the raycasting issues. Doubt I can do anything but I almost wonder if reducing the model's complexity might do the trick.
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Turok Dinosaur Hunter Modding/Mapping / Re: Turok: Mountain of the Sun« on: November 24, 2017, 11:21:46 PM »
You continue to impress. The work you do is seriously motivating in the sense that it shows what we can do with the tools we have. Half of what you did, I never expect like entire new playable characters.
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