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Messages - operative lm

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51
Turok Comics Discussion / Re: Turok comic related question
« on: January 05, 2016, 10:19:56 PM »
Ordered the book last week, and it arrived today. Haven't sat down to really read it, but I did flip through it some to see if I could find an answer for you. I'm not sure what you're looking for as far as "attacks," but bug-face chooses an old sabre as his weapon against Joshua Fireseed.

52
Turok Comics Discussion / Re: Turok comic related question
« on: December 26, 2015, 09:41:45 PM »
I haven't had a copy of the book for a good, long while, so no idea. :V

53
Turok Comics Discussion / Re: Turok comic related question
« on: December 26, 2015, 12:47:07 AM »
I'm assuming you mean the Confederate soldier with the bug for a face? He only appeared in the one comic, but he was one of the main antagonists in the third junior novel, Arena of Doom.

54
Turok Dinosaur Hunter / Re: Turok Dinosaur Hunter Models
« on: December 21, 2015, 09:42:05 PM »
I wonder if its still inside the game somehow though, that would be interesting!

I sincerely doubt it. Iguana Entertainment had to do a ton of data compressing just to fit what we ended up getting onto the cartridge; there'd be no room left for extras. According to a Dienstbier interview, they were just an extra 50KB away from having a Brachiosaurus in the Treetop Village, and as sad as he was about that getting cut, you can bet there wouldn't be unused models taking up space that could be used for it. :P

(and at any rate, Kaiser once said that there wasn't much of anything else left in)

55
Turok Dinosaur Hunter / Re: Report Turok 1 bugs
« on: December 19, 2015, 07:19:36 PM »
It's not really a bug, but the portals that lead to the bonus stages are barely audible. I could only hear them if I turned the music off.

56
Turok Dinosaur Hunter / Re: Turok EX
« on: December 18, 2015, 10:16:37 PM »
Could you get a video to show us what's happening somehow or sscreenshot at least? We could try to get stuff like that right over to them ;)

It looks like TV static whenever I look at any place where god rays are present. There are enough people over on the Steam Community boards with the same problem, so I don't think I need to provide a screenshot as well. :P  Thanks though.

57
Turok Dinosaur Hunter / Re: Turok EX
« on: December 17, 2015, 09:54:55 PM »
Went ahead and picked it up on GOG. Light scattering's broken for me, but everything else seems fine. I played up to the first save point, and I'm not sure if I like the layout change around the second level key. I wonder if, should they ever get around to Turok 3, they'll modify the beginning of Level 4 to accommodate the new ruins that have appeared? :P

58
Turok Dinosaur Hunter / Re: Turok EX
« on: December 15, 2015, 10:03:50 PM »
Not sure anyone noticed but at 9-11 seconds and 14-17 seconds in this video those areas were never in the game before do you recognize them? ;)

Well, 9-11 looks like The Jungle and 14-17 looks like either The Ruins or The Catacombs. I remember Night Dive saying that they were going to "make some changes/fixes to the original design," so I take it this means in some places the changes are fairly drastic?

59
Turok Dinosaur Hunter / Re: Turok EX
« on: December 14, 2015, 06:34:18 PM »

60
Turok Dinosaur Hunter / Re: Turok 1 maps (What map is it?)
« on: December 05, 2015, 12:34:06 PM »
I have a lot of love for this level, and that possibly has everything to do with all of the times that I ran through it with the all weapons/infinite ammo cheats on. :P

As an aside, god damn that is a poorly written wiki page. how does that even happen

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