Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Duke64

Pages: 1 ... 54 55 [56] 57 58 ... 167
551
Turok 2 Seeds of Evil Modding/Mapping / Re: Behemoth's Mod (WIP)
« on: July 15, 2017, 09:47:34 PM »
I like the sound of the new name of this mod :) that's some really nice mapping too. Nice blending different areas like that mate.

552
Turok 2 Seeds of Evil Modding/Mapping / Re: Doom maps for Turok 2
« on: July 14, 2017, 11:58:53 PM »
I moved it thought jay was right. Horror story in books library you have cool names. Also, I noticed every map had a different fog and sky color.

Ya nice I will rename the thread though. I don't have any mod theme name yet this was all freestyle and just go with it very fun and I recommend self challenges to anyone no matter what it may be. There's a certain feeling to making it actual. Honestly I thought yeah right when I first stated this lol. Like I said never did anything like it before and I created loads of maps.

Mod name and thread rename ideas haha.

Turok goes to hell- I think this is the one for me here. There is a hell in the Lost Land and Turok has to pay they ass a visit.

The Lost Hell-

There is a hell in the lost land LOL

Hella Links- please send thm not delet its privat.





553
Other Games / Re: DOOM
« on: July 14, 2017, 11:32:04 PM »
I have to say I want es more Classic metal to the soundtrack in a wa y more like Painkiller, but these tracks fies Vera well with Brutal Doom
https://m.youtube.com/watch?v=EVUDv5CLcKM

That's one thing I don't like about the new game the new music. Everyone seems to like it, it won an award for best game music of the year there must of not been very many candidates xD I don't think it is Doom and none of it is actually heavy. I only like about two songs (main menu theme) bought the whole album the gameplay makes it seems okay but when you sit back and listen to it imo it is not good and definitely not Doom xD It does go good on Brutal Doom you are right about it looks fun haha.

554
That looks awesome. And damn I wish I could map that quickly haha. I've finally taken up mapping myself after I had a goofy idea for a dodgeball map where the floor is deadly and you have to navigate by jumping across chairs. Stephen made a quick mock-up and started expanding it, and I promptly got a flood of ideas for how to expand it further, so I just learned to map myself and started adding on (with Stephen still contributing some stuff, namely the plasma rifle area, jerry generator, nuke elevator and the cerebal bore obstacles). It's a slow process and I get stuck a lot, but Duke's guides have been super handy at least

But yea basically the twist is everything is made out of a chair prop, you can't touch the floor, and nearly all movement is gonna be just from jumping. And also there's killer Jerry's roaming about of course:





(it's a chair made out of chairs)
(the bottom right took me FOREVER because i SUCK)

still need to fill in the two blank areas which is gonna take awhile. Assuming of course the editor doesn't throw me anymore curve balls, like the fact it crashes on save if I try to delete the floor sectors in the center of the map lol. Can try the latest WIP on our latest dodgeball mod build here https://www.dropbox.com/s/wgb5662udz4yoqq/dodgeball.kpf?dl=0

Nice! Chairs made out of chairs haheh looks pretty fun and crazy. It does not matter how fast a map is made though I only go fast mostly because I'm short on time with a son, job, wife, and all this life stuff arghh. So I have to pretty much get what I get done. I even leave the editor going sometimes because i'm off and on. Doesn't look like you suck to me lol and that looks like a good map to work on even for practice looks like it uses a few properties and tasks, keep it up.

Had to put my comment back from the original post with the Doom map being moved.

555
When I spoke with him it had nothing to do with voicing for doing voices on a game or anything. I just wanted to tell him he was awesome and say I AM TUROK xD Had a small conversation didn't want to bother him he makes music now.

556
Turok 2 Seeds of Evil Modding/Mapping / Re: Doom maps for Turok 2
« on: July 14, 2017, 08:08:16 PM »
Did the last map its a bit smaller and not as spectacular as Wednesdays or Thursdays maps. But it still nice I could see it being a good dm just because it reminds me of levels I have played on Duke a lot the library.

Horror Story:





Man that was tough and very fun never did something like that yet 5 days-5 maps and I think they're decent for the time frames.

I will update the main post very soon more organized. Because the mods cleaned the admin lol. Yeah I didn't know it would turn into a thing when I started. But makes sense.

557
Turok 2 Seeds of Evil Modding/Mapping / Re: Doom maps for Turok 2
« on: July 13, 2017, 11:39:52 PM »
This map is a bit smaller than yesterdays but special in its own way I think.

Voided Infantry:







I might add a skybox to this one later but its fine for now.

I don't know how I will do tomorrow lol.



558
Turok 2 Seeds of Evil Modding/Mapping / Re: Turok 2 MP - Dodgeball
« on: July 13, 2017, 09:30:43 PM »
Newman's secret room is now in Zoom City. It's supposed to be a white void but SSAO kinda ruined that illusion. I fixed that by changing the room into a sphere, but the lines still show if you use SAO.

Also a cannonball launcher to replace the scorpion launcher.

postal and BehemothProgrammer found a kexstudio bug that adds to the map's filesize and loadtime with every save after loading the map. Stuff like "ammo_weight_13" gets added to generators every save, which pretty much multiplies the filesize after awhile. Replacing all the generators in crossfire brought the map from 11.7mb down to 1.53mb. At first it went to 800kb but I had to save the map again cause I forgot to change some generator respawn times. I updated the download link with that version. And if anyone just wants the map without dodgeball:
https://www.dropbox.com/s/11gfdo1zdn36vc5/Crossfire.kpf?dl=0

I also loaded up turok 2 on the n64 a few days ago to compare a few things and I noticed that player height was a little bit smaller, so I matched that in dodgeball
Dennis Nedry Newman xD


I just updated on the site. Sorry its just me doing this lately :)


559
Turok 2 Seeds of Evil Modding/Mapping / Re: Doom maps for Turok 2
« on: July 13, 2017, 11:12:40 AM »

That looks really fun I would test. I like to play alone though. Looks cool if you do make a map every day of the week that's crazy. Idk how you did more then one but cool stuff damn.

I like to play alone lately too and that's fine. If you really would want to help me test the Turok version of these maps its in your pm. Just look out for anything wonky since I mapped them really fast. Thanks buddy! You Rok ;)

Looks really good now love it with Doom 64 aka the best game. Hey could I play these levels on Doom also??
Yes of course but that will be later after I finish up my Doom 64 wads Soul Sanctum and To hell with you. Then I can edit this one with gameplay and stuff for Doom so won't be for awhile right now.

I'm going for map 4 this week "voided infantry" kill them all.
So what I do is start the map at lunch break and then later finish it up.

Step 1 lunch break quick gist build.



I will hopefully update this post when I make progress later when I'm off work :)

560
Turok 2 Seeds of Evil Modding/Mapping / Re: Doom maps for Turok 2
« on: July 12, 2017, 11:59:28 PM »
Challenged myself to make one of these maps a day until Friday. This one is the third :) and its much more detailed and larger than the first two. I'm right on the dot here lol its before 12 am for me so it counts I still passed today :) Lots of fun.







Read here silly challenge lol https://duke64nukem.com/2017/07/11/doom-maps-to-turok-wip-mod-updated-post/

Pages: 1 ... 54 55 [56] 57 58 ... 167
SimplePortal 2.3.6 © 2008-2014, SimplePortal