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Messages - Duke64

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571
It all started with the icelord/iceborn he is in Rage Wars but definitely different here, attacking you in sp lol. But I also did think about the doom 64 baron of hell and hell knight may have inspired more colors but I forget it, kind of just happened by interest. When these are done they should have a few more features then now. But idk about doing any model changes yet since these are not fully done yet :) played project brutality in mp not to long ago now pretty nice though.
 
The Baron of hell flashes red, throws red fireballs, and is more powerful and hell knight is green! but they are nearly the same.
Boo

572

I have something like a king fireborn planned for a boss since the bosses are a real pain to work with I don't think I will yet... Creat my own boss was the solution. I would like to show you the acidborn in its current state! Good luck on your Doom 64 map no pressure its just cool we wait for new maps man :) Doesn't have to perfect its fun! Enjoy yourself good job.

I meant them more as in them being an elite type of enemy. Slightly bigger than the regular ones but a boss would be cool if it's possible.

On the Doom map, I'd really like to know how to create dart traps and also, which directory is the textures in? I see door textures but not in full form. Some textures are only like half or a quarter of the full one and I'm not sure you can flip the textures around like a mirror image?

I might post more about it in the Doom thread, in the afternoon.

Yeah its really easy to make them a different scale and have a different health scale also. But I would also change the bounding boxes of there hit detection and give him more powers or something. I kind of started working on it but nothing to mention yet though except that he will have more fire features than usual :)

About the Doom door its fine yeah you just have to flip the texture. Use this checkbox on the texture you want to mirror. "UV Wrap H mirror"


573
Yes Fireborn fest featuring all these variants its pretty fun so far I bet you will like it.

Sounds pretty cool :) will it only have them or it will still have all the other enemies? I think it should maybe just have the fireborns and variants.

Yeah most likely it will just be them just so its different sounds okay to me. There will be a little twist to it ;)

I would have to watch video tutorials on modding, I learn much better with videos.

Doom 64: That map, I have been working more on again. Sometimes the little things can still be frustrating. Remember one of the halls with the water candle features I made? I had to readjust the texture because the sky box from the outside area was clipping through on certain angles. If you stood there long enough you'd hear the thunder. xD The cage texture I used. I moved the bar parts until it touched the sides because the sides have no texture and that's how I could see the purple sky through it.

Even though I probably won't understand it, you can PM some shots of the script or whatever the values are for damage/HP and so on... It's still interesting to try and learn how it's all done.

It would also be cool to make a larger Fireborn with the larger Undead fire attack. It's kinda disappointing they never got that or at least some slightly different move-set based on fire attacks.

I have something like a king fireborn planned for a boss since the bosses are a real pain to work with I don't think I will yet... Creat my own boss was the solution. I would like to show you the acidborn in its current state! Good luck on your Doom 64 map no pressure its just cool we wait for new maps man :) Doesn't have to perfect its fun! Enjoy yourself good job.

I have quite a few mods in progress everyone so I need some time because lord knows these turok mods take some time especially including maps :D This isn't the only project there's more. But this is my main project here. Updates will come over time so just enjoy this atm. Thanks :)

574
Turok 08 / Re: TUROK developer is starting a new dino thing!
« on: July 02, 2017, 01:45:05 PM »
Thanks for the heads up I just sent my info in I think. Can't wait to check this out :D

575
Nice handy work xD hey glad you are around working with Turok mate. This is really skilled stuff gj it has lots of interesting tweaks here. Added this on Turok Sanctum.

https://turoksanctum.com/behemothprogrammers-mp-addons-v1-0/

576
I noticed the Iceborn was more done because the Shockborn was still only like a re-skin. I can't wait to see them being able to telegraph the Charge Dart stun effect.

You can test the Acidborn with me or something also so we can make him perfect btw yeah you would go in credit for this you can help me make the enemy profile on him I will make one on the first ones first. Modding Turok isn't impossible there's just a bit of details to learn first- if you wrap around the basics the other stuff starts to slowly align itself. At least that's what happens to me heh. There is help also. First glance is tougher than later on mate. I bet you will have something one day xD but I want that Doom 64 map!

Will more maps/levels be added to this also?? And how soon do you think if so.

I could say planned ideas but its only wip talks, yes there will be more levels they will also be more focused to there features. For example the Shockborn have there own lair etc etc. Once i do enemy profiles it will give more focus on what's happening here some.

woopy
Goldberg

There are people here who i'm sure would help you if you had a question or got stuck Abyssal.

Btw yeah a green variant to add to this mod with sounds cool. And i seen your pictures of your fireborns in mp will you release that or mp version soon? Raptor rok fest!

Yes Fireborn fest featuring all these variants its pretty fun so far I bet you will like it.


577
The Iceborn is also the furthest along. Enemy profiles coming soon too! Yeah the Acidborn is really close to be acceptable here now.

Lesson one you don't mess with the Shockborn! (It will be part of his updates)



578
I did try again and some Command Prompt window launched but I'll just open up the game normally, seeming I don't plan on hosting. I just got my update downloaded and then decided to play this mod again.

The little Fireborn, though... xD
The command prompt is what runs the server you can type commands in it to change stuff about your lobby. There's things that must be done like portforwarding on 5029. But we have servers up already from Educator xD so try those the Dark Fiber 24/7 servers or maybe Insert Claw has better ping for you? I have a server also using Doomseeker but I don't run it 24/7.

Yeah the baby Fireborn xD I even have an idea for it, but I was doing a small notion to my T1 jungle falls map it has the baby raptor haha.

I'm glad you guys had fun and thanks much- it was a lot of work but there's going to be more added. Already made a bit of progress on the Acidborn. Here's his name in the defs lol and it has a note there too.

Code: [Select]
//Acidborn requested by Abyssal

Acidborn kActor_AI_Acidborn
{
    className                 "kexActor"
    placeable                 TRUE
    health                    60
    initialScale              "0.5 0.5 0.5"
    Begin_Component "kexRenderMeshComponent"
        mesh                  "char/Acidborn.skinnedmesh"
        anim                  "anims/SF/Acidborn.anim"
    End_Component
}

He really fits right in I must admit, cool idea.

580
Turok 2 Seeds of Evil Modding/Mapping / Re: Raffine52's Mod Pack
« on: June 28, 2017, 08:13:45 PM »
Pretty fun mod was funny hearing Shrek lol and the spiders are just cute how is it xD Hey I do like instagib with any weapons especially the normal bow that was pretty neat and fun.



Uploaded your mod here though nice job. https://turoksanctum.com/raffine52s-mod-pack/

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