Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Duke64

Pages: 1 ... 57 58 [59] 60 61 ... 167
581
Turok 2 Seeds of Evil / Re: Patch #4 is available now!
« on: June 28, 2017, 06:05:48 PM »
Tnx, ed and to rest of dev crow. Wanna to say: original T2 mp, pc ver, stays best choice for player vs player, true competitive play, but with raptor fest, we getting best player vs ai experience, in remaster! That mod have best lag tolerance (ping less maters) and is extreme fun! So i would ask, others, members of forum, who are semi active or active players in Mp, what you think, guys and girls, about making tournament, in remaster, and playing raptor fest, on indirect competitive way, in near future? ;) Who wanna kill some monsters? I'm for it!

Count me in for that I would play I'm already playing a lot of it and testing of new maps mods in the mode is great fun even by myself I get stuck trying to get them lol. Ready to kick ahhhss and kill raptors and I'm all out of ahhhss xD

582
Just finished this level.

Holy shit was it intense.



Nice video though, thanks! hope you enjoyed xD Going to add this video to my turok sanctum map post instead of my video.

Never mind, I edited my last post. I put it in the right file and just finished playing. I like the Fireborn NPC's that talk. I accidentally shot at one during a fight xD but it's a good thing those ones are invincible?

You should make an 'Acidborn' one with a green skin... Maybe the next time?

I played on Normal and the enemies were quite tough but I had the mod on that Vis gave me, so I was running fast and had extra bullets. I'll have to try without the mod. I was still low on ammo though, so it was still a challenge.

All my time playing Bloodborne and Dark Souls has somehow made me better and more patient at melee fighting with the War Blade. It's a different story when there's many enemies and it's not a one on one...

Anyway, it's been a while since I played a user map on any game.

Yeah Behemoth helped me make him invincible. There's a minor bug with the friendly fireborn I know of. but I won't mention it haha. I just have to add some more code and I didn't do it because it can only happen if the player is cheating atm.

Acidborn sounds good I do have one other so far and I could add this one in too. I already know what to do for him haha. Bloodborn will be updated with more bloody features also- rn he only has bloody foot steps. Was the last user map you played a Doom 64 ex map lol? Still waiting on one of yours :P


Record a video beating hardcore with only warblade lol

Thanks a bunch glad you enjoy!

583
Turok Sanctum / Re: Turok Sanctum Published
« on: June 25, 2017, 01:05:14 PM »
Full Download list has been replaced by Turok News Updates. I will have to edit the full download list as its getting tangled and not displaying them all for some reason. I will figure it out. I believe all projects are up to date atm.

584
Turok 2 Seeds of Evil / Re: New BETA Update
« on: June 25, 2017, 03:49:28 AM »
Moonlit Mayhem is my favorite N64 map thanks nice job.

585
Raptorfest mod






Holy fuxing fux they work in mp with script classes and all







586
Yeah I found the grenade launch and charge dart. Missed most of the grenade shots too so that's probably where I went wrong with ammo lol

If you found the grenade launcher congrats i think its really cool that a few people found that underground. It takes an extra second to find that's nice thanks for playing too. I probably need to add some extra ammo i do use the war blade a bit I possibly need to compensate some ammo's so we can get to da choppa :)

I made a clip video




587
Thanks glad to hear :) I will be updating soon. Yeah I may need to add some ammo but I like to use warblade first while its calmer and savor some ammo for the guys later. But I think it could use an extra exp shell and shell box maybe a plasma ammo. Did you guys find the grenade launcher underground and charge dart? Those two are harder to find then the mag 60, shotgun, warblade, and plasma.

I will soon have an enemy profile on each of the variants. And updates to them are coming also.

Shocky gave me the most issues while creating this but he's fam so it's good xD


I tried putting a monster there but he just fell down.

They will fall because of no sector there, add a sector there or feel free to delete my enemies and just use this map.



"Bloodborn" I see what you did there. ;)

Yeah it made me think of Abyssal since he plays that a lot xD

588

A lot of things irl coming up I want to release this and update as times goes on.

Important Info:
Turn "show death cinematics' off in the gameplay settings.
Play on Hard or Hardcore to get much more enemies and difficulty.
The Warblade is very useful lol
This will be my updated project.

Fossil Cavern is a SP map branched from the mp map Caverns-1 from Turok 2 SoE Ex(2017 remaster). I created that mp map with the thought of it still somehow working as a sp map later. With much more features.

*Doom/Duke Nukem 3D style layout (collect keys to open the doors) you will need to collect the eagle feathers as keys. I made it so feathers are keys to open the doors. Explore the level find all the feathers and kill anything in the way!
*Fireborn enemies which you don't see often in the sp game.
*Fireborn variants- Iceborn(Icelord), Shockborn, and Bloodborn. Some of these enemies are still being worked on the Iceborn is the furthest along. Thank god for BP's Fireseed tool lol.
*Much larger map, multiple new areas added on to better correspond with SP.
*Faster shotgun speed (To keep up with the amount of enemies, I have sped up the shotgun fire speed).
*See Oblivion monsters in scenes you never seen them before deep in the caverns.
*Occasional spawned enemies to help guide your way and keep up a pace that's set.
*Bind a taunt key that makes you say BOO whenever you want (open console or edit the cfg file and type this on: bind v "PlayMpTaunt"
*Friendly Fireborns
*New Intro and Credits Screen
*Much more

Story:

Tal'Set seeks to make peace with the enemy known as the Fireborns. They have extended there family roots introducing Iceborns (Icelord), Shockborns, and Bloodborns. A darkness is shadowing The Lost Land. Turok is not the only one aware. The Fireborns have reached out to Turok to meet them in an unknown location. Somewhere deep in a Cavern. Turok knows it could be an ambush but he must make peace with enemies to stop a darker force. Oblivion is back and this time it threatens all life forms in The Lost Land. Possessing those who even see the shadows. The Fireborns offer there peace treaty ally partnership in exchange for cleaning there homes of the darkness. They understand that some of there members are already possessed. But this journey has only begun.



Hope you enjoy:



Turok Sanctum Post: https://turoksanctum.com/fossil-cavern-v1/

Direct Download here: https://turoksanctum.com/download/fossil-cavern-v1/

Read more: https://duke64nukem.com/2017/06/18/turok-2-soe-user-map-fossil-cavern-beta-v1-0/

589
Turok 2 Seeds of Evil / Re: Turok 2 Soundtrack released
« on: June 24, 2017, 02:37:18 AM »
Aww the Rage Wars should go in the Rage Wars thread http://www.turokforums.com/turok-rage-wars/cool-picture-of-rage-wars/ :( it doesn't get enough action. But this is great news. Thank you Darren.

590
Turok General Discussion / Re: Turok Jungle in UDK
« on: June 22, 2017, 05:37:17 PM »
That's odd, if you import it into blender are you able to see it maybe?

I see what it is its because exportanimobj is for enemies or models with more than one node.

This would be an individual model here so delete that one and do this take out anim like so.

exportobj city_temple_large04.bin


Pages: 1 ... 57 58 [59] 60 61 ... 167
SimplePortal 2.3.6 © 2008-2014, SimplePortal