- Control menu is the worse i ve never seen
- weapons damage are totaly different than the old one
- maps are differents but same skins
- the tchat log is so small i can't read the messages of other players
- i dont find the console menu
- impossible to see who is playing into the servers on the menu before enter into a server
- missile laucher is totaly shitty, i dont understand how to kill someone with that
- nuclear weapon can kill even if you are away from the explosion, i dont know if it can kill the shooter
- impossible to follow a conversation cause we cant have any access to the console log, and the text appear during only 2 seconds
game is fast
textures are beautiful
WoW -=chirac31=- you have really great questions.

I want to ask the same questions that chirac does.
except I know how to open the console. chirac go figure I found a good answer about the console on Steam. Steam is usually the last place to look for information, but this thread is pretty good
http://forums.steampowered.com/forums/showthread.php?t=2687020About the 'control' menu, I think you are talking about the weapon selection, no menu. With the mouse wheel there are a lot of weapons to go through and it can be a pain in the a$$ so a player needs to use keybinds. So it would be nice to have a weapon selection menu besides the mouse wheel scroll, I guess. Then we have weapon damage inquiry and that can be in conjunction with rocket launcher having a bad targeting system. It's because the game was made for N64 and the whole game had bad targeting. Now they improved the weapon targeting of other weapons but RL is still bad. Could we improve it? short answer is yes. Long answer is that you don't REALLY need the rocket launcher, it's just a fluffy high damage + splash damage weapon anyway and only nubs kill with rocket launcher - where's my railgun! The Nuke weapon in real life kills indiscriminately and I think it should in the game also.
But, for multiplayer purposes we could use a control system (config.cfg) to disable certain weapons on server. The whole multiplayer side of T2 needs work. Server config settings information, I mean hey we need to be able to run a half way decent server, what settings can we use? The 'Steam' server setup is a bad joke by all standards. I am serving a match from a high end PC in 2017, not N64 -1998. There should be a
dedicated server setting. Then chirac mentions 'see who is playing on a server', a server browser. Well that would be nice. Usually that is done by the fan community. All the best server browsers were created by students and then optimized by gamers on a as needed basis.
When can we get multiplayer map editor assets? If I can build my own maps and serve them to my friends on a dedicated server, and control weapon flow and match 'fairness' with my server settings, that would be the key. I know it takes manpower to make these things happen, so what if nightdive had a mapping and modding forum to get gamers to do a lot of the manhours of work for them. What about using Turok forums for this purpose? rotflmao. Because gamers are weak, especially young gamers. {
thinkin'} public cannot 'git er done'. Alas johnnie ...
So then, re cap.
Weapon selection menu?
Changes to rocket launcher, nuke weapon, charge dart weapon damage to make them multiplayer friendly?
Defensive weapon for multiplayer against the cerebral bore? Make the bores destructible, shoot able by player being attacked?
Dedicated server menu (with weapon settings?)
Multiplayer map editor update - please - this one is doable.
Change or fix the network protocol to get better connection to multiplayer servers? Streamline gameplay if necessary?
While reading my preview - people must remember and I want to reiterate - Great Game Nightdive - Thank You.
Ok Ok there's my long winded approach to this thread. Thank You everyone who worked on the game. It's day 2 of re master so I am going to STFUandPlay!
gg - Gazer