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Messages - operative lm
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61
« on: November 30, 2015, 08:47:12 PM »
I didn't have any luck with that script either. The one I used was posted on the forums, but the post seems to have been misplaced when Duke was splitting threads off. No bones as far as I'm aware, at least not directly (animations are included in the .atr files), but my lack of in-depth knowledge in this area is no secret.
62
« on: November 30, 2015, 08:31:01 PM »
Unfortunately, no. There was an advertised TPB scheduled for February '98, but it was pushed back to that September before it was finally canceled. It would have included the first two monthlies and the comic found in Dinosaur Hunter's manual. EDIT: To clarify, that's for the Acclaim run. Valiant's series didn't even get an only-advertised collection.
64
« on: October 22, 2015, 09:58:34 PM »
Interesting. Must've missed it, if that's the case. :V Super Late Edit: Loaded the game up and briefly played through Chapter 1. Looks like most of the baboons from Into the Jungle, most/all of the birds from Jungle Hunter, and the Doedicurus from Hunter's Peril are also missing. Granted, when I played through all of the console versions, I was mostly investigating claims that the Tenontosaurus was replaced by the Parasaurolophus in certain versions, but this is a crazy oversight on my part.
65
« on: October 22, 2015, 08:55:49 PM »
A few months ago I played through the three console versions to investigate the claims of console-exclusive content for the wiki, and I couldn't find anything. If anything had been cut, it was likely smaller things (bugs, birds, etc.), as all of the other (readily noticeable) creatures/enemies were accounted for across the board.
66
« on: October 21, 2015, 12:13:51 PM »
Do you mean like a stand alone application specifically for viewing the game models close up and independently? But also have it able to show animations for actors that are animated as well as have the ability to equip them with various attachments? I just want to be clear on what you want.
It doesn't really matter, I guess. I was originally thinking a stand alone application, but if it's easier to run it in the main Viewer, then that's perfectly acceptable.
67
« on: October 18, 2015, 01:40:06 PM »
I meant a viewer for every model, but I'll take what I can get.  And I'm sure enabling multiplayer is possible somehow; the PC version's just the Xbox version deep down, right? It might take entirely more code work than you might be willing to do, but still. :V If you ever figure out how the sounds work, I wonder if it'd be possible to mod a replacement for the PC version's music? It's... of fairly poor quality.
68
« on: October 17, 2015, 12:35:00 AM »
It's only possible if I can find out how the game references the sound files. As you may know, all of the thousands of sound files are not named descriptively at all. They're not even in separate directories. Not only that, but the actor files don't use filenames for sounds like they do for references to texture or mesh files. I haven't seen too much of how they do it so far, but if I can figure it out I would like to make some kind of sound browser thing.
Since you already need part of it for the actor browser, would you be willing to make a separate model viewer once you have everything up and running? Perhaps with viewable animations and the ability to add accompanying models (weapons, helmets), if it's not too much to ask?  (let's just lob more things to do at stinkee) But seriously, I'm incredibly excited by all of this. Thank you for your work!
69
« on: October 14, 2015, 05:10:15 PM »
But the clown was the best part about Evolution. :V  Jinx was the original name for Acclaim's Vexx. Why a couple of Vexx models got packed in with Evolution is a mystery (probably the same reason for all of the random test models: nobody bothered to delete them  ).
70
« on: October 07, 2015, 07:53:16 PM »
I was referring to the covers themselves, but it was admittedly poorly phrased.
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