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Turok 08 / Re: Was there going to be an editor for Turok 08?
« on: June 02, 2016, 11:56:21 AM »
Hell yeah it would be pretty cool to make levels man. Interesting to see the picture there cool finding.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 601
Turok 08 / Re: Was there going to be an editor for Turok 08?« on: June 02, 2016, 11:56:21 AM »
Hell yeah it would be pretty cool to make levels man. Interesting to see the picture there cool finding.
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Turok Dinosaur Hunter Modding/Mapping / Re: T1 modding (Get started)« on: June 02, 2016, 10:46:08 AM »Mmm, "sufficient." Such high praise. Yeah you should post the dragon breath shotgun shells dude wouldn't mind checking them out. Also, really good to see another person writing some guides for Turok I thought it was kind of sad that there was only one person doing it. Seemed like that was lonely though. Nice job! 603
Other Games / Re: Gearbox Screwing Over EDuke32 Dev« on: June 02, 2016, 10:06:09 AM »
Yeah I was following this hopefully Tx wins and all goes well. Man I wish there would be a new Duke that was kind of like the new Doom! Did you know that Eduke team released closed info about Gearboxes new Duke game? Its not really a new Duke but an "enhanced" version of Duke 3D featuring a new episode. Sounds kind of cool but they should be working with eduke not going against them :/
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Turok General Discussion / Re: new Turok score 20 years in the works« on: June 02, 2016, 09:52:40 AM »
That's a bad ass comic always wanted that one its just so pricey
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Turok Dinosaur Hunter / Re: Turok EX« on: May 26, 2016, 11:16:52 AM »I want the game! Don't you already have the game? hehe I think I saw your Doom sounds in Turok video. I wouldn't mind playing with some Doom sounds ![]() 606
Other Games / Re: DOOM« on: May 26, 2016, 10:40:12 AM »You should see this one (not mine):Yeah he is a boxing pro hehe Muhammad aDoom float like a lost soul sting like a cyber demon. That is exact part pretty coolI see you hooked up with JMMreview for your review here just noticed the goldenedge link ![]() Also, guys Aubrey Hodges released the psx version of the arch vile sounds a few days ago or so. Free to dl check it out. http://www.aubreyhodges.com/doom-playstation-arch-vile-sounds/ 607
Turok Dinosaur Hunter Modding/Mapping / Re: T1 modding (Get started)« on: May 26, 2016, 09:50:33 AM »Here're some random notes of mine, including some kfx reference. It's incomplete and may have some errors (since it's based purely on observation), but still covers some cryptic stuff. Dude thanks for this i'm always bothering duke about things like this almost constantly and I can tell he is really busy lately. This is good for me they seem pretty correct to me because I was messing with the oncollide kfx stuff not to long ago. One thing I'm trying to do is just simply make more blood but I was thinking I need to understand things in full before really doing anything. I have a little more time atm so I am going to use it to understand more now. 608
Turok Evolution Modding / Re: Turok ATR viewer/exporter« on: May 25, 2016, 09:48:58 AM »If anyone IS interested in contributing, I've started a repository for a QT based editor using the T4Loader library here: https://github.com/djdduty/T4Editor I've just started it and haven't had much time to work on it, but hopefully it blossoms into something great! Niice dude can't wait to see more. 609
Other Games / Re: DOOM« on: May 25, 2016, 09:45:39 AM »
Damn lol round 1 fight almost flawless victory
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Turok Dinosaur Hunter / Re: Turok Dinosaur Hunter Models« on: May 25, 2016, 09:34:55 AM »
But if you want to extract the models then follow Duke's guide here... it works. I now have all of the models as obj files
![]() https://duke64nukem.com/2016/02/11/exporting-turok-dinosaur-hunter-models-as-hole-objects/ |