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Messages - Duke64

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621
Turok 08 / Re: Turok 08 screenshots
« on: May 30, 2017, 09:36:40 PM »







622
Other Games / Re: DOOM
« on: May 28, 2017, 04:11:04 AM »
https://www.twitch.tv/videos/147738354 xD just keep shooting just keep shooting just keep shooting shooting.

623
Turok 08 / Re: Turok 2008 Game night next week. 2017
« on: May 27, 2017, 11:29:40 PM »
Yeah me Son of Stone a few others are already talking, I'm making a new image for promo. Its going to be Friday night most likely.

624
Anything new here or still paused?

Its been re-activated now because its time for me to clean slate with all this piling up of projects. This will release with the vanilla version (first release is vanilla dn3d Turok) and the Turok version very shortly after the Turok version all that's left is fixing/cleaning some of the weapons sprites which is hard.... Small update adding a Fireborn but his sprites need some smoothing I might not add him yet but it was fun doing it attack anims are tough. But who knows.


625
Its a beta release of this map hmm I think its pretty good even with the minor changes. If a change is not good can you tell me somehow? And if I missed something let me know after a while of staring at the same map it becomes 'hard to see'. I added the download to the first post also. I'm updating it now with full details and the link.

Download: https://turoksanctum.com/download/caves-1/






626
Hmm this is a weird one and I'm going to chalk it up in the category of 'the struggles of editing existing maps' lmao and believe me there are struggles of editing existing maps.

However, I was able to fix it. I actually gave the jump pads ceiling sectors. Guessing- if the sectors surrounding the jump pad have ceiling properties and the jump pad doesn't, it may or may not effect the jump pad... I also deleted the sectors surrounding the jump pad and remade them. It seems fine on my end now give it a test and please let me know if it is resolved. Sorry I can't give a definite answer on what the heck was happening there... I really think it was due to ceiling sectors. Ceiling sectors are connected to the actual vertices. And in this case they were linked to the jumppad.

Gosh I hope I uploaded my edited one lol. Please let me know. Btw that's a crazy ass mod lol! Download of the map is attached.


627
Thanks for the guides, really helpful.
I'm having a problem with jumppads though. They work fine but there's something that I keep getting stuck on when I run onto the jumppad, almost like I'm getting stuck on the jumppad sector. Any idea why?

I'm fixing up some unfinished n64 maps to put into my dodgeball mod. Escheria has a bunch of ladders (2 of which are missing) that I'm trying to turn into jumppads. This section in particular had a ceiling collision on the sector which ended up getting in the way of the jumppad so I had to remove it. Not sure if that's causing the weird collision, but I've tried a bunch of different angles for these sectors and still can't find what I'm getting stuck on
That sounds odd. My first thought would be a ceiling sector yeah. Another thought without seeing it, is 'Camera Movement Scaler' make sure its set to 1. I also updated the jumppad guide with some additional info (at the bottom of guide) that I didn't go over just yet. Was planning that for a more detailed sector guide but it makes sense to go in there. Try these out. If it still does it, I would be very interested to see the map actually :) And thanks.

628
Thanks mate. Hey I forgot that map I made in the video guide 'building a room'. I never showed a test play of it working but this should do ;) I'm going to build more on to this map and do most the guides right on it. It will turn into something I don't know what yet but it will form hehh.


629
New Intro:




This post is awfully familiar xD but yeah this is really funny here, its a party on the vines bruh ;D

630
Other Games / Re: Army Men IP
« on: May 24, 2017, 12:23:25 AM »
I got it awhile ago now but :) its funny how we mention Battletanx when its the game on the back of the manual hehe.

Its not in the best condition its pretty beat up, but I don't care about that because as long as it plays!








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