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Messages - Jay Doomed

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671
Turok Dinosaur Hunter / Re: Turok Dinosaur Hunter Models
« on: December 30, 2015, 01:48:31 AM »
I wish that the iguana made it into the game reminds me a bit of the dimetrodon.

672
Turok Dinosaur Hunter / Re: Turok 1 PlayThough
« on: December 30, 2015, 01:47:19 AM »
Nice job there  8)

673
Turok Dinosaur Hunter Modding/Mapping / Re: T1 modding (Get started)
« on: December 30, 2015, 01:43:25 AM »
Now that looks pretty bad ass I can't wait to try and use this level editor. Hurry hurry :)

674
Turok General Discussion / Re: Custom Box Arts (PC boxes)
« on: December 29, 2015, 11:49:58 PM »
It looks nice hope its not your last. Seems like a hobby and pretty cool to see.

675
Turok 2 Seeds of Evil / Re: Turok 2 Remaster - our wishlist!
« on: December 23, 2015, 03:52:59 PM »
Thanks for posting this we need wishful thinking of our games from players who know what there talking about. Not some kid on the internet who "remembers playing" Turok as a kid imo.

Shots fired xD But yes exactly right we need opinions of true fans and true players like the poster here, not people who just remember playing. Hey I remember playing to and I was playing Turok days before the release! Some people who could make suggestions only remember the game from 18 years ago and that scares me if the devs will listen to them seriously. To me its not just a faint memory its direct and personal.

Thanks for sharing this Kubpica I agree with this stuff all the way to keep it original like this plus add some depth to our options. We can't go wrong with this here.

676
Turok Dinosaur Hunter / Re: Favorite weapon?
« on: December 23, 2015, 12:05:42 PM »
Well Doom weapons are okay I love them to but imo Turok weapons are just so much better. There is more bang to them and there also more flashy at times. There so different then other fps games (actually all games with shooting) something really stands out about them.

677
Oh I read the hole thing this time (I didn't have time to last time) Sorry didn't realize it said you were more interested in the classic version then the remaster. Well that's okay everybody likes the classics. Hey I also didn't realize that I actually recognize your name. Welcome Subdrag, I have a question though is there a way to play Goldeneye on pc without emu? Like a rom or mod somewhere? I mean I want to play the classic though I have heard of the GE source before though.

(This could now be moved to the new section in t1 modding duke64 unless you feel other wise)

678
Turok Dinosaur Hunter Modding/Mapping / Re: T1 modding (Get started)
« on: December 23, 2015, 11:42:54 AM »
Thanks for explaining this 64, also has anyone noticed how similar this modding is to Doom? It is very similar to classic games like Duke Nukem 3d modding also. Love it, thanks Kaiser couldn't of asked for it any other way :)

It still has its differences as every engine would but this is very similar. Going to be taking sometime out to learn much over xmas break :)

679
Nice dude and Goldeneye rocks you have any interest in modifying new Turok ex? It has quite a few options in doing so :)

680
Turok Dinosaur Hunter / Re: Turok EX
« on: December 21, 2015, 03:02:27 PM »
As for modding, im wondering if besides a stage creator there will be possible to modify the models (enemies, guns)
This stuff is possible :) we need a modding/user section for t1 now on forum maybe?! I have already started messing with some stuff in the files. We need modding/usercontent/mapping team set up here made up of true fans :D

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