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Messages - Mon-Ark

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71
Turok General Discussion / Re: Ideas For New Turok Game by Nightdive?
« on: January 28, 2017, 12:38:03 PM »
Well, the thing with Joseph and Danielle is that its was the first time there were two Turoks at the same time. I guess thats unique enough.

Also the topic at hand is discussing a new entry in the game series, not remakes (tough that deserves a thread of its own)

72
Turok General Discussion / Re: Ideas For New Turok Game by Nightdive?
« on: January 24, 2017, 02:56:22 PM »
I would like to see a closure to the cliffhanger from turok3. I dont really know much of the new turok comic to comment.

BTW, the MotherGod, a villianess from the valiant comics universe, brought cyborgs and technology into the lost land. Its pretty much all in the comics.

73
That might be because the faces are inverted; In some cases it wont show until you render it.
Its expected when you rip models from N64 games with that plugin.

Just select the wole model and flip them (I believe in some programs the action is called "reverse vertex order"

Also, some games give out a duplicate model with an all black texture which you have to delete (turok2 is an example)

Final note is to weld vertexes so the lighting applies better to the model. In this case you have to specifically select the vertexes and then choose some option along with "weld to nearest", and make sure the  value is really low so it only connect the vertexes that are touching themselves.

This probably does a better work explaining:

https://www.vg-resource.com/thread-16126.html

74
Last time I tried it worked as intended.

75
Turok Dinosaur Hunter / Re: Turok EX
« on: January 21, 2017, 11:49:11 PM »
Thats the problem.

5 energy cells for less damage than 5 shots with the pulse rifle, and if you are for the blast radius then the particle accelerator has a ginormous area of effect with enough damage to kill a high priest on normal, for just 10 energy cells.

76
Turok Dinosaur Hunter / Re: Turok EX
« on: January 21, 2017, 09:11:16 PM »
So, is there anything redeemable about the alien gun? I just cant seem to find a single good use for it where either the pulse rifle or the particle accelerator outperform it.

77
Turok Dinosaur Hunter Modding/Mapping / Re: [Release] Turok+ v1.11
« on: January 16, 2017, 06:27:03 PM »
Im really having fun with this mod.

So far:

-Any difference with dragon's breath or its just some visual change?

-Keep mortal wounds for hard and hardcore

-Any way to have the new keybinds already implemented when starting the game?

78
Turok Dinosaur Hunter Modding/Mapping / Re: Turok HD
« on: January 16, 2017, 05:33:22 PM »
Some textures could get a slight tweak, mostly enemy textures. For example the purlin's mouth and eyes could do with a slightly bit more detail.

79
Turok Dinosaur Hunter Modding/Mapping / Re: Serious Turok Mod (Revisited)
« on: January 10, 2017, 10:22:37 PM »
Look good, but pistol/AR and normal shotgun shells seem like they are gonna be useless.

80
Yeah, its a really nice map. Personally I like it alot more than the hollywood holocaust one (would look better with the original textures)

BTW, you guys are using lemmy's plugin  to extract n64 models, right?

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