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Messages - Snake Plissken

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81
Turok General Discussion / Re: Ideas For New Turok Game by Nightdive?
« on: January 24, 2017, 09:33:22 AM »
Sorry lol. No rush. Let me know this! Much luv




The campaigner was known by the name "the hallow one" why was this? When I build cyborgs and reference to one of them as the hallow one it's becuse .A: I constructed it to be intimidating where it may seem able to do more then what it can. Or B it's been proven faulty and now is forever disabled in doom to doing only a fraction of what it was constructed to do.    ( the cyborg campaigner part of the cyborg army. Who built them? Why did they call them the hallow one again?

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Turok General Discussion / Re: Ideas For New Turok Game by Nightdive?
« on: January 24, 2017, 09:22:51 AM »
Quickly you guys lol. Who built the cyborgs. What entity or who.

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hI Snake, of course I was commenting on the whole STEAM API and the 'take it or leave it' attitude that people love to have these days.  :-X A conspiracy indeed! And with the small following that this game carries, it's unlikely that someone talented enough to remove the steam api from this game, will make the effort to do so. Therefore we are stuck with whatever nightdive and valve seem fit to deliver us from evil amen. Of course you or I could learn how to do it, I'm sure there are tutorials out there somewhere but then trump might block our twitter feed and the universe would spin all wobbly and my GI joe might lose his kung fu grip and Turok would crawl back to oblivion.

Get the picture. It's for fun so please don't sweat it. I appreciate what your doing. Brutal Turok looks awesome. I look forward to it in the future.

Ok. I want to understand. Let me know what the core issue is. And let me know if my current understanding is correct: you are unable to use the brutal Turok mod? Or your unable to properly update your Turok game? These are the reasons why you wish to see the steam API removed and the game remain startable in its current software version, launchable without steam. Let me have a better understanding of the situation so I can properly respond. Also thank you for trying the mod, for those who are interested they will find I'm a very nice and loving person who cares for all. And don't be confused, I am here to help, those who you may see me give a hard time to will only be seen getting a hard time from me if they justify gave me a good reason, and this only happens when individuals exhibit directly to me or wile in my posts a sense of personality like that of Others who are responsible for all of the worlds misery. Where ever I roam is a piece loveing place no ifs ands or buts and I see to it. With that being said you can see I'll be here to help, re inform me again just what the issue is.

84
I understand that nightdive wants the return on their investment. Why shouldn't they be responsible when updating the game that the mods on steam workshop operate as before the update patch? It's a bit of a letdown really. I bought the game with the intention of building levels as the editor is a major advertisement for the sale of the game. I probably would have paid the full $20 had I heard about it when it was released. Good thing I only paid $5. I'd like to try this mod but alas Plissken, nightdive and steam wont let me! It's a conspiracy!  :o

My whole setup is down again, this time I had to backup a hard drive , format it and reinstall windows, a few other things. Still have to setup some new hardware. And still have to reinstall a few things. This happens right in the middle of days and days back to back of work I'm doing on getting is next update out. I was moments away. When I'm back online any day now, I'll get back to work on the next update and I'll keep your comment in mind. I am not sure if the current version on the steam workshop works or if it dose not. If it dose not work I will not be checking untill I update the working updated build I'm working on and I'll have out any day now, I'll also check around for future comments like this.

85
Turok Dinosaur Hunter / Re: Turok EX
« on: January 23, 2017, 05:27:22 PM »
Yeah it does self damage a lot I don't think its a very useful weapon its more a cool weapon an additional touch to weapons I suppose.
The alien gun use to make the player pop up just a bit and takes damage. I learned how to pulloff alot from observing the scripts that make the push happen. Kex is a brilliant thing.

86
Other Games / Re: Duke Nukem
« on: September 18, 2016, 07:25:25 AM »
I be saving babes, not killing them. I take good care of them later xD



Never like that about the n version. I love them more hen anything though none the less, but yeah. Let's save the babe by putting her out of her misery when we all very well already know that they can live another day if rescued, not like there ol'yellers. I would love to know who came up with the idea and why, doesn't seem like something that would be removed to make the port on n64 more... Able to happen or something. :)

87
Other Games / Re: PlayStation Thread
« on: September 18, 2016, 07:21:16 AM »
I'll try to post some pictures when I port a custom version of Kurok to PS3. Will fondel Kurok on psp, and afterwards I'll try to post some pictures. Pstv psvita, there psp shells, and ps4 on its way.

I love PSL1GHT Sdk!

88
Other Games / Re: Porting Duke Nukem Zero Hour to PC
« on: September 18, 2016, 07:09:57 AM »
What did you use to extract the 3d models snake?

Just for those reading this: keep in mind I have been away without my computer and my men may not serve me well but I believe the acronym is VRML but I could be getting it a bit off. "google export models from n64 emulator VRML" the VRML pluggin can be used for a n64 emulator to extract models, the only emulator I could get that plugin working on wouldn't or didn't work at all or any good with Duke zero hour even then seemed to work best with only some games., it was not usable becuse zero hour worked like shit on that emulator, I simply looked over how the plugin works and is made, and threw together a script to cater to my specific needs within my emulator. These tools are used to extract everything when it comes to content, other then the isolation of fx sounds, the rest is programming, all modeled after what the dev sees as he plays the game. It's very important that this work when done, feels exsactly like Duke nukem zero hour on n64, just remastered.

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Other Games / Re: Porting Duke Nukem Zero Hour to PC
« on: September 18, 2016, 07:04:28 AM »
Snaaaake :)



Where I come from its traditional for every first born son to make a pilgrimage to the very location of this shrine in this video inorder to experience again and give praise to the greate Duke of the wicked,  Duke is great. Lol.


90
Turok Dinosaur Hunter / Re: Turok EX
« on: September 18, 2016, 06:38:02 AM »
In the end I guess I jus see how the kex engine can pull off most everything we would have seen in any other game on the market, for this reason I can say that whatever we think of most likely can be done in game for what we know is what we have done and what we have experienced is all that enables us to use our amagination. Literally most anything we would like to see in a game can in time be pulled of in this software that runs Turok. In my opinion the kex engine is in every definition: a true modern marvel

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